Online Mechlab, Maps, Stats And Data
#1161
Posted 17 April 2014 - 09:17 PM
some observations over my millions of smurfy hours:
when i choose engines, i generally want to choose near the top highest rated engines over the lower ratings, so was thinking maybe the engine list might be more convenient if it was put in reverse order - have 400std at the top of the list, 170 at the bottom. an option to have XL listed first would be nice - i personally only ever use XLs, but i'm likely in a weirdo extreme minority lol
don't know if this is feasible since i don't know anything about website programming, but would be nice to have an ammo 'toggle' so i don't need to manually drag over 10 LRM ammos onto a mech - i could click the LRM ammo toggle, then click on the mech locations to place ammo there. actually it wouldn't be bad if everything was treated this way too - putting 6 MLas or 8 DHS on a mech would be easier too. also it'd be nice if there was an option to have the 'used weapons only' checkbox always on
in weaponlab, it'd be sweet if there was an option to have the skill checkboxes always checked off
and finally, why is your ikon the same as the actual MWO ikon? when i have your page up with MWO forum tabs, i can't tell your page apart from the others which makes it hard when i'm looking for your great site!
keep up the amazing work!
#1162
Posted 18 April 2014 - 11:30 PM
...
I found for Artemis, but I can not find it for TAG and Narc.
Can you add a description of how TAG and Narc works as well as for Artemis in subsection "Modules and Equipment"? Thanks.
Edited by Bulef, 20 April 2014 - 04:58 AM.
#1163
Posted 20 April 2014 - 06:32 PM
I know it's listed in the specific torso twist section, but it makes it difficult to compare mech archetypes...
#1164
Posted 22 April 2014 - 06:28 AM
Was messing with a BJ-1 build and noticed in the engine listings, XL engines all said 6 slots.
#1165
Posted 22 April 2014 - 02:16 PM
http://mwomercs.com/...ost__p__3314821
Basically, the quirks section should also include all mechs that deviate from the standard engine math (or at least show the global tweak for the mech) like the Shadowhawk.
#1166
Posted 23 April 2014 - 04:18 AM
Terciel1976, on 22 April 2014 - 06:28 AM, said:
will fix the display issue soon
Deathlike, on 22 April 2014 - 02:16 PM, said:
do you have the formula?
JagdFlanker, on 17 April 2014 - 09:17 PM, said:
i could click the LRM ammo toggle
also it'd be nice if there was an option to have the 'used weapons only' checkbox always on
in weaponlab, it'd be sweet if there was an option to have the skill checkboxes always checked off
and finally, why is your ikon the same as the actual MWO ikon?
Sorting of Engines, make somewhat sense, not sure what the others think about it:)
AMMO toggle: have to look at it. but i guess it's not that easy to implement.
checkboxes: i will look at an option to save the current state in a cookie. Changing the default "used ammo only" to on, is cool for you, but someone else prefers to put in the ammo first for example
And the icon. its the same, but with another color. i'm not to familiar with colorblindness but maybe is this the issue? i can alter the color if it's the case.
Bulef, on 18 April 2014 - 11:30 PM, said:
...
I found for Artemis, but I can not find it for TAG and Narc.
Can you add a description of how TAG and Narc works as well as for Artemis in subsection "Modules and Equipment"? Thanks.
i primarly display the description from the gamefiles. You can hover over the name "TAG" and "NARC" and the (i) icon for some additional informations about both weapons.
Deathlike, on 20 April 2014 - 06:32 PM, said:
Not sure where i can find space also the archtype is very much related to the weight class.
But i will try how it looks
#1167
Posted 24 April 2014 - 11:52 AM
RVN-2X: 20
RVN-3L: 10
RVN-4X: 20
I don't own the 2X, though. That one's unconfirmed.
#1168
Posted 25 April 2014 - 10:12 AM
#1169
Posted 26 April 2014 - 11:03 PM
#1170
Posted 26 April 2014 - 11:09 PM
Vimeous, on 03 April 2014 - 02:12 PM, said:
One question: I cannot get the mechlab to function correctly in w8/ie11. What am I doing wrong/missing? (w7/ie10 fine)
Issues:
Desktop - mech selector dropdown usable but does not load pages; cannot add/remove items from a mech; armour sections for al but ct squished into single line (suspect hidden behind boxes);
Charm - slow add/remove items; same armour issues.
I have a similar issue with Firefox, but not IE, which I avoid like the plague that it is. What causes my issue is a safety feature of the web browser regarding Javascript. My Firefox believes that the Javascript (it seems to be the java tools application) that the site is using has a vulnerability, prompting the browser to disable it by default - and last I checked the instructions on how to set up an exception, they didn't apply to my version of Firefox. =) So I just use IE when I want to use the affected Javascript functions like looking up turn rates at different engine ratings.
My issue works differently from what you are describing: if I turn on Javascript (with my NoScript plugin,) I can use the MechLab, but not see the reference tables at all - if I turn it off, I can see the reference tables, but can't interact with them except to link to the MechLab, which no longer works.
Obviously our symptoms are not the same, but it may be that your browser, like mine, is blocking some applications of javascript and not others - try turning javascript off and on as part of your troubleshooting.
Edited by Void Angel, 26 April 2014 - 11:10 PM.
#1171
Posted 27 April 2014 - 11:46 AM
smurfynet, on 23 April 2014 - 04:18 AM, said:
Perhaps ask Karl Berg in his thread, so that the question can be relayed to the appropriate parties.
Quote
But i will try how it looks
It usually is, but then you have the Thunderbolt, Cataphract, and Jager being classified as the "medium" archetype while the Quickdraw, Catapult, and Orion have "heavy".
Edited by Deathlike, 27 April 2014 - 11:46 AM.
#1172
Posted 02 May 2014 - 03:32 AM
#1173
Posted 02 May 2014 - 07:18 AM
smurfynet, on 23 April 2014 - 04:18 AM, said:
i just took a pic of my tabs (this site wouldn't let me post it) and zoomed in NOW i see the diff, but it's very subtle and i have to really squint to see it at normal resolution (i have a 27" 1920X1080 screen)
you could swap the MW and the circle (MW on the bottom, circle on top) in the ikon to make it more obvious at a glance, but no biggie really
#1174
Posted 02 May 2014 - 07:31 AM
#1175
Posted 02 May 2014 - 07:32 PM
again, this site is amazing so it's all good!
#1176
Posted 03 May 2014 - 12:30 PM
On your "reference" page.
Edited by Vilsen, 03 May 2014 - 12:31 PM.
#1178
Posted 03 May 2014 - 03:27 PM
#1180
Posted 03 May 2014 - 03:33 PM
9 user(s) are reading this topic
0 members, 9 guests, 0 anonymous users