I'm a bit late to this party (as usual, the bane of work), but I think Bryan's post from the other day and PGI's policy regarding canon unit and faction names is
dead on. It's the most sensible way to approach this issue. I just want to address a few arguments that I feel have little merit:
"I put a lot of work into my unit since [insert date]" - The basic principle here is that "first come, first serve" is an incredibly unfair model when it comes to just
one iteration of a game. To argue that your NetMech buddies or tabletop crew have inalienable rights that were established decades before
this iteration of MechWarrior came out is sheer madness. PGI doesn't have to respect that, but this isn't even about them: what about the hundreds of thousands or even millions of other players who love the same lore you do? You want to treat
them as "second-class citizens" (a laughable term being bandied about here) because you had the idea/got to the computer/were born first?
"Mercenaries are completely screwed!" - It's a trade-off. You aren't an interstellar empire. You get to choose where you fight, and you have total control over your team. Don't expect to be the driver of galactic policy, though; four dudes in four 'mechs is still four dudes in four 'mechs. If you really wanted to be part of a canon mercenary company, I think that's tough, but I think the "mini-house" solution for canon mercenary companies (say, the MW4 "Big Four") is a great compromise. Why not?
"Houses are completely screwed!" - Frankly, PGI knows it's done the right thing when
both parties in a dispute say they're upset. Again, it's a trade-off. You can't choose where you fight, but you'll most likely still be able to coordinate with teammates. Still, you're an interstellar empire with a lot of easy-access to technology; you'll be in a better position to be a driver of galactic policy. Most likely, the developers will implement a create-your-own-unit function within the Houses or within house units that will give you the same functionality and depth as mercenaries.
Bottom-line: I think this is the right policy and, save for a few tweaks, I don't think it should change. I think a few tweaks should address the concerns of mercenary companies and great house players. I think the people upset about the game not giving them special deference for their exertions in previous iterations, platforms, or games are out of their minds. They're upset
simply because their team has to change its name.
At best. That's not an over-simplification: that's exactly the issue. Obviously, these aren't the kind of people that should be in charge of the lore or are going to encourage newcomers to come play the game. Bryan and company have my full support for a fair game with deference to canon that's accessible to
all.
Edited by Marowi, 04 May 2012 - 10:30 AM.