Now with that said, I am just as upset about this as anyone. Lets put our best arguments out there for the Devs, and hopefully they will see, understand our concerns, and listen to our plea.
"Desired build with DHS" thread, for Bryan & Post your mech specs with SHS, 2.0 DHS and 1.4 DHS
#161
Posted 02 November 2012 - 05:59 PM
Now with that said, I am just as upset about this as anyone. Lets put our best arguments out there for the Devs, and hopefully they will see, understand our concerns, and listen to our plea.
#162
Posted 02 November 2012 - 06:04 PM
#163
Posted 02 November 2012 - 06:07 PM
WardenWolf, on 02 November 2012 - 05:59 PM, said:
Now with that said, I am just as upset about this as anyone. Lets put our best arguments out there for the Devs, and hopefully they will see, understand our concerns, and listen to our plea.
If it was a joke, it was a bad joke.
If he's a comedian, he has no sense of timing.
If he's implying that a community master is a game developer, he's deluded.
There was nothing funny about his 'joke,' and it follows the trend of similar 'jokes' from pressured 'developers' of the last generation.
#164
Posted 02 November 2012 - 06:08 PM
DO THE FREAKING MATHS>
What have you guys got against energy weapons? You want a neutral heat buid? run a gaussapualt, just let us do the same if we pay the freaking money.
#165
Posted 02 November 2012 - 06:09 PM
WardenWolf, on 02 November 2012 - 05:59 PM, said:
If he was joking, why does he wince when he sits down?
#166
Posted 02 November 2012 - 06:09 PM
#167
Posted 02 November 2012 - 06:10 PM
#168
Posted 02 November 2012 - 06:11 PM
With 20DHS's the mech can barely fire its linked PPC's three times before needing to cool. With ERPPC's it can fire twice before needing to cool.
I don't expect to keep up continuous firing, but the way they are now (ignoring that PPC's are broken atm) they are hardly worth using, and ERPPC's are out of the question.
Edited by Wolfways, 02 November 2012 - 06:13 PM.
#171
Posted 02 November 2012 - 06:15 PM
Cicada CDA-2A, 5 ML, TAG, XL 300, endo steel:
Can squeeze in 37 SHS including engine HS with cuts elsewhere ideally, and can mount a maximum of 20 DHS including engine HS under the same conditions.
Under a 2.0 DHS implementation, this mech is only marginally better with DHS, with an equivalent 40 heat dissipation. Under a 1.4 DHS implementation, again, a paltry 28 equivalent heat dissipation, a drop of 25%. Not worth taking the DHS; the saved tons are not worth such a drastic drop in heat efficiency.
I, for one, would like to know which freakin' mechs YOU guys were testing that DHS, implemented correctly, made game-breakingly good, Brian. I've come up with a medium build and an assault build, both of which are only marginally improved by the proper implementation of double heat sinks, and are simply not viable under the 1.4 DHS implementation. I can't for the life of me imagine a mech that isn't the case for.
Edited by FerretGR, 02 November 2012 - 06:18 PM.
#172
Posted 02 November 2012 - 06:19 PM
I honestly think the math doesn't exist, and 1.4 was a number pulled out of the ether as a "starting place" for balance "testing"
Edited by Vapor Trail, 02 November 2012 - 06:19 PM.
#173
Posted 02 November 2012 - 06:21 PM
With old ones they were an useful money sink, but still a money sink.
#174
Posted 02 November 2012 - 06:38 PM
With those three different tonnages in mind? I've found DHS at 1.4 will still be a decent upgrade for my 35 ton Jenner and 50 ton HBK/CN9 designs, as most of them are relatively low heat and rely primarily on engine heatsinks.
The majority of my Atlas builds will break even using SHS or DHS. So no reason to switch from SHS there for me. One ammo heavy Atlas build of mine will be viable with DHS where it is completely unviable using SHS.
And of course, with all of these DHS builds you lose the option of standing in water for more efficient cooling. So, overall for me I'll see a moderate benefit from DHS at 1.4 on all of my lighter 'Mechs. But most Atlas builds of mine would be slightly worse with DHS.
If the efficiency were 2.0 I would use DHS in almost every build I would consider. And heat concerns for my lighter 'Mechs would be completely non-existent unless I were to try some crazy high heat builds. I like 2.0 because that is what it's supposed to be, but I feel 2.0 would probably be too good under the current heat system.
Still, I think 1.4 is a little on the weak side. Ideally I'd like to see the heat system revamped completely, but under this system? 1.5 to 1.7 efficiency DHS would satisfy me. Right now I think they're a little too unattractive. Still decent, but I think they could be a little better without throwing balance off too much.
Just my opinion.
#175
Posted 02 November 2012 - 06:59 PM
FerretGR, on 02 November 2012 - 06:15 PM, said:
Cicada CDA-2A, 5 ML, TAG, XL 300, endo steel:
Can squeeze in 37 SHS including engine HS with cuts elsewhere ideally, and can mount a maximum of 20 DHS including engine HS under the same conditions.
Under a 2.0 DHS implementation, this mech is only marginally better with DHS, with an equivalent 40 heat dissipation. Under a 1.4 DHS implementation, again, a paltry 28 equivalent heat dissipation, a drop of 25%. Not worth taking the DHS; the saved tons are not worth such a drastic drop in heat efficiency.
I, for one, would like to know which freakin' mechs YOU guys were testing that DHS, implemented correctly, made game-breakingly good. I've come up with a medium build and an assault build, both of which are only marginally improved by the proper implementation of heat sinks. I can't for the life of me imagine a mech that isn't the case for.
Their example mech literaly dosn't exist.
Keep in mind they used the phrase "increasing DPS exponentially on certain types of mech loadouts".
That phrase dosn't mean what they think it means.
#177
Posted 02 November 2012 - 07:16 PM
AC-5
2 med pulse laser
3 ssrm-2
225 engine
ES
FF
10 DHS
would be my favorite on this chassis but is just plain to bad and overheating very fast
1.4 ratio would screw most setups with 1 to 3 ER PPC's or ER Large Lasers heat efficiency wise when running mechs in the 65-85 ton size!
Examples:
- AWS-9M has 20 DHS with 3 ER PPC -> with 1.4 efficiency this would only count as 28 heatsinks -> WAY to hot
- any WHM-7M like build on a Cataphract (2 ER PPC, SRM 6, 2 M-Laser, AMS, MG, 18 DHS)
- almost any Clan Mech to come (most of these run already quite hot on TT rules)
Sure... DHS would allow for more sustained punch on a mech, but if you want to tinker with the mech damage output, tinker with weapon RoF and not heat management, cos a twin Gauss setup will be even more effective than now and make any PPC build totally obsolete
Do you - the Developers - really think it was ever intended to have a twin AC 2 Build deliver more dps at FAR more range than a single AC 20 while adding less base weight to the mech? At least if OHM's Values are correct -> sticky guide this is already state of the game...
Ever thought ahead what will happen with Omni mech Setups similiar to the Kraken/Bane? 10 UAC/2 with a range covering almost the entire map, a RoF thats quite insane
- if you keep your actual AC RoF Settings and the UAC/2 would be inline with AC 2/AC/5 RoF compared to UAC/5 RoF it should fire around 3-4 times per second
- the mech would generate around 60-80 heat in this single second and overheat in the 1st second propably blowing it self up
- if the pilot had aimed right, he would have done 60-80 damage to his enemy in this time... keeping the actual aim and to hit, this would almost instantly melt away many mechs front armor
If you continue to deviate this way from the canon, please rename the game to "Giant Robots Online" and give me my money back!
If you want a game with *realistic* weapon stats you, should should consider using the Heavy Gear Franchise from Dream Pod 9....
#179
Posted 02 November 2012 - 07:36 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users
This topic is locked















