Nerf Streak Missiles
#1
Posted 20 November 2012 - 03:06 PM
This patch was a BIG mistake. Streaks are very, very bad for the game right now. I've been getting top damage top kills in my streak A1 for 3 games running and it takes no skill and is no fun to use.
Please, this is hotfix worthy IMO but at least in the next patch you need to nerf these out of existence!
#2
Posted 20 November 2012 - 03:07 PM
#3
Posted 20 November 2012 - 03:08 PM
#4
Posted 20 November 2012 - 03:09 PM
Film at 11.
Edited by Vlad Ward, 20 November 2012 - 03:10 PM.
#5
Posted 20 November 2012 - 03:09 PM
gosh learn finaly to play vs a 270m range weapon.. thats so hard i can even avoid it with my medium mechs.
every1 can use it.. leave it or take it... make PGI fix the code.
#6
Posted 20 November 2012 - 03:11 PM
#8
Posted 20 November 2012 - 03:15 PM
Captain Midnight, on 20 November 2012 - 03:06 PM, said:
This patch was a BIG mistake. Streaks are very, very bad for the game right now. I've been getting top damage top kills in my streak A1 for 3 games running and it takes no skill and is no fun to use.
Please, this is hotfix worthy IMO but at least in the next patch you need to nerf these out of existence!
They are fine dude. Youre not getting top damage, thats for sure.. You may be getting kills, but your kills are all lights and soft mediums.
My vote is for mods to remove your post actually...Its not constructive.
#9
Posted 20 November 2012 - 03:16 PM
HighlandCoo, on 20 November 2012 - 03:07 PM, said:
That's not the only time they'll be an issue. An A1 just has 6 missile hardpoints, but what if your whole team took their brawlers and put two or three streaks on each? Two COM-2D's = one A1, in terms of streak firepower. They are also faster and harder to hit and can more safely apply that damage with hit and run tactics or something like that. What you're really saying is, streaks in larger quantities are the problem, which is kind of true for anything.
The main problem here now is that they have 100% hit rate without cover and their damage went up (technically, it didn't actually go up but a fix was made that puts it to where it was supposed to be.) If they're going to hit 100%, their damage probably could use a little tweak, but I've yet to really feel their pain so I'll have to play some more to have a better opinion on their OP or non-OP ness.
#10
Posted 20 November 2012 - 03:16 PM
Their only upside is that they actually hit. That should never outweight more range, higher alpha or dps.
#11
Posted 20 November 2012 - 03:17 PM
i m allready be killed by a streak ... and i allready killed them too .. so no prob for me
Edited by Hakkukakt, 20 November 2012 - 03:19 PM.
#12
Posted 20 November 2012 - 03:21 PM
#13
Posted 20 November 2012 - 03:21 PM
That is... the boating of them has become OP, not the weapon itself. Would be nice if AMS stopped streaks.
Edited by Teralitha, 20 November 2012 - 03:23 PM.
#14
Posted 20 November 2012 - 03:22 PM
Teralitha, on 20 November 2012 - 03:21 PM, said:
People still do that?
Streakboats are awful. 30 damage Alphas are horrible for ammunition-based platforms. The only thing streaks are half decent for is Light-hunting, and only because the current netcode is awful.
#15
Posted 20 November 2012 - 03:23 PM
#16
Posted 20 November 2012 - 03:23 PM
Nothing to see, move along.
Edited by QuantumButler, 20 November 2012 - 03:23 PM.
#17
Posted 20 November 2012 - 03:24 PM
If not, they're fine.
#18
Posted 20 November 2012 - 03:25 PM
#19
Posted 20 November 2012 - 03:26 PM
#20
Posted 20 November 2012 - 03:29 PM
QuantumButler, on 20 November 2012 - 03:23 PM, said:
Nothing to see, move along.
I am not a light pilot, I am master of all chassis. Streakpults anihilate mediums, and other heavies as well. It isnt just lights who fear them.
Edited by Teralitha, 20 November 2012 - 03:31 PM.
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