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When Are We Gonna Get A Coolant Flush Module



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#761 RedDragon

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Posted 04 March 2013 - 01:20 PM

Personally, I think it's a bad idea. MW3+4 had coolant flush because they were single player games in the first place. It's great to have some spare cooling when going against whole regiments of enemies on your own, but in a multiplayer MW, it has no place.
It doesn't add any tactical decisions to the game, it just outsources them. The question when to use it is the same as when to fire your weapons with the conventional heat scale. The only thing they provide is an additional shot for already ridiculous-heat builds before shutting down.

#762 Sybreed

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Posted 04 March 2013 - 01:20 PM

well, I thought PGI was doing fine by not copying everything World of Tank has done wrong.

Guess I should have shut the hell up.

#763 Braggart

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Posted 04 March 2013 - 01:20 PM

stay gone.

Your post is a troll post. You are upset with the game, and you are still upset with the game. Best you find another game you can go rage about.

There has been a lot of fixes and changes, Perhaps not as fast as you want them, but you are already unreasonable to start with.

Edited by Braggart, 04 March 2013 - 01:20 PM.


#764 Enig

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Posted 04 March 2013 - 01:20 PM

View PostJerod Drekmor, on 04 March 2013 - 01:18 PM, said:

Well it didnt break MW4 so why it should break MWO?


That's the best joke in this thread.

#765 Carrioncrows

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Posted 04 March 2013 - 01:20 PM

The big game changer is that with the introduction of artillery strike, airstrike and coolant flush modules....

ALL of the other modules are kinda rubbish now.

#766 Team Leader

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Posted 04 March 2013 - 01:21 PM

I already quit when they said available for MC

#767 Extinction

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Posted 04 March 2013 - 01:21 PM

View PostDeathofSelf, on 04 March 2013 - 01:11 PM, said:

In the time it took you to write that, you probably could have patched the game while reading the patch notes, and then maybe drop a few matches.... Oh, but that might ruin your plan to come on here and complain.



Dont worry i did but still waiting for over 17 patches!

And thanks to those people that at least try to give an anwer. 1 New Map (sorry but even 1 Person alone working on maps could do more in that time) and some new modules i read. Less lag shielding and teleporting (wich is realy great).

So still no metagame?
And what a about Pugstomping`?

#768 Terror Teddy

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Posted 04 March 2013 - 01:23 PM

View PostCaviel, on 04 March 2013 - 01:14 PM, said:


I do find it odd that PGI is opting to monetize enhanced cooling (C-Bills or MC) considering that we have DHS that only work at 1.4 because actual 2.0 DHS were too effective.


ENGINE heatsinks are still 2,0 but those outside the engine is at 1,4 and since we dont suffer targeting penalties due to heat we shouldn't complain.

When we get target lock penalties in percentage to actual heat or fire rate delay then you might have an argument.

#769 Carrioncrows

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Posted 04 March 2013 - 01:23 PM

View PostHRR Insanity, on 04 March 2013 - 01:19 PM, said:


Completely insane. The Devs are obviously smoking serious crack.

After all of the gnashing of teeth about heat balance, they now add something which is GUARANTEED to encourage broken heat-based configurations which will abuse the coolent flushes... AND are consumable which basically guarantees a revenue stream.

You might as well have added Gold Guass Ammo a la WoT.

Moronic.


From what I understand of coolant flush being a consumable, it essentialy means that you can only use it once per match.

Next match it's back to being usable again. It's not like a gun where you have to buy rounds with CBill/ MC every time you want to reload it.

At least as far as I understand it.

#770 Booran

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Posted 04 March 2013 - 01:23 PM

I like the idea with a flush. They'll probably be expensive (and as I understand it, can be bought with both mc and c-bills, please correct me if I'm wrong) and we don't now the full effect they will have, maybe you're forced shut down while the coolant does it's thing? That would be some kind of balance.

#771 JodoKaden

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Posted 04 March 2013 - 01:24 PM

As a person who nit picks games ALOT, and tries to find every OP build I think if they added coolant flush...well...Just think about a 6 PPC stalker with it. Wouldn't be unbeatable but 1 shot takes most of your armor down, then coolant flush+second shot...

Also I run a 'Deathbarrel' Stalker. If I had coolant flush on that...Well it is already almost overpowered without it...

#772 Kodiak Jorgensson

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Posted 04 March 2013 - 01:24 PM

View PostJerod Drekmor, on 04 March 2013 - 01:18 PM, said:

Well it didnt break MW4 so why it should break MWO?


probably because the majority of the servers in MW4 where NH/UA so it was a pointless feature.

#773 EyeOne

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Posted 04 March 2013 - 01:25 PM

View PostExtinction, on 04 March 2013 - 01:02 PM, said:

NO THIS IS NO TROLL post


Oh, come on now... You know that isn't going to fool anyone here don't you?

#774 Orzorn

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Posted 04 March 2013 - 01:25 PM

View PostCarrioncrows, on 04 March 2013 - 01:23 PM, said:


From what I understand of coolant flush being a consumable, it essentialy means that you can only use it once per match.

Next match it's back to being usable again. It's not like a gun where you have to buy rounds with CBill/ MC every time you want to reload it.

At least as far as I understand it.

There's no confirmation from the devs of that, that's just one hope that I (and others) have been pinning on it.

But as someone else said, the word "consumable" definitely carries some heavy weight with it that may indicate they are indeed only used once (or a few times) and then gone, which would be a constant c-bill dump for users, or a constant MC stream for PGI.

And obviously would cause some serious rage on the forums if that was the case.

I really, really hope it isn't.

#775 JodoKaden

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Posted 04 March 2013 - 01:26 PM

I'm absolutely loving the new patches! They have an AMAZING new map called Alpine. It is BEAUTIFUL and finally a large map. They also fixed the lag shield and did a good deal of rebalancing.

While I for one never quit, I'd say it is worth coming back to...Of course I could be byist because I absolutely love MWO...

#776 Orthodontist

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Posted 04 March 2013 - 01:27 PM

As long as it has an animation associated with it, I'm fine. If it has no 'flush animation' then its a NO GO! A NO GO!

#777 Magic Murder Bag

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Posted 04 March 2013 - 01:27 PM

View PostKraven Kor, on 04 March 2013 - 01:17 PM, said:


It should be like the TT Coolant Pods, period.

It should increase heat dissipation per sink for a short time, that's it.

And it should take tonnage / crit space. You can't have 200 Gallons of Coolant sitting on your mech and not adding weight and taking up space.

It should not be a module. Period.

But I guarantee you it is too late to change, and whatever we get, we'll be stuck with for a while.

Star Citizen cannot get here soon enough (to then further dash my hopes by turning out to be exactly what I don't want it to be...)



just finished reading the wiki on how they functioned and the one thing that caught me off guard....coolant systems aren't around in this time. other than that, it's a waiting game until they get implemented into the game where many will judge them accordingly, but i can foresee something nasty when they come.....

also, yeah they actually should follow TT rules

#778 MustrumRidcully

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Posted 04 March 2013 - 01:28 PM

View PostKhobai, on 04 March 2013 - 01:07 PM, said:

im fine with it. heat is ridiculous in this game. anything that lessens the heat is a good thing.

I really hate bandaids. I want the designers to get the system right in the first place. It could have been done since Closed Beta.

And if this is an MC or C-Bill consumable, it's also an avenue to P2W.

#779 Sybreed

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Posted 04 March 2013 - 01:28 PM

Seriously, energy weapons already got buffed enough and no one was really complaining about heat management except for trial mechs, so why the hell are they introducing coolant flush in the game?

Several threads were made about this and the general consensus was that we didn't want that feature in the game, it was potentially too game breaking and gave too much of an advantage to energy heavy mechs (which are already doing very well currently).

I gotta admit, I'm disappointed... feels like PGI is taking the path to the dark side...

Edited by Sybreed, 04 March 2013 - 01:31 PM.


#780 HRR Insanity

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Posted 04 March 2013 - 01:29 PM

View PostCarrioncrows, on 04 March 2013 - 01:23 PM, said:


From what I understand of coolant flush being a consumable, it essentialy means that you can only use it once per match.

Next match it's back to being usable again. It's not like a gun where you have to buy rounds with CBill/ MC every time you want to reload it.

At least as far as I understand it.


Please provide a reference for this assumption.

Either way, Coolant Flush modules will be required equipment on every 'Mech that generates heat. You'd be moronic NOT to run one as it directly fixes one of the underlying problems MWO has had since the beginning (ie: poor heat balance).

Dumb dumb dumb.

Honestly... so many poor design decisions. ECM, heat model, convergence, coolant flushes, the cap mechanism... the game can't take too many more of these without even the die-hards giving up.





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