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smurfy mechlab guide

1768 replies to this topic

#1741 Rhialto

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Posted 03 March 2018 - 07:53 AM

View Postsmurfynet, on 02 March 2018 - 04:58 AM, said:

Ok, so it still says you are logged in (even after a refresh) but mechbay does not work.. really strange.
I activated the remember me now and see what happens so i can reproduce the problem.

View Postsmurfynet, on 03 March 2018 - 02:49 AM, said:

I was able to reproduce the issue and released a fix.

Looks like you nailed it! I woke up the computer, went on the already loaded page and clicked Mechbay to test and it works! Thanks!

I'm curious, what was the problem?

#1742 Rhialto

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Posted 20 March 2018 - 02:59 PM

When can we expect the 2 new Hero to show up?

• Roughneck RGH-PH
• Sun Spider SNS-VG

#1743 Rhialto

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Posted 21 March 2018 - 08:31 AM

When we mouse over an XL engine the popup window shows 6 slots instead of 12.

And also waiting for above 2 questions... ;-)

#1744 Rhialto

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Posted 21 March 2018 - 05:19 PM

View PostRhialto, on 20 March 2018 - 02:59 PM, said:

When can we expect the 2 new Hero to show up?

• Roughneck RGH-PH
• Sun Spider SNS-VG

Ok forget this one, both are present now... Posted Image

#1745 RJF Daniel

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Posted 15 May 2018 - 11:46 PM

Nova Cat A has 4 jump jets, please fix.

#1746 XViper

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Posted 24 May 2018 - 09:57 PM

Anyone else having problems with the Mechbay at the moment?

Getting both:

ERROR: Sorry mechbay could not be loaded.
and
ERROR: Sorry mech could not be added to mechbay.

Edited by XViper, 24 May 2018 - 09:57 PM.


#1747 Aidan Crenshaw

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Posted 24 May 2018 - 10:14 PM

Yeah, the mechbay does seem to be offline since yesterday.

Edit 2018-05-25 9:29 UTC+1: Aaaand it works again.

Edited by Aidan Crenshaw, 24 May 2018 - 11:30 PM.


#1748 Tevesh

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Posted 12 June 2018 - 04:39 AM

Would it be possible to have mech quirks displayed on the mechlab screen somewhere? For IS mechs it would just have to be displayed somewhere either above or below the mech layout but for Clan omnimechs it would be nice if the quirks were displayed on the relevant component as well as a summary of all the quirks that apply.

#1749 Audacious Aubergine

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Posted 23 July 2018 - 06:04 AM

Would it be in the realm of possibility for a function to generate an in-game mechlab import code from a smurfy build?

#1750 Capn Cat

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Posted 29 July 2018 - 08:31 PM

Hellfire?

#1751 Aidan Crenshaw

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Posted 30 July 2018 - 02:50 AM

You might take a look at Kill2Blit's Mechlab

#1752 Jman5

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Posted 04 August 2018 - 12:08 PM

Hey, I noticed that Rotary Cannon's heat is not being counted.

#1753 Tamerlin

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Posted 17 October 2018 - 06:32 PM

Is Smurfy's website down?

NVM, now it's back

Edited by Tamerlin, 18 October 2018 - 09:59 AM.


#1754 Rhialto

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Posted 01 January 2019 - 06:24 PM

JVN-11F missing?

#1755 Solahma

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Posted 17 January 2019 - 09:01 AM

Initial heat values are incorrect. The first 10 heatsinks are not being counted as +20 heat capacity. All heatsinks, first 10 or otherwise, are using +0.5 capacity on Smurfy atm. This is incorrect.

Capacity should be: 30 + 2.0(up to 10) + 0.5(past 10)

This basically means ALL mechs will have a base capacity of 50 due to the 10 heatsink requirement for a valid build. So you could simply baseline heat capacity at 50, then add +0.5 for every heatsink past 10. Or you could make the first 10 worth 2.0 apiece. Up to you.

#1756 Rhialto

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Posted 17 January 2019 - 11:11 AM

Smurfy seems to be missing, his last post was in March 2018...

#1757 MEKKA WARRIOR

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Posted 25 February 2019 - 03:05 AM

Hi there, a week is past from last MWO Patch, but on Smurfy Mechlab there isn't yet the WARHAMMER IIC, so, are you planning to update the mechlab shortly? Furthermore, how many time we have to wait for it. I look forward for your reply, Thank You

#1758 T e c h 4 9

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Posted 17 November 2019 - 07:11 PM

First off: Thanks for building and maintaining Smurphy's Mechlab all these years!

I'm sure you are aware, but the current database is outdated. I noticed that a PXH-2 build with stealth armor and 5xMPL is not accurate compared to the in-game mechlab build. I can provide additional details if needed, but given the current state of the game I expect the site is not being maintained anymore.

I noticed the same exact issue on MechDB with the same PXH-2 build, so I'll let them know over there also.

#1759 Aidan Crenshaw

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Posted 17 November 2019 - 10:54 PM

What exactly is the difference? At least MechDB should be up to the latest changes.

#1760 Horseman

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Posted 18 November 2019 - 03:14 AM

MechDB hasn't been up to latest since Dervish release. You'll see that all Dervish variants there are still in theorycraft state with no quirks.





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