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Ac2 Bull*** Is Getting Out Of Hand ! Fix / Nerf Asap.


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#21 sokitumi

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Posted 14 November 2012 - 08:32 PM

LOL ac2 being OP... srsly that just laughable. Try rolling an ac2 mech and see how impossible it is hit anything moving or hit anything if you're moving. Nice joke.

#22 Bogus

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Posted 14 November 2012 - 08:35 PM

AC2 is indeeed difficult to keep on a moving target, and the low damage per shot tends toward an unfocused attack. That said, their DPS is rather silly and dropping the rate of fire to 1 or 1.25 wouldn't break anything.

#23 WarZ

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Posted 14 November 2012 - 08:39 PM

View PostWarZ, on 14 November 2012 - 07:57 PM, said:

The cockpit shake BS from a small AC2 is what makes it the most stupid.


#24 Anastasius

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Posted 14 November 2012 - 08:44 PM

AC/2's can be fun. I support the use of AC/2's.

#25 TheUnderking

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Posted 14 November 2012 - 08:46 PM

LOL someone is calling the AC2 OP? Someones gotta tell him about the UAC5 with a macro! Double the DPS,half the heat!

#26 Mr 144

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Posted 14 November 2012 - 08:47 PM

View PostWarZ, on 14 November 2012 - 07:57 PM, said:

Sadly the ease with which the multiple AC builds tear apart ANYTHING is just depressing. They core and crit with ridiculous ease. Unless you are very fast you are meat. Only build right now where you know you have to leave or die no matter your armament.

The cockpit shake BS from a small AC2 is what makes it the most stupid.


Without resorting to the L2P crowd, your targeting reticule does not move during all that shaking. It's the 'perception' of imminent danger that you're seeing. Learn to control your panick, act accordingly to remove yourself from there direct line of fire, flank them, and enjoy success. Get use to it now, while they're not doing scary damage, because the JaggerMech will double-up the damage potential you're presently seeing.

View PostBlackSquirrel, on 14 November 2012 - 08:02 PM, said:

lol they really dont though... They just make things shake around and then they over heat. Now if you're standing still getting plinked in the head... techincally take 9 shots in a row. Moving or cover should disperse the damage. Watching the videos it takes people with 3 FOREVER TO KILL ****!


Every Mech 'head' has 18 armor, and 15 internal...making a headshot take 33 damage. Divisible by the 2dmg an AC/2 round produces, this would mean 17 consecutive shots (barring criticals). To be fair, two AC/2's chain fired, would take just over 4 seconds (~3secs for 3x, and 2secs for the quad Jagger). Headshotting is not the forte' of the AC/2 builds...psychological warfare is....and it obviously works.

This is why a dual gauss (30dmg) cannot one-shot you without a crit, but a 1x gauss + 2x PPC (35dmg) can.

Mr 144

Edited by Mr 144, 14 November 2012 - 08:53 PM.


#27 Skyfaller

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Posted 14 November 2012 - 08:49 PM

View Postnitra, on 14 November 2012 - 08:13 PM, said:

and even the quad ac/2 cicada comes up quite ineffective .



You can't have a quad AC2 cicada. The weight of the four AC2's alone eats up the tonnage and you barely have 1 ton of ammo left to use. At the rate and very low damage the Ac2 does you hardly have enough ammo to engage a 1-legged hopping jenner and kill it.

#28 Sean von Steinike

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Posted 14 November 2012 - 08:54 PM

An AC2 is OP thread. What has the world come to?

#29 aspect

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Posted 14 November 2012 - 08:57 PM

I have a 3xAC2 hunch and yeah...most matches it's not competitive with my laserboat. However, every few games I'll see a cat or atlas hanging back and LRMing or trying to snipe, and I'll start shooting at them, and they just will not move until they realize that they are about to die and by then it's too late. It only puts down 12DPS but it's not hard to keep it going indefinitely.

Basically what I'm saying is that it usually punishes people who are lazy players who don't realize they are actually taking a pretty serious amount of damage by standing there.

*shrug*

#30 Guido

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Posted 14 November 2012 - 08:58 PM

View PostMr 144, on 14 November 2012 - 08:47 PM, said:


Without resorting to the L2P crowd, your targeting reticule does not move during all that shaking. It's the 'perception' of imminent danger that you're seeing. Learn to control your panick, act accordingly to remove yourself from there direct line of fire, flank them, and enjoy success. Get use to it now, while they're not doing scary damage, because the JaggerMech will double-up the damage potential you're presently seeing.



Every Mech 'head' has 18 armor, and 15 internal...making a headshot take 33 damage. Divisible by the 2dmg an AC/2 round produces, this would mean 17 consecutive shots (barring criticals). To be fair, two AC/2's chain fired, would take just over 4 seconds (~3secs for 3x, and 2secs for the quad Jagger). Headshotting is not the forte' of the AC/2 builds...psychological warfare is....and it obviously works.

This is why a dual gauss (30dmg) cannot one-shot you without a crit, but a 1x gauss + 2x PPC (35dmg) can.

Mr 144


I'm more worried about the Jagermech and the Cataphract that will have 4 gauss at 60 damage. 1 shot just about anything short of an atlas without the need to aim for the cockpit.

Edited by Guido, 14 November 2012 - 09:00 PM.


#31 Brien

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Posted 14 November 2012 - 09:01 PM

I at times pull off the ol gauss from my Atlas for duel AC 2's the enemy gets annoyed and focuses on me or hides from me while the rest of the team chews them up. And is great when that Cent or Awesome decides to run up toe to toe then they get med lasers and srms along with the ac 2 to the face.

#32 Mr 144

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Posted 14 November 2012 - 09:02 PM

View PostGuido, on 14 November 2012 - 08:58 PM, said:


I'm more worried about the Jagermech and the Cataphract that will have 4 gauss at 60 damage. 1 shot just about anything short of an atlas.


Not gonna happen.

1. There's a lot more mechs than just the atlas that have a combined total of more than 60 armor+internals.
2. I don't think Quad guass will even be feasible due to tonnage, ammo, mobility, and survivability concerns.
3. One shot kill builds are already in game..you can only be so dead ya know :D

Mr 144

#33 AC

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Posted 14 November 2012 - 09:07 PM

I do agree with one thing. That knock is too high. They need to be scaled within the AC class. The knock from an AC2 seems the same as an AC20 and that is rediculous.

#34 Tarman

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Posted 14 November 2012 - 09:16 PM

This thread made my day. AC2 OP! lololol

This is the first time in this game's development that AC2 has been even remotely worth any tonnage.

#35 Abrakadaniel

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Posted 14 November 2012 - 09:18 PM

View PostGuido, on 14 November 2012 - 08:58 PM, said:


I'm more worried about the Jagermech and the Cataphract that will have 4 gauss at 60 damage. 1 shot just about anything short of an atlas without the need to aim for the cockpit.


quad gauss=60 tons
it also takes up 7 slots per. idk about the cataphract, but i think the jagermech will have all of its ballistic hardpoints on the arms, and no single section can hold 2 gauss rifles. I could be wrong on the placement for either or both of these mechs, but think about this: you would need enough ammo to be viable for a full, long match, let's say at least 10 tons. guns and ammo alone is 70 tons at that point, and then you have to factor in armor, structure, engine, heatsinks...4 gauss is not viable unless you literally hit everything exactly where you want and don't get hit too much. and that's assuming you have the hardpoints/slots for it

#36 ArmandTulsen

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Posted 14 November 2012 - 09:18 PM

View PostKeifomofutu, on 14 November 2012 - 08:10 PM, said:

YES! THE AC 2 IS FINALLY OP!

I'm so excited this has never happened in any mechwarrior game ever!


LOL

#37 Monsoon

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Posted 14 November 2012 - 09:24 PM

Yup, the AC/2 now joins the breathern of OP. All we're missing now are PPC, Flamer and Machine Gun and then every weapon in the game will be OP.

Edited by Monsoon, 14 November 2012 - 09:25 PM.


#38 Elizander

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Posted 14 November 2012 - 09:30 PM

I watched the AC2 video. It still takes awhile to take something down and it has to not be moving. If you keep strafing and twisting it will spread the damage around and it's not funny how long it will take for the enemy to kill you. He will probably overheat before you die.

#39 80sGlamRockSensation David Bowie

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Posted 14 November 2012 - 09:31 PM

Let me get this straight...


...ITT, the op made a statement about the AC2 (The autocannon 2, just in case AC2 was somehow a typo), a 5 ton weapon that deals 2 damage... is too good? So somehow, even an array of them has enraged the op enough to not only create a rage thread about it, but also demand that it be nerfed?

Did I get that correct? Now, bare in mind I have played myself quite a bit of MechWarrior in my day. Now, this I can honestly say that this is the first time someone has claimed the AC2 as being too good, or "OP".

Ladies and gentlemen, I am both skeptical and a bit confused. Someone please clear this up so that I am not horribly misinformed.

#40 Khobai

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Posted 14 November 2012 - 09:32 PM

Quote

AC/2s are really well balanced right now - they're dangerous and annoying without being overly powerful.


AC/2s arnt balanced well at all. Im not saying the AC/2 is overpowered, just that its not balanced well with the other autocannons. An AC/2 should not do more dps than an AC/5 or the same dps as an AC/10, with more range, half the weight, and 6 less crits. All that does is make the AC/5 and AC/10 completely pointless. Higher caliber ACs should do more dps and have more knock than lower caliber ACs. Thats common sense.

Edited by Khobai, 14 November 2012 - 09:39 PM.






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