#61
Posted 06 November 2012 - 05:53 PM
#62
Posted 06 November 2012 - 05:59 PM
Devils Advocate, on 06 November 2012 - 05:53 PM, said:
Im pretty sure that movement slows your heat dissapation ...standing still should always improve it by a bit.
#63
Posted 06 November 2012 - 06:04 PM
#64
Posted 06 November 2012 - 06:09 PM
#66
Posted 06 November 2012 - 06:13 PM
#67
Posted 06 November 2012 - 06:15 PM
Sign, on 06 November 2012 - 04:08 PM, said:
SSRMs impulse value has dropped dramatically, they no longer rock your cockpit around that much, if at all.
Catapult's (C1 At least) missile launch point has been moved upwards significantly. Missiles now look like they launch from above the cockpit evading most immediate low terrain obstacles which would have prevented them from taking flight before.
For me at least, visibility has improved considerably in all maps. Seems as if ambiance grain has been reduced by a lot in the short to medium distances
I noticed it too with the Catapult C1 it's pretty awesome, I guess the launchers angle up before firing like would be done if they were real.
#68
Posted 06 November 2012 - 06:18 PM
#69
Posted 06 November 2012 - 06:19 PM
#70
Posted 06 November 2012 - 06:23 PM
#71
Posted 06 November 2012 - 06:29 PM
Tuku, on 06 November 2012 - 05:59 PM, said:
Im pretty sure that movement slows your heat dissapation ...standing still should always improve it by a bit.
Well moving my slow it, but standing shouldn't 'improve' it. I should be losing 28 heat per second while standing but instead I'm losing about 40. When moving it's closer to 28 heat per second, but I'm not sure if that's intended or not.
#72
Posted 06 November 2012 - 06:35 PM
John Decker, on 06 November 2012 - 05:46 PM, said:
Since patch the difference is incredible I am now pretty much no threat to lights (primary reason I made the build) and when attacked and brawling not able to kill anyone before I am cored like in the first 2 seconds, or 20 depending onthe skill of the team.
....
Once in my Centurion I was something that might have to be considered dangerous. I'd storm onto the battlefield happily blowing away the scouts I ran accross (usually) and happily playing with heavies and giving them some account of my presence at the least. That was yesterday, now...I go back to the drawing board to try and figure out what will work for me . If it doesn't I'll just watch that that door doesnt hit.
There was a serious problem with the Centurion's invulnerability - as in I watched repeatedly as Centurion took more hits than an Atlas and while the Atlas was cored, the Centurion kept on walking. - Thankfully this has seemingly been addressed (no Medium should be able to have three Heavies and an Assault focusing fire on it for an extended period of time and still be standing, not when the same lance is eliminating Assaults in less time.
That said - the "double" heat sinks are funky - says 1.4 efficiency but the guys I run with report either really fast heat droppage or no change at all. I won't use them until they are actually worth using.using up two additional slots just for .4 of a heat sink? Not worth the expense.
#73
Posted 06 November 2012 - 06:56 PM
Edited by goodpa1n, 06 November 2012 - 07:47 PM.
#74
Posted 06 November 2012 - 07:16 PM
#75
Posted 06 November 2012 - 07:24 PM
AC, on 06 November 2012 - 04:20 PM, said:
Not everyone on the team is working on maps or mechs and those that are, probably are working on bigger maps, new maps and new mechs - its easier for those working on the small things to finish them than the teams working on the important stuff.
warp103, on 06 November 2012 - 04:23 PM, said:
You get the points, just dont come up in the score at the end
#76
Posted 06 November 2012 - 07:29 PM
Bluten, on 06 November 2012 - 05:12 PM, said:
Haha, thanks for the vote of confidence. I just enjoy these type of threads and since nobody made one and I noticed a ton of stuff. I made one.
#77
Posted 06 November 2012 - 07:36 PM
AC, on 06 November 2012 - 04:20 PM, said:
That and welding in the mech bay. They REALLY need to take a stern look at their project management skills. This game needs content. REAL content. Maps...bigger maps.... More game modes. And instead we get bobble heads and welding.
I agree since they could have used that time to implement *gasp* a chat lobby. I know it's shocking to ever think of having a proper chat lobby. This is the only game I know of that does not have chat lobbies.
#78
Posted 06 November 2012 - 08:06 PM
Shiney, on 06 November 2012 - 06:13 PM, said:
No problem, just doing my part.
James The Fox Dixon, on 06 November 2012 - 07:36 PM, said:
I agree since they could have used that time to implement *gasp* a chat lobby. I know it's shocking to ever think of having a proper chat lobby. This is the only game I know of that does not have chat lobbies.
A feature I have requested from day 1 many times.
#79
Posted 06 November 2012 - 08:31 PM
Devils Advocate, on 06 November 2012 - 06:29 PM, said:
I watched a Jenner with its head attached about 2 meters off the end of its arm. Also, there was a catapult I could see through.
#80
Posted 06 November 2012 - 08:36 PM
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