Greyfyl, on 01 November 2012 - 08:51 AM, said:
Insult taken tyvm. So if I pug I win about 33%, when I do pre-mades I win about 95%. But according to you I lose when I pug because I'm terrible, but my same terrible play doesn't make my pre-made lose.
I guess I'm getting carried in the pre-mades I've run.
While Dave's post was worded... bluntly, it's 100% correct
in aggregate. The 'mech warfare skill of individual members of a PUG means nothing compared to the fraction of the group that plays stupid - either intentionally for farming, or just refuses to grasp the basic concepts of concentrating fire and not going off alone in the woods like a horror movie victim.
It would not surprise me if a group of 7 interested volunteers who've never touched a 'mech game before and 1 moderadely experienced leader showing them how to play the game could roll along with an impressive victory rate in the current state of the game. Not because the players on premades are inherently more skilled, but they're by definition all present and interested and trying. The typical PUG's problem is
sabotage from within, and that's why a PUG that lucks out and gets few or no derp-Rambos, AFKers, or suiciders tends to roll their round like a premade.
An easier time joining ephemeral but self-selected groups (the typical state on the public TS servers, and a PUG by the definitions of many other games and their communities), along communications integrated outside the matches as well as in, would close most of the gap for the people who care to try.