Kraven Kor, on 02 January 2013 - 03:04 PM, said:
Actually, this is the way I wish I would have thought of saying it!
A complete game breaker would be something that made EVERYTHING completely useless, to the point where the title had absolutely no redeeming qualities whatsoever. ECM isn't THAT bad. However...
I take out my Catapult, and the LRMs are almost always useless, so I have to wait until the enemy gets up close. I might get a couple kills and do some damage, but I still earn very little XP or C-Bills - and on top of that, I die!
Then I take out my Jenner, and by the end of the match, I've made at least 1,000 XP and an acceptable (but nowhere near ideal) amount of C-Bills, and I'm almost always the first or second highest player on my team in terms of damage done.
I've heard a few people here say that light, fast 'Mechs are the only ones that are really viable anymore, and I partially agree in that they're the only viable money makers for pilots of at least average skill. I attribute my Stalker's terrible XP and cash flow to my radical loadouts for it (which is the case with most of my 'Mechs), but the only 'Mechs that seem to pull in the spoils to an at least acceptable degree are hit-and-run types.
Let's not get into Conquest, which I do have an opinion on: you need Germanium, Inner Sphere? Looks like you won't be getting much at all, because 85% of the time, the combatants wind up killing each other before any substantial amount is harvested!
I once ran through a match in a Jenner and hit each member of the enemy team at least once, then focused on just one. I didn't do much damage to the target before I was destroyed, but at the end - apparently because I even grazed each enemy - I was rewarded handsomely.
Our team got slaughtered, by the way.
So this, then, is one of the few ways to make acceptable income with the new rewards system?
So, in essence, ECM being a necessity, as you said, is the problem here.
Edited by EXSODER, 02 January 2013 - 03:24 PM.