

Performance is rewarded - Mechwarrior Style
#61
Posted 31 October 2012 - 11:21 PM
#62
Posted 31 October 2012 - 11:28 PM
Look at the screens, he makes 10.000 Salvage in the first one and more then 90.000 in the second.
That is before any premium bonuses are applied.
Don't you want that 80.000 c-bills extra cash? For a free player, this should be even more important because like you said, a founder/premium player gets his extra money with his bonus.
So especially You as a free player should be interested in making the most money with salvage.
#63
Posted 31 October 2012 - 11:29 PM
Rollio, on 31 October 2012 - 11:21 PM, said:
Of course you aren't going to see much over 110k in a trial mech. They earn 80% of what a owned mech does and don't get salvage.
That doesn't change that you can get 200k in a match without premium.
#64
Posted 31 October 2012 - 11:31 PM
#65
Posted 31 October 2012 - 11:38 PM
tons of money in salvage...promoting this and making people more aware of the significant cash difference might be helpful.
funny how many people whine about not enough cbills, etc, but they never/rarely let the enemy live...just want that KDR and not an extra 100K+ per match.
#66
Posted 31 October 2012 - 11:42 PM

#67
Posted 31 October 2012 - 11:56 PM
Lavrenti, on 31 October 2012 - 11:31 PM, said:
Unfortunately this is true and i can't say that i think this is fair - trials have enough disadvantages.
But (I hope) free players will own a mech after all, and the, this will be more important and good to know (Hell, after my premium time ran out, i'm a free player when not sitting in my cat, so I think it is good to know and will try it).
#68
Posted 31 October 2012 - 11:56 PM
Lavrenti, on 31 October 2012 - 07:47 PM, said:
There is no trial Jenner. Just saying.
There is precisely 0 (in-match functionality) difference* between a stock Jenner and a trial Jenner. There have been trial Jenners in the past, and there will be again.
Just saying.
* - save that you can earn xp in a stock Jenner, has regular c-bill reward rates and acquires salvage. If you make changes to the configuration, it's no longer a stock Jenner. Outside economic differences the two perform exactly the same in a match.
Edited by Bagheera, 01 November 2012 - 12:00 AM.
#69
Posted 31 October 2012 - 11:59 PM
Bagheera, on 31 October 2012 - 11:56 PM, said:
There is precisely 0 difference between a stock Jenner and a trial Jenner.
That's correct, but not the point I was trying to make - if someone claims they logged in recently and did well in a trial Jenner, then it calls into question their opinions on the trial mechs.
In any case, how often do people purchase a mech and leave it stock? I thought that most mechs were customised to some degree.
#70
Posted 01 November 2012 - 12:00 AM
#71
Posted 01 November 2012 - 12:01 AM
Vlad Ward, on 31 October 2012 - 05:02 PM, said:
Im not sure how much that applies to ALL factions though.
1. Mercenaries definitely wants the salvage.
2. House affiliated soldiers will be soldiers and fight to WIN, regardless of how much a crater is left of the enemy.
3. Fluff wise getting a reputation as a 'pilot killer' would have your opponents gunning to simply kill you rather than capture you if you ever get in trouble.
4. Disabling a mech without severe damage is possible and repairs don't have to be expensive.
5. Taking a pilot alive means RANSOM MONEY.
So there are pros and cons.
Ran, on 01 November 2012 - 12:00 AM, said:
Nah, not when all the gear is activated.
I just hope they get proper E-War suite on it though.
#72
Posted 01 November 2012 - 12:05 AM
#73
Posted 03 November 2012 - 11:06 AM
Vlad Ward, on 31 October 2012 - 05:02 PM, said:
So, I'm kinda tired of seeing all these posts and threads about how "Performance is never rewarded" and "Everyone always earns the same average c-bills every round no matter how much damage they do".
Sure. That seems sound superficially. But I think many of you forgot that you're playing a Mechwarrior game. Mechwarrior games do reward performance. They just don't reward the same kind of performance that many non-veterans are used to.
The Battletech universe is a dystopia, coming out of a severe technological dark age. Working tech is scarce. Bullets, Ammo, even scraps of Armor are worth their weight in gold.
Does this sound like the kind of world where players would get rewarded for blowing up all the perfectly good armor, ammo, and equipment on the enemy Mechs? Hell no. It sounds like the kind of world that rewards players for killing pilots and saving as much of that technology as possible.
And it does.
I'm sure some of you have seen these pictures a half dozen times already. You're probably sick of them. Well, I'm kind of sick of posting them. But c'est la vie.
Examples:
High Damage + Low Efficiency = Low C-bill Rewards

Low Damage + High Efficiency = High C-bill Rewards

Note the Salvage bonuses in particular.
This is where performance is rewarded in MWO.
You don't get points for blowing the crap out of precious tech. You get points for sparing that tech and killing the pilot.
Kill the Meat, Save the Metal.
This is all well and good, but the problem is, if you had a suicide rusher in your game, he got the same bonus you did.... and the solution they are planning is going to hurt those that suck at the game as much/more than the suicide rushers. Rewarding individual performance better as well as having team rewards prevents this.
#74
Posted 03 November 2012 - 11:10 AM
In your average game you are lucky to get 20k salvage instead of 10k. Maybe if you kept the salvage from any mech you killed(via your % of damage or assisted % damage).
#75
Posted 03 November 2012 - 11:11 AM
Ehrithane, on 03 November 2012 - 11:06 AM, said:
If they started rewarding individual performance too much, my own Merc Corps would hang me from the gallows.
I run a super high speed brawling Assault (85kph and 15DPS in burst mode). I almost always walk out with 4-5 kills and top or close to top damage when we roll in a premade. That doesn't mean I contribute more than anyone else. Hell, I'm running and hiding behind buildings and humming 007 theme music half the match while our long range support dukes it out with the other team's long range support.
I just happen to be the guy who delivers the knockout punch. In a team-based game, I have no real interest in being overly rewarded for getting the kills and the damage when I'm only one part of a cohesive functional unit.
Keifomofutu, on 03 November 2012 - 11:10 AM, said:
In your average game you are lucky to get 20k salvage instead of 10k. Maybe if you kept the salvage from any mech you killed(via your % of damage or assisted % damage).
Maybe it would be easier to get people to shoot at the legs if someone made a thread telling people that they'd make more money if they all shot at the legs and left torso/arm armor intact.
Edited by Vlad Ward, 03 November 2012 - 11:14 AM.
#76
Posted 03 November 2012 - 11:14 AM
Krondor, on 31 October 2012 - 06:15 PM, said:
This phenomena is known as poetic justice.
#77
Posted 03 November 2012 - 11:17 AM
Vlad Ward, on 03 November 2012 - 11:11 AM, said:
If they started rewarding individual performance too much, my own Merc Corps would hang me from the gallows.
I run a super high speed brawling Assault (85kph and 15DPS). I almost always walk out with 4-5 kills and top or close to top damage when we roll in a premade. That doesn't mean I contribute more than anyone else. Hell, I'm running and hiding behind buildings and humming 007 theme music half the match while our long range support dukes it out with the other team's long range support.
I just happen to be the guy who delivers the knockout punch. In a team-based game, I have no real interest in being overly rewarded for getting the kills and the damage when I'm only one part of a cohesive functional unit.
Maybe it would be easier to get people to shoot at the legs if someone made a thread telling people that they'd make more money if they all shot at the legs and left torso/arm armor intact.
Yeah, and I don't think it should be all about the killing blow, one thing I DO love about the current system is that an assist is worth the same as a kill so you don't have people always holding their fire waiting for the killshot. However, implimenting more rewards and adjusting their value for difficulty would promote playing within the game to farm money, not suicide rushing (people will still do this then just afk for the remainder of the match) but if just showing up was only worth 5-10k, yet taking part in the match raised it quickly, that's what the majority of people would do.
Your team would benefit from having you around, and you'd benefit from being you as well, but the people attempting to exploit the system by just standing around or killing themselves and leaving would be out of luck, and the new players would quickly learn as their money went up from matches where they did things right, but was low when they didn't.
P.S. I do the 007 music thing too, that made me laugh so hard I literally fell out of my chair, glad I'm not alone.
#78
Posted 03 November 2012 - 11:18 AM
Vlad Ward, on 31 October 2012 - 05:02 PM, said:
So, I'm kinda tired of seeing all these posts and threads about how "Performance is never rewarded" and "Everyone always earns the same average c-bills every round no matter how much damage they do".
Sure. That seems sound superficially. But I think many of you forgot that you're playing a Mechwarrior game. Mechwarrior games do reward performance. They just don't reward the same kind of performance that many non-veterans are used to.
The Battletech universe is a dystopia, coming out of a severe technological dark age. Working tech is scarce. Bullets, Ammo, even scraps of Armor are worth their weight in gold.
Does this sound like the kind of world where players would get rewarded for blowing up all the perfectly good armor, ammo, and equipment on the enemy Mechs? Hell no. It sounds like the kind of world that rewards players for killing pilots and saving as much of that technology as possible.
And it does.
I'm sure some of you have seen these pictures a half dozen times already. You're probably sick of them. Well, I'm kind of sick of posting them. But c'est la vie.
Examples:
High Damage + Low Efficiency = Low C-bill Rewards

Low Damage + High Efficiency = High C-bill Rewards

Note the Salvage bonuses in particular.
This is where performance is rewarded in MWO.
You don't get points for blowing the crap out of precious tech. You get points for sparing that tech and killing the pilot.
Kill the Meat, Save the Metal.
.
Premium Bonuses do not count for people that didn't pay to beta......
.
After the game goes live, "THOUSANDS" of new voices and "DOLLARS" will drown out all of the Fanboi Elitism, and probably force them into a corner for all of their perceived arrogance..
.
Like I said months ago, get your licks in now, for soon you will be the minority, and just remember this,
"MONEY TALKS", and no obscure clique is going to keep MWO alive with it's 1980's BT technical mauals, this thing needs money, and there isn't enough of them do it...
.
I can't wait for the flood of new people to the MechWarrior community, it will help to clear away all of the stagnant debris that has been laying around for decades....
Edited by Odins Fist, 03 November 2012 - 11:28 AM.
#79
Posted 03 November 2012 - 11:19 AM
Great info though. I'm definitely going to try this later on solo queueing to see what kinds of results I can get.
#80
Posted 03 November 2012 - 11:22 AM
There is first the MM which puts Atlas against Awesomes, yea sure
Than there are this streak cats and gauss cats and what not else
Than the premades against Pugs
and so on
I have a founders account but i see no way a new player gets fun out of this
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