Online Mechlab, Maps, Stats And Data
#1121
Posted 04 March 2014 - 01:14 PM
Keeping a different color scheme to spite PGI or something would seem silly to me.
#1123
Posted 04 March 2014 - 02:11 PM
Quote
Keeping a different color scheme to spite PGI or something would seem silly to me.
PGI changing the established colors is whats silly.
Its like if you suddenly changed traffic lights to blue, purple, and orange overnight for NO reason.
#1124
Posted 05 March 2014 - 09:59 PM
#1125
Posted 06 March 2014 - 10:27 AM
but i think we should keep them anyway, because they are the same ones as in-game. don't know why they did not use the already established colors but thats pgi .
I used the colors from Ohm's sheets back in the day (October 2012 or so )
also the reddit guy's liked them ^^ (i anounced the update there this time)
demus, on 28 February 2014 - 01:20 PM, said:
I want that too, but it's a bit tricky because i don't know know the mechspecs url. I have some ideas to get the correct mechspecs uri but i'm not ready yet.
#1126
Posted 06 March 2014 - 12:48 PM
But the functionality is still as solid and simple as ever. Keep up the good work.
#1127
Posted 06 March 2014 - 03:10 PM
smurfynet, on 06 March 2014 - 10:27 AM, said:
but i think we should keep them anyway, because they are the same ones as in-game. don't know why they did not use the already established colors but thats pgi .
Ok but... you should put it back. Don't let PGI think those color are accepted. Please? Pretty please?
Here... I'll give you a puppy.
Please?
I know most of us are still trying to get PGI to follow your example for that Mechlab layout design.
Edited by Nacon, 06 March 2014 - 03:16 PM.
#1128
Posted 06 March 2014 - 05:50 PM
#1129
Posted 06 March 2014 - 05:56 PM
Nacon, on 06 March 2014 - 03:10 PM, said:
Ok but... you should put it back. Don't let PGI think those color are accepted. Please? Pretty please?
Here... I'll give you a puppy.
Please?
I know most of us are still trying to get PGI to follow your example for that Mechlab layout design.
I see your puppy and raise you the pug that tangentially inspired the dashboard pug.
And I fully support PGI and their intention to make the Mechlab useable again.
Edited by WVAnonymous, 06 March 2014 - 05:57 PM.
#1130
Posted 06 March 2014 - 07:04 PM
A quick small change that makes it looks better right away is to use black as background color for slots:
from:
.slot {
background: none repeat scroll 0 0 #292929;
border: 1px solid #515151;
height: 23px;
width: 148px;
}
to:
.slot {
background: none repeat scroll 0 0 #000000;
border: 1px solid #515151;
height: 23px;
width: 148px;
}
The rest looks fine, except maybe the purple that is too dark, I wish it was yellow like before, much more visible.
PGI do you read me?
#1131
Posted 07 March 2014 - 08:51 AM
I know people can use Mechspecs instead, but a forum structure is hardly ideal for this kind of thing. Battleclinic, although dated, for EVE is a good example.
#1132
Posted 07 March 2014 - 09:46 AM
is there a way to know how many damage points a build does at selectable distances? Not only for the alpha but also by weapon.
ex.: I have 2 ERPPC, a PPC and a GAUSS.... how many damage if I hit an enemy at 1000 meters? In this way I can discover that it's useless to fire the PPC.
Best Regards
#1133
Posted 07 March 2014 - 01:34 PM
Thanks
#1134
Posted 08 March 2014 - 09:42 AM
#1135
Posted 08 March 2014 - 03:00 PM
Void Angel, on 06 March 2014 - 05:50 PM, said:
Well that's good! Good, good... but uhh... still doesn't explain why they changed the color, or even mention why the changes to it.
Nonetheless... we can't let them think it's acceptable, this is more about the color than anything else.
#1136
Posted 08 March 2014 - 08:10 PM
#1137
Posted 08 March 2014 - 10:25 PM
Void Angel, on 08 March 2014 - 08:10 PM, said:
Unacceptable, no... unnecessary, perhaps.
EDIT: BTW, tweaking the colors to each individuals liking can be accomplished through likes of Stylish (CSS tweaker for Firefox/Chrome/etcetera) or something similar.
EDIT 2: Ugh, I couldn't help myself... added classic color theme to userstyles.org
Edited by Grey Ghost, 09 March 2014 - 03:09 AM.
#1138
Posted 09 March 2014 - 02:02 AM
Tahribator, on 07 March 2014 - 08:51 AM, said:
yea, i started around 9 month ago to build some kind of search, but i had huge performance problems. i wanted to rebuild it but never found the time to do so.
But i'm thinking about some kind of tracking of build loads. (only have them in google analythics) and i use heavy caching so the app server does never see the request once it's cached.
Technical background:
All builds are stored in json in the database so i build an indexing script which writes all data to a Zend_Lucene File.
Problem is, that searching the file is quite slow (because it needs to be opened every time) I planned to switch to solr but had no time. The frontend part is also partly done.
Rhialto, on 07 March 2014 - 01:34 PM, said:
Thank you for the tip, in making the backround darker. i choose #111 instead of #000 because i wanted it no too dark.
#1140
Posted 09 March 2014 - 06:41 AM
Grey Ghost, on 08 March 2014 - 10:25 PM, said:
Thanks! : D
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