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Regarding 3rd Person View


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#2021 Dustein

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Posted 22 March 2013 - 08:17 AM

SO.. According to the Original Dev Blogs and Interviews and the front page:

mwomercs.com/game said:

How does gameplay work?

MechWarrior Online puts MechWarriors into a first-person, team-based, tactical battlefield..


Everything described about this game while it was in Closed BETA said that this was to be FIRST PERSON VIEW. ONLY. EVER.

View PostBryan Ekman, on 21 March 2013 - 03:38 PM, said:

Here are the facts.
  • Yes we are currently working on a 3rd person option for MWO.



    (REDACTED)
We would like to invite your constructive feedback on how you would like to see 3rd person executed.





My feedback: if 3rd person view sees live game play(even if I do not have to vs other who have it) I want a refund on my founders!

Reasoning: I made a donation in good faith that this game would follow the path promised when I was asked to give money to help develop this game. Now that it is NOT follow the promised path I am withdrawing my monetary support. Just as a shareholders or a voter removes support when they see lies and deceit and breaking of good faith.

This sums up my feeling: http://mwomercs.com/...old-the-wallet/ !!!

#2022 Typhoon Storm 2142

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Posted 22 March 2013 - 09:26 AM

The first time an opponent will use the 3rd view cam from cover to spot my mech, I will drop out and stop playing this game. A 3rd person view will change this game so much that it will become one of those Arcade Games that I despise.

Imagine a game like Call of Duty in 3rd person.

Just my two cents...

#2023 Aesthetech

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Posted 22 March 2013 - 10:01 AM

If 3rd person view kills the 1st person view only queues, I'm hella outties, and so is pretty much any verbal, written, or other support I've given to MWO thus far.

Might seek a way to get my money out too, based upon what has already been quoted above.

Edited by Aposiopesis, 22 March 2013 - 10:02 AM.


#2024 Mormaz

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Posted 22 March 2013 - 11:34 AM

http://mwomercs.com/...095-3rd-person/

This is the compromise solution they have found.

Don't forget that that the goal of a company is to make money.
They can make more many with more players, and to do that they need to

View PostBryan Ekman, on 21 March 2013 - 03:38 PM, said:

  • Reduces friction for non-MechWarrior players, non-core players, and expands the MWO market to a broader audience. It helps to make the game more accessible and less intimidating.




So, Thrid view will bring MOAR players, as they want MOAR money.


This will bring Fresh blood, and also people that came for 3rd person will try the 1st after a while, and play with it.


BUT, they are also concerned by US, lovers of the Cockpit view. The REAL MENS !

View PostBryan Ekman, on 21 March 2013 - 03:38 PM, said:


You will have the following options as a player:
  • Play against 1st and 3rd person players.
  • Play against 3rd person players only.
  • Play against 1st person players only.
  • Players can set their preference in the options menu, or during the launch phase before matchmaking.




WHY would they bother themselves to add the choice ?
BECAUSE they are Trapped in the MONEY Hell !

They WANT MOAR but can't afford to lose their first customers.

Edited by Mormaz, 22 March 2013 - 11:37 AM.


#2025 NocturnalBeast

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Posted 22 March 2013 - 11:41 AM

View PostAposiopesis, on 22 March 2013 - 10:01 AM, said:

If 3rd person view kills the 1st person view only queues, I'm hella outties, and so is pretty much any verbal, written, or other support I've given to MWO thus far.

Might seek a way to get my money out too, based upon what has already been quoted above.


Don't worry, there are more than enough of us who will not be using the 3rd person option.

#2026 Gedeon Kane

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Posted 22 March 2013 - 12:38 PM

3rd person is BS thanks for nothing

you guys are liars.

Edited by Gedeon Kane, 22 March 2013 - 12:39 PM.


#2027 Leetskeet

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Posted 22 March 2013 - 12:41 PM

View PostMechwarrior Buddah, on 21 March 2013 - 09:01 PM, said:

I like how the hot topic heat sink thing is about how we should do it not IF.

Theyre doing it, **** our opinions.


I'll delete your post bro, I keeps mah topics clean~

#2028 DrBunji

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Posted 22 March 2013 - 12:42 PM

View PostLeetskeet, on 22 March 2013 - 12:41 PM, said:


I'll delete your post bro, I keeps mah topics clean~

Yeah the post deletion has been going full frenzy tonight, no remorse, no discussion.

#2029 Rennurdoar

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Posted 22 March 2013 - 12:42 PM

Here's an Idea to calm the waters possibly. I'm not sure if it's been said in this thread but, here it goes.

Instead of implementing a 3rd person view full time, why not make a module/component/add on bot. When you activate the bot, it pops out, above and behind (3rd person veiw) but for only a limited life; say, 15 seconds.

That way, it's availble for anyone that wants to pay for the bot, but at the cost of possibly having to drop something else. The bot weighs, say .5 ton each. Plus a bot deployment system (like an AMS) that deploys them, that wieghs, say 1 ton. The bots would be like the ammo. Say, limit the bots to 5-10.

Also, you could put in a option where the bot is tetherd behind you for 3rd person view, or, remote flown (loosing mech view, switching to 1st person bot view) and you're able to fly around for a short duration. Once time runs out, it dies, you go back to mech 1st person view. Also, make it ECM vunerable, so, if it comes within an ECM it dies.

Tha's just my opinion on what would be an acceptable game play,and the emersion of the game effect. Also, probably be more agreeable but a majority.

Please give your opinions and comments if you like or dislike this idea. IMO it's great haha

#2030 von Pilsner

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Posted 22 March 2013 - 12:43 PM

I think it is more impactful to read the drama in order... This is one if the descriptions that really sold me on the gameplay (from the MWO site).

Posted Image

and we have been repeatedly told:
Posted Image

and

Posted Image

and
Posted Image

Which led to this...
Posted Image

So I guess it feels pretty bait-and-switch of you to push 3pv on the game at this point, thankfully nobody is actually working on the 3pv project...
Posted Image

Or maybe it gets clarified...
Posted Image

#2031 DrBunji

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Posted 22 March 2013 - 12:44 PM

View PostRennurdoar, on 22 March 2013 - 12:42 PM, said:

Here's an Idea to calm the waters possibly. I'm not sure if it's been said in this thread but, here it goes.

Instead of implementing a 3rd person view full time, why not make a module/component/add on bot. When you activate the bot, it pops out, above and behind (3rd person veiw) but for only a limited life; say, 15 seconds.

That way, it's availble for anyone that wants to pay for the bot, but at the cost of possibly having to drop something else. The bot weighs, say .5 ton each. Plus a bot deployment system (like an AMS) that deploys them, that wieghs, say 1 ton. The bots would be like the ammo. Say, limit the bots to 5-10.

Also, you could put in a option where the bot is tetherd behind you for 3rd person view, or, remote flown (loosing mech view, switching to 1st person bot view) and you're able to fly around for a short duration. Once time runs out, it dies, you go back to mech 1st person view. Also, make it ECM vunerable, so, if it comes within an ECM it dies.

Tha's just my opinion on what would be an acceptable game play,and the emersion of the game effect. Also, probably be more agreeable but a majority.

Please give your opinions and comments if you like or dislike this idea. IMO it's great haha

Well its not a terrible idea the problem is that it isnt what PGI wants; it wants a full force casual 3PV mode to rope in all the people who have too little spatial awareness to play from the cockpit. It isnt about a new cool feature, its about burning the games pillars to try and cater to more people.

#2032 Von Falkenstein

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Posted 22 March 2013 - 12:45 PM

They plainly lied to us PERIOD.

#2033 DrBunji

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Posted 22 March 2013 - 12:46 PM

View Postvon Pilsner, on 22 March 2013 - 12:43 PM, said:

I think it is more impactful to read the drama in order... This is one if the descriptions that really sold me on the gameplay (from the MWO site).



This is what just ******* ****** me off to no end, now having Paul in the other thread just deleting posts basically echoing his own words. And ha ha ha, no one is ******* reading this thread devs, we all know you allready made up your mind to **** us all in the ***.

#2034 Von Falkenstein

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Posted 22 March 2013 - 12:51 PM

I just can't get it how it can be justified to betray one's own design pillar, which was formulated in the very beginning of MWO to get the hard earned money from all the die hard mechwarrior fans!? And now they are all "We didn't technically lie to you! This was the truth back then!". I'm sorry, if I would break my promises the way they do, I'd be broke, without friends and totally screwed up.

#2035 EvilCow

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Posted 22 March 2013 - 12:57 PM

So long and thanks for all the fish.

#2036 DrBunji

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Posted 22 March 2013 - 12:58 PM

Anyone else feel like a soldier left on a battlefield where we lost months ago, just beating the ground in hopelessnes?

#2037 KailKromier

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Posted 22 March 2013 - 01:05 PM

The only reason i could see to use third person in a game like MWO would be to make Awesome in game Videos, I do the same in my WoT games when possible.

If Nothing else you could make it where third person is simply a camera angle, no hud display, so you couldnt jump snipe, simply peek around corners to figure out angles and stuff, maybe give you an idea if that other mech or you will have a clean shot through the ridge or hit another hill thats still blocking your view...just an idea.

#2038 Divine Madcat

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Posted 22 March 2013 - 01:05 PM

I do beloved them telling us to use this thread if we are unhappy, is the equivalent of being told to go pound sand (or ****).. sigh

#2039 DrBunji

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Posted 22 March 2013 - 01:10 PM

View PostDivine Madcat, on 22 March 2013 - 01:05 PM, said:

I do beloved them telling us to use this thread if we are unhappy, is the equivalent of being told to go pound sand (or ****).. sigh

Right? All you people who have actual opinions can post here, and those of you who just want to whine (read; don't drink the cool aid) **** off to the other thread that we can easily ignore.

#2040 Tarman

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Posted 22 March 2013 - 01:10 PM

View PostPaul Inouye, on 22 March 2013 - 12:36 PM, said:

To all of you complaining about the deletions... I told you why it would happen. If you want to voice your grivances with 3rd person, that is what this thread is for. We ARE reading both threads. This one has a DEDICATED role as mentioned in the original post.

Please stay on topic.



The survival of your company IS the topic, even beyond this game. Burying reaction isn't going to do you any image favours.

Since you are implementing this feature then it doesn't really matter where we post anyway. This game will die because you are chasing away all the original people who were quite willing to give you their disposable gaming income on a regular basis, to hunt down an imaginary demographic that you do not have the technical chops to gather in even if it existed.

Your insistence on adding and changing things that are contrary to your design core, and even good sense, shows this up as orders from above, or else stark desperation from a lack of ability. You burned through your limited stack of trust and goodwill at a rapid pace, while not delivering on even basic gameplay additions like extra game modes or any kind of tutorial. Things that would actually garner you revenue because your game would be good.

And if it's gonna be a post-deletion hardball game up in here, then chew on this bit. A piece of Duke Nukem Forever and a fishing game are not going to look good on your resume next to "I killed the last version of MechWarrior." You honestly don't have the street cred to keep going how you are. This was your last kick at the can and you missed.





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