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Pre-Patch notes


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#61 BigTaeng

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Posted 04 November 2012 - 12:52 PM

View PostBryan Ekman, on 04 November 2012 - 12:49 PM, said:


I'm at home, so I don't have the calendar in front of me... Pretty sure November 20th

I just wanted to say you are amazing for taking time to answer our questions when you are not even in the office.

#62 IceSerpent

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Posted 04 November 2012 - 12:55 PM

View PostProsperity Park, on 04 November 2012 - 12:48 PM, said:

I just read this post. Heheheh. Well, it's nice that they at least fixed the typo from "Not" to "Now."

That's why I try to not freakout over controversial things until they get confirmed. I don't always succeed, but I try.


You gotta admit though, it was a darn good troll "typo"... :)

#63 Sa7aN

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Posted 04 November 2012 - 12:55 PM

Bryan, any idea how large maps will be for CW?

approx same size as now? or comparatively LARGE maps like previous mechwarrior titles?

i would love HUGE maps so we can get some strategy going on and have some question to where the enemy is, ability to setup ambushes etc etc

Edited by Sa7aN, 04 November 2012 - 12:57 PM.


#64 blarkalark

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Posted 04 November 2012 - 12:58 PM

View PostSa7aN, on 04 November 2012 - 12:55 PM, said:

Bryan, any idea how large maps will be for CW?

approx same size as now? or comparatively LARGE maps like previous mechwarrior titles?

i would love HUGE maps so we can get some strategy going on and have some question to where the enemy is, ability to setup ambushes etc etc

want huge maps? 15 bucks each.

#65 Adrienne Vorton

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Posted 04 November 2012 - 01:00 PM

View Postblarkalark, on 04 November 2012 - 12:58 PM, said:

want huge maps? 15 bucks each.

why don´t you just stop trolling...

#66 Bryan Ekman

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Posted 04 November 2012 - 01:01 PM

View PostSa7aN, on 04 November 2012 - 12:55 PM, said:

Bryan, any idea how large maps will be for CW?

approx same size as now? or comparatively LARGE maps like previous mechwarrior titles?


Maps will continue to range in size from Forest to Desert (which is our largest). We haven't hit our upper size limit yet, and will continue to test different layouts and scales.

#67 Xigunder Blue

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Posted 04 November 2012 - 01:03 PM

Ah yes - LRM are really annoying so nerf it out with ECM and force good artillery mechs and players out of their favorite mechs. Make em play something else. While we are at it lets nerf the range for anything beyond 670 meters and just have brawlfests. Nothing but hand/eye co-ordination needed. Not good at that? Well, tough I guess.

Sounds a little bitter there I guess but it is difficult seeing my favorite mechs get pushed out and FPS brawling only allowed. I wonder if ECM has any real effect on ANY other mech weapons to the level of neutralizing their damage ability. Stll love the BT so I am sticking with MWO and crossing fingers for the ASAP intro of CW.

#68 Harmatia

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Posted 04 November 2012 - 01:03 PM

View PostT Hawk, on 04 November 2012 - 09:45 AM, said:


You didn't even read what I wrote. I wrote that I'd never expect a friggin MENU (!) to be buggy in a game that reaches the stage of Open Beta. That, my friend, is embarassing. Especially when you consider that it has been buggy for how long now? Months?

Battlefield 3 was a disaster and more problemmatic upon release than what DICE called the alpha phase. It took nearly 6 months for them to iron out most of the serious issues. And that game had an enourmous budget being financed by the largest video games publisher in the world. The "consumer preview" for Windows 8 had a lot of interface bugs, and that is a rather simplistic design from one of the worlds' largest software developers. Apple released both iOS 5 and 6 with an array of bugs. I could go on and on. Your expecations are clearly out of line with reality. Everything is substantially more complicated than 5, let alone more, years ago and you expect a small developer like PGI to best the the kingpins of the tech world? For the size of their team and budget, I think they have done a great job.

#69 Squid von Torgar

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Posted 04 November 2012 - 01:04 PM

Bryan, could you just clarify something regarding the DHS fix?

You state that the bonus is now reduced to 1.4 instead of two. I assume that 1.4 refers to the bonus that increases the heat threshold (the amount of heat you can generate before shutting down). Does this also mean that you are reducing the 0.2 bonus to heat dissapation to 0.14?

Edited by Squid von Torgar, 04 November 2012 - 01:05 PM.


#70 Adrienne Vorton

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Posted 04 November 2012 - 01:05 PM

View PostXigunder Blue, on 04 November 2012 - 01:03 PM, said:

Ah yes - LRM are really annoying so nerf it out with ECM and force good artillery mechs and players out of their favorite mechs. Make em play something else. While we are at it lets nerf the range for anything beyond 670 meters and just have brawlfests. Nothing but hand/eye co-ordination needed. Not good at that? Well, tough I guess.

Sounds a little bitter there I guess but it is difficult seeing my favorite mechs get pushed out and FPS brawling only allowed. I wonder if ECM has any real effect on ANY other mech weapons to the level of neutralizing their damage ability. Stll love the BT so I am sticking with MWO and crossing fingers for the ASAP intro of CW.

thats why i hope there will be something like an actual rolesystem, so not everyone can carry ECM...to make a ECM/ EWF mech a viable thing... i could live with that... but i fear, like it looks now, everybody will have an ECM and i can trash my cats...

Bryan, any hope?

#71 Stimbles

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Posted 04 November 2012 - 01:05 PM

I'm not going to be grinding out millions of C-Bills to keep switching between Single and Double 1.4sinks to test them out in a live environment.

#72 Sarevos

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Posted 04 November 2012 - 01:05 PM

View PostXigunder Blue, on 04 November 2012 - 01:03 PM, said:

Ah yes - LRM are really annoying so nerf it out with ECM and force good artillery mechs and players out of their favorite mechs. Make em play something else. While we are at it lets nerf the range for anything beyond 670 meters and just have brawlfests. Nothing but hand/eye co-ordination needed. Not good at that? Well, tough I guess.

Sounds a little bitter there I guess but it is difficult seeing my favorite mechs get pushed out and FPS brawling only allowed. I wonder if ECM has any real effect on ANY other mech weapons to the level of neutralizing their damage ability. Stll love the BT so I am sticking with MWO and crossing fingers for the ASAP intro of CW.

uh Artemis FCS? if you cant target him light him up with your beam and dumbfire the suckers =3 Man i sure hope it works like a laser guided munitions fire and guide em in that will make Lrms alot more fun

Edited by Sarevos, 04 November 2012 - 01:10 PM.


#73 Johnny Morgan

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Posted 04 November 2012 - 01:05 PM

It's called Agile development, and it's done in sprints.

PGI actually seems to have a good handle on this, let's give them constructive criticism and time to work on it.

Open Beta is going to be here for awhile, give it another year of development. The core game is fun as hell and they are adding more features with each patch and trying to tweak the experience without screwing legit players.

#74 Stripes

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Posted 04 November 2012 - 01:06 PM

I just really really REALLY hope what advanced electronics will not become MUST HAVE for any 'mech and instead will be 'mech\variant specific feature.
If players will have ability to mound such equipment on any chassi they want, it will only make some 'mechs (like Raven for example, or Cicada and Centurion) from unviable (in "ranked" play) to downright USELESS.

Can you please, as developer, be a little more specific on such feature as modules, including ECM\BAP?..

#75 Phemeto

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Posted 04 November 2012 - 01:08 PM

View PostStripes, on 04 November 2012 - 01:06 PM, said:

I just really really REALLY hope what advanced electronics will not become MUST HAVE for any 'mech and instead will be 'mech\variant specific feature.
If players will have ability to mound such equipment on any chassi they want, it will only make some 'mechs (like Raven for example, or Cicada and Centurion) from unviable (in "ranked" play) to downright USELESS.

Can you please, as developer, be a little more specific on such feature as modules, including ECM\BAP?..


maybe wait till theyre actually out? they're still being developed and tested, so they can't really give a straight answer right now anyway

#76 Bryan Ekman

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Posted 04 November 2012 - 01:08 PM

View PostStimbles, on 04 November 2012 - 01:05 PM, said:

I'm not going to be grinding out millions of C-Bills to keep switching between Single and Double 1.4sinks to test them out in a live environment.


You won't have to. We're merging Upgrades/Loadout. You will be able to preview the effects of your entire build without making a purchase.

#77 Sa7aN

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Posted 04 November 2012 - 01:09 PM

View PostBryan Ekman, on 04 November 2012 - 01:01 PM, said:


Maps will continue to range in size from Forest to Desert (which is our largest). We haven't hit our upper size limit yet, and will continue to test different layouts and scales.


approx how much larger is Desert compared to Forest? 200%? 500%?

#78 Bryan Ekman

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Posted 04 November 2012 - 01:09 PM

View PostSquid von Torgar, on 04 November 2012 - 01:04 PM, said:

Bryan, could you just clarify something regarding the DHS fix?

You state that the bonus is now reduced to 1.4 instead of two. I assume that 1.4 refers to the bonus that increases the heat threshold (the amount of heat you can generate before shutting down). Does this also mean that you are reducing the 0.2 bonus to heat dissapation to 0.14?


I'll have to ask David to explain how all the calculations are done.

#79 Felicitatem Parco

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Posted 04 November 2012 - 01:10 PM

View PostStripes, on 04 November 2012 - 01:06 PM, said:

I just really really REALLY hope what advanced electronics will not become MUST HAVE for any 'mech and instead will be 'mech\variant specific feature.
If players will have ability to mound such equipment on any chassi they want, it will only make some 'mechs (like Raven for example, or Cicada and Centurion) from unviable (in "ranked" play) to downright USELESS.

Can you please, as developer, be a little more specific on such feature as modules, including ECM\BAP?..

I believe many Modules are uique in their own right, and different Mech variants can only have so many modules installed at a given time. So, even if any Mech can load ECM, the e-warfare specialists will be able to mount MORE uniuque modules than a non-e-warfare variant.

#80 Stripes

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Posted 04 November 2012 - 01:10 PM

We already have DOMINATION of Jenner\HunchBack\Catapult premades - i have a right to be a little pessemistic :)

To Prosperity Park:
We got a problem here - unless PGI exapand TT rules, we have NO e-warfare equipment outside BAP\ECM pair...

Edited by Stripes, 04 November 2012 - 01:12 PM.






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