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November 13Th Update


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#161 SilverKnight

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Posted 18 November 2012 - 07:22 PM

I gotta say... My little nephew's more mature than this at 2 years old.

The bug fixes will likely be in the upcomeing patch. Plus content.
They work at their pace - NOT at yours. A Good game doesn't just pop out of the aether for your enjoyment.
Quit ******** and wait like everyone else.

#162 Mister Haha

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Posted 19 November 2012 - 12:30 PM

View PostMongoose Trueborn, on 14 November 2012 - 07:26 AM, said:

I just hate being lied to bro. Only a fool would believe they raised 5.2 mil and that this is valid progress for that much investment.

Or, perhaps you just don't understand what it takes to run a studio under the control of a publisher, along with a database and a bunch of servers.

#163 Gramrock

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Posted 20 November 2012 - 05:49 AM

View PostGarth Erlam, on 13 November 2012 - 10:40 AM, said:

Just to make sure there is no confusion - there will not be a patch today. The next patch is scheduled for the 20th of November. See you on the battlefield!


Hey Garth,

Are there any plans of releasing the patch notes before releasing the patch itself ?

#164 Zonewave

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Posted 20 November 2012 - 06:02 AM

View PostGramrock, on 20 November 2012 - 05:49 AM, said:


Hey Garth,

Are there any plans of releasing the patch notes before releasing the patch itself ?



Well.. at least we all know one thing. There will have to be a new hire to help with the Public Relations after the game goes live. Patches and updates NEVER stop... and I'm sure it will have to be handled better in the future. Right now, we are dealing with the DEV team that doesn't have time for the community (too busy coding).

#165 shotokan5

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Posted 13 December 2012 - 09:00 AM

To introduce new concepts before fixing the many bugs is not the proper way to fix a beta. This game ran better for me after it was out a month than it does now. they must be getting a lot of unreal pressure from someone, which the idiots that are demanding a return on investment. but reason and caring about the customer its about money. yes you can make a patch and break something else as I have said, but this is outright stupid. I will debate you chief any time on a podcast if you have the guts. It in the end will be the customer that will pay you not a bunch fat stupid investors. Remember how many of us put a fair amount of money to get the ball rolling. All we want for Christmas is to fix the software core then move ahead with new toys. sometimes a little gift like a rear camera means more than any tool that comes in a game box.

#166 Taryys

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Posted 13 December 2012 - 09:20 AM

A. thread necromancy! =(

B. see quote below:

Quote

First let us take a look at a few important facts:

FACT 1 - Specialized Development Roles: The people that work on net code or bug fixing are not the same people that are working on modeling. Bug fixing/programming is a different skill/specialization than net code troubleshooting which is a different skill than working mech modeling and maps. I am a programmer and I could not put a model together to save my life and I would be hard pressed to do any sort of net code fixing. With this being known they are going to be able to pump out models and maps, etc while still working on net code and bug fixing. Stopping everything else to concentrate on bug fixing and netcode issues would mean that everyone else of the office would sit around doing absolutely nothing but twiddling their thumbs which wastes valuable money and time, when they could actually be doing something to move the game forward.

This post by Undead Bane goes into much more detail: Role Devfare


FACT 2 - Bug Fixing is Hard: Bug fixing is 1000 times more difficult and time consuming than writing new code, especially when you have thousands and thousands of lines of code to sort through and it becomes even more difficult if the code is not written by you (ie multiple programmers). You may think that you have found the problem in one place and you place some code there to fix it, but it turns out that the real problem is hidden deep down within layers and layers of dependent code. You put two integer values into a function and expect to get an integer value out, but on occasion you get "SRM" instead. That is a WTH moment, and honestly all it takes is for one = or == to be out of place and things will break intermittently and unexpectedly.

FACT 3 - Small Shop: They are a small shop so getting things done takes a lot longer than super-mega funded projects who are hemorrhaging cash. PGI's work on MWO is underwritten by a small independent producer, IGP, and is not support by a massive corporation like Sony or Bioware. If they were we would have MW5 like they were originally looking to do, and not MWO as it is now.

FACT 4 - Monetization: Playing on Fact 3 here - since they are small shop and PGI and other investors require a return on investment and need a steady income stream they need to be continuously be putting on the money making items (bobble heads, Christmas lights, hero mechs, etc) in order to support the game and continue its development. If you want them to stop making these things please see Fact 1 and Fact 3, and then you need to tell me that you desire the game to fail due to lack of an income stream. Face it people, regardless of how any of us feel or what any of us want, PGI needs to make money or their will be no game.

No money = no game.

Edited by Taryys, 13 December 2012 - 09:20 AM.


#167 Sam Hall

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Posted 13 December 2012 - 06:23 PM

EDIT: derp. Well that's what you get when you keep too many threads open in your tabs at the same time.

Edited by Sam Hall, 13 December 2012 - 07:09 PM.


#168 Sparks Murphey

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Posted 13 December 2012 - 06:41 PM

View PostSam Hall, on 13 December 2012 - 06:23 PM, said:

Yep, just got the "fremanfighter@dune.com" mail at an address that I literally used for not one single thing on the entire internet, ever, except for signing up for a MWO account on oct. 31. Actually, I never even bothered to log into the forums with it. PGI you got some 'splainin to do.


Sam, this thread is about a game patch on November the 13th, not the forum hack on December the 13th. Think you want this: http://mwomercs.com/...icial-response/





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