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When Are We Gonna Get A Coolant Flush Module



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#921 RedDragon

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Posted 04 March 2013 - 02:26 PM

View PostLarth, on 04 March 2013 - 02:20 PM, said:

So Op....what exactly is Coolant Flush in this game? I know what a Coolant POD is, but that's not a FLUSH. Please link the description and information about what Coolant Flush is in terms to how it applies in MWO. Till then, with no info, I cannot give an informed vote.

Front page:
http://mwomercs.com/...director-update

Yes, it's not yet in the game, but that is not the point. The poll is supposed to reflect the community's opinion on the general idea of coolant flushes. And everybody has an idea how it can (and most likely will) be implemented into the game. We already know it from MW3 and 4. The sole purpose of coolant flush is to reduce heat or improve heat dissipation. You don't need to know how exactly it will be implemented to have a general idea if it will benefit the game or not, I guess.

#922 Tennex

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Posted 04 March 2013 - 02:26 PM

"Upon release players will have access to Coolant Flush, Air Strikes, and Artillery Strikes. These new items will be available for C-Bill and MC purchase. "

If consumables require a MC purchase to replenish I'm done with this game. Or even is purchasable for both MC and Cbills.

If the are value their customers they will make consumables 1 time purchase and free replenish. Or at least CBill replenished.

I will not pay real money to be competitive in an online game.

Edit:
http://mwomercs.com/...44#entry1996644
The line has been crossed.
peace out gentleman

Edited by Tennex, 04 March 2013 - 04:05 PM.


#923 Commander Kobold

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Posted 04 March 2013 - 02:26 PM

View PostTahribator, on 04 March 2013 - 11:47 AM, said:

If it had ECM, it would beat Raven as the most unbalanced thing in this game. It would literally be the BEST mech available.


except cicadas are easier to hit, and dont have wonky hit boxes.

#924 LarkinOmega

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Posted 04 March 2013 - 02:27 PM

I'm just wondering why a system that can potentially be more of a heat issue is being introduced, yet we're not allowed to test Full DHS for ourselves?

#925 One Medic Army

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Posted 04 March 2013 - 02:28 PM

My big question is what the coolant flush actually entails in game.
If it's a simple "push button to remove heat" I'm against it.
If it's got an animation, a wait timer for effect, or some other mechanic that makes hitting the button an tactical decision rather than a monetary one then it has potential.

Edited by One Medic Army, 04 March 2013 - 02:28 PM.


#926 Super Mono

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Posted 04 March 2013 - 02:28 PM

They're not charging MC for heatsinks you see. But if coolant flush is popular look forward to gold sinks in the future!

#927 ohtochooseaname

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Posted 04 March 2013 - 02:30 PM

View PostKyone Akashi, on 04 March 2013 - 02:10 PM, said:

Weapon heat generation does not differ between 'Mechs, as far as I know, and I was extensively using 4 MedLas on a JR7-K before recently switching to a Centurion and I had no problem with just 3 extra DHS, plus using an SRM4 every once in a while.

This was the loadout I ran with.

For what it's worth, the Medium Lasers are not even the weapon that would make it dangerous - ECM and Streaks are. How many 3Ls do you see relying on their ML? They only use them as backup weapons and to add to their low-heat missile barrages. With the Cicada it would not be different - just that it is capable of dealing +5 damage if the pilot really wants to. That, and the heavier armor of course.

See the build I posted in #74?

And you don't even need a 340 to reach the same speed, thanks to the hard cap.


I did look at it. If you both have speed tweak, then you have to run a 340 to compete, I don't see where the hard cap comes in.

As a Raven pilot, I rely heavily on the ML's (or SL's) for damage. They are about 40% of the damage done vs anything larger than a light, and more importantly, it is targeted to specific locations, making it much more effective.

In your Jenner, you had jump jets, which provides a completely different engagement dynamic, and would cause you to have shorter duration engagements and allow you to disengage successfully. This thing as is, however, isn't as good as your Jenner due to the lack of jump jets. It can't even have the same loadout, armor, and speed (assuming you didn't have jumpjets). Again, this thing has no niche other than the 30% cbill boost: the Jenner is better if you want speed, and the 3C is better if you want firepower/armor.

View PostKyone Akashi, on 04 March 2013 - 02:19 PM, said:

As if its pilots would have gone only after 3Ls ... :P

I think ohto may have meant that the DDC might have Streaks? Otherwise it should be a rather easy win indeed - but an Atlas that can hurl SSRMs should be a challenge, no?


Well, yeah...I mean...equipping 2 SSRM2's in a DDC is a no-brainer IMO. It takes away the one thing that regularly hunts them down other than the A1.

#928 Larth

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Posted 04 March 2013 - 02:28 PM

View PostSuper Mono, on 04 March 2013 - 02:25 PM, said:

This will become mandatory equipment. Evey mech will now have one less module slot available as they'll all have to take coolant flush.

Not for me, my mechs run cool. May not be one trigger pull, one kill. However, never have to worry about overheating while brawling...well except in Caustic. But that's rare as it is and requires me to do naught but alpha strike repeatedly...like 10+ times in a row.

#929 p00k

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Posted 04 March 2013 - 02:28 PM

View PostTennex, on 04 March 2013 - 02:26 PM, said:

"Upon release players will have access to Coolant Flush, Air Strikes, and Artillery Strikes. These new items will be available for C-Bill and MC purchase. "

If consumables require a MC purchase to replenish I'm done with this game.

If the are value their customers they will make consumables 1 time purchase and free replenish. Or at least CBill replenished.

sorta like how, for the last 8 months or so,

"Upon release players will have access to Mechs. These items will be available for C-Bill and MC purchase. "

right? where has your outrage been for the last 8 months?

Edited by p00k, 04 March 2013 - 02:29 PM.


#930 Strelitzia

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Posted 04 March 2013 - 02:29 PM

View PostChavette, on 04 March 2013 - 02:25 PM, said:

No. Because its the MWO equivalent of LoL summoner spells, and thats fine.


I'm sorry? You mean you believe it's functions like LoL summoner spells from what we know so far?

I do not believe that is the case, unless you also think summoner spells are bought with riot points or ip per match.

No this is like buying an elixir of fortitude or elixir of brilliance (continuing with the lol analogy) outside a match so you can start off with it in lane.

Edited by Strelitzia, 04 March 2013 - 02:30 PM.


#931 TibsVT

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Posted 04 March 2013 - 02:29 PM

Normally I'd say no but it entirely depends on how its implemented. If its a single flush per game that reduces the effectiveness of your HS' by 50 percent for the duration of the game, I'd be okay with that.

If its anything like MW4's though.. God no.

Edited by KelesK, 04 March 2013 - 02:33 PM.


#932 Bilbo

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Posted 04 March 2013 - 02:29 PM

It says "C-Bill and MC purchase", which I take to mean you can use either. Also, "consumable" says to me: lose on use.

#933 Broceratops

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Posted 04 March 2013 - 02:30 PM

10 cents every time you overheat will teach you heat management skills right quick!

#934 Yokaiko

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Posted 04 March 2013 - 02:30 PM

It can potentially be up there with the gold ammo and pay only gas if they screw up the implementation (ECM, Atremis,DHS anyone?) I'm pretty concerned.

I'll pay to avoid the grind, I'm NOT going to pay to stay competitive.

#935 Davers

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Posted 04 March 2013 - 02:31 PM

View Postp00k, on 04 March 2013 - 02:28 PM, said:

sorta like how, for the last 8 months or so,

"Upon release players will have access to Mechs. These items will be available for C-Bill and MC purchase. "

right? where has your outrage been for the last 8 months?

His outrage? Do you even forum, Bro?
:P

#936 Yokaiko

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Posted 04 March 2013 - 02:31 PM

View PostBilbo, on 04 March 2013 - 02:29 PM, said:

It says "C-Bill and MC purchase", which I take to mean you can use either. Also, "consumable" says to me: lose on use.



Which is the concern. Unless they are like ammo cheap.


......this also makes NO sense except for cash grab from a dev crew that said R&R was too much for us to deal with. If its expensive and lose on use, that is the end of me in MWO.

#937 Matt Minus

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Posted 04 March 2013 - 02:31 PM

I am getting really tired of hearing the poors howl. Consumable items are incredibly common in F2P games. Get over it.

The devs have to find a way to monetize the game. This game is no LoL, it's inherently niche and it's not going to sustain itself selling fuzzy dice.

#938 Yokaiko

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Posted 04 March 2013 - 02:32 PM

View PostMatt Minus, on 04 March 2013 - 02:31 PM, said:

I am getting really tired of hearing the poors howl. Consumable items are incredibly common in F2P games. Get over it.

The devs have to find a way to monetize the game. This game is no LoL, it's inherently niche and it's not going to sustain itself selling fuzzy dice.


I'm just shy of $500 into this game. I'll pay for all sorts of shines, but I'm NOT paying to be competivive every match.

How deep are you Mr. Not Poor?

#939 Kaemon

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Posted 04 March 2013 - 02:33 PM

As long as the flea gets ECM, JJ's and missiles, we still have a chance to light this place on fire yet!!!

(or if they bork implementing the consumables, that might work as well).

#940 Larth

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Posted 04 March 2013 - 02:33 PM

RedDragon, that simply states it is coming but does not tell me what it is. Basing what it was in previous games that used coolant pods does not unequivocably mean it's going to be exactly the same. Just like One Medic Army, it's all about the details. How it works, how it's implemented, how it's bought...we don't know, so how can we make an --informed-- vote.


Edit: heh forgot the 'not' before unequivocably.

Edited by Larth, 04 March 2013 - 03:31 PM.






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