November 13Th Update
#161
Posted 18 November 2012 - 07:22 PM
The bug fixes will likely be in the upcomeing patch. Plus content.
They work at their pace - NOT at yours. A Good game doesn't just pop out of the aether for your enjoyment.
Quit ******** and wait like everyone else.
#162
Posted 19 November 2012 - 12:30 PM
Mongoose Trueborn, on 14 November 2012 - 07:26 AM, said:
Or, perhaps you just don't understand what it takes to run a studio under the control of a publisher, along with a database and a bunch of servers.
#163
Posted 20 November 2012 - 05:49 AM
Garth Erlam, on 13 November 2012 - 10:40 AM, said:
Hey Garth,
Are there any plans of releasing the patch notes before releasing the patch itself ?
#164
Posted 20 November 2012 - 06:02 AM
Gramrock, on 20 November 2012 - 05:49 AM, said:
Hey Garth,
Are there any plans of releasing the patch notes before releasing the patch itself ?
Well.. at least we all know one thing. There will have to be a new hire to help with the Public Relations after the game goes live. Patches and updates NEVER stop... and I'm sure it will have to be handled better in the future. Right now, we are dealing with the DEV team that doesn't have time for the community (too busy coding).
#165
Posted 13 December 2012 - 09:00 AM
#166
Posted 13 December 2012 - 09:20 AM
B. see quote below:
Quote
FACT 1 - Specialized Development Roles: The people that work on net code or bug fixing are not the same people that are working on modeling. Bug fixing/programming is a different skill/specialization than net code troubleshooting which is a different skill than working mech modeling and maps. I am a programmer and I could not put a model together to save my life and I would be hard pressed to do any sort of net code fixing. With this being known they are going to be able to pump out models and maps, etc while still working on net code and bug fixing. Stopping everything else to concentrate on bug fixing and netcode issues would mean that everyone else of the office would sit around doing absolutely nothing but twiddling their thumbs which wastes valuable money and time, when they could actually be doing something to move the game forward.
This post by Undead Bane goes into much more detail: Role Devfare
FACT 2 - Bug Fixing is Hard: Bug fixing is 1000 times more difficult and time consuming than writing new code, especially when you have thousands and thousands of lines of code to sort through and it becomes even more difficult if the code is not written by you (ie multiple programmers). You may think that you have found the problem in one place and you place some code there to fix it, but it turns out that the real problem is hidden deep down within layers and layers of dependent code. You put two integer values into a function and expect to get an integer value out, but on occasion you get "SRM" instead. That is a WTH moment, and honestly all it takes is for one = or == to be out of place and things will break intermittently and unexpectedly.
FACT 3 - Small Shop: They are a small shop so getting things done takes a lot longer than super-mega funded projects who are hemorrhaging cash. PGI's work on MWO is underwritten by a small independent producer, IGP, and is not support by a massive corporation like Sony or Bioware. If they were we would have MW5 like they were originally looking to do, and not MWO as it is now.
FACT 4 - Monetization: Playing on Fact 3 here - since they are small shop and PGI and other investors require a return on investment and need a steady income stream they need to be continuously be putting on the money making items (bobble heads, Christmas lights, hero mechs, etc) in order to support the game and continue its development. If you want them to stop making these things please see Fact 1 and Fact 3, and then you need to tell me that you desire the game to fail due to lack of an income stream. Face it people, regardless of how any of us feel or what any of us want, PGI needs to make money or their will be no game.
No money = no game.
Edited by Taryys, 13 December 2012 - 09:20 AM.
#167
Posted 13 December 2012 - 06:23 PM
Edited by Sam Hall, 13 December 2012 - 07:09 PM.
#168
Posted 13 December 2012 - 06:41 PM
Sam Hall, on 13 December 2012 - 06:23 PM, said:
Sam, this thread is about a game patch on November the 13th, not the forum hack on December the 13th. Think you want this: http://mwomercs.com/...icial-response/
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