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When Are We Gonna Get A Coolant Flush Module



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#961 FrDrake

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Posted 04 March 2013 - 02:40 PM

I will withhold judgement until I see the command chair post, but at first read I don't like it.

#962 MaddMaxx

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Posted 04 March 2013 - 02:41 PM

View PostYokaiko, on 04 March 2013 - 01:30 PM, said:



PGI said there would never be coolant flushes, so this better be good.


You got a "Dev quote" to back that statement up? I do not remember them totally saying no to almost anything, save 3rd person for tech reasons, which they seem to have over-come. :P

Edited by MaddMaxx, 04 March 2013 - 02:45 PM.


#963 para

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Posted 04 March 2013 - 02:41 PM

I can already see it: 6 PPC Stalkers going alpha - flush - alpha.

Fun!

#964 Tennex

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Posted 04 March 2013 - 02:41 PM

View Postp00k, on 04 March 2013 - 02:28 PM, said:

sorta like how, for the last 8 months or so,

"Upon release players will have access to Mechs. These items will be available for C-Bill and MC purchase. "

right? where has your outrage been for the last 8 months?


an extreamly r3tarded oversimplification.

an better analogy is if R&R were for both MC and Cbills.

#965 Lukoi Banacek

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Posted 04 March 2013 - 02:41 PM

View PostYokaiko, on 04 March 2013 - 02:32 PM, said:


I'm just shy of $500 into this game. I'll pay for all sorts of shines, but I'm NOT paying to be competivive every match.

How deep are you Mr. Not Poor?


Why are so many people ASSUMING that it's going this route to begin with? What evidence is there that they are only now going to a P2W mentality when thus far, they've done a pretty good job of avoiding it?

It's one thing to critique their implementation, balance etc of systems IN GAME but now we've got to have more threads lamenting the demise of the game and the playerbase based purely on supposition?

Why don't some of you folk let the **** get put in game first or wait and see what else the Devs publish that's more concrete before rallying up your righteous gdamn'd indignation over some stuff that you don't even know is going to happen.

#966 That Guy

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Posted 04 March 2013 - 02:41 PM

well there may still be time for PGI to re-reconsider their old position. consumables may not be in tomorrow

#967 skullman86

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Posted 04 March 2013 - 02:41 PM

View PostKelesK, on 04 March 2013 - 02:29 PM, said:

Normally I'd say no but it entirely depends on how its implemented. If its a single flush per game that reduces the effectiveness of your HS' by 50 percent for the duration of the game, I'd be okay with that.

If its anything like MW4's though.. God no.


This.

A quick flush to dissipate massive amounts of heat in an emergency with long term cooling efficiency taking a hit due to the lack of coolant in the heatsinks.

Also, I ****ing hope they don't plan on releasing MC only modules.

#968 Joseph Mallan

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Posted 04 March 2013 - 02:42 PM

View PostTeam Leader, on 04 March 2013 - 01:49 PM, said:

500mc for a tactical nuke that instantly ends the match, 250 mc for EMP which disable the enemy team for 4 minutes

A BattleTech "Davey Crockett" Nuke only does 100 damage(-5 damage per 30m) in a 100m radius. And can be deployed by Artillery!!! That worth 500 MC?

Edited by Joseph Mallan, 04 March 2013 - 02:46 PM.


#969 Coolant

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Posted 04 March 2013 - 02:43 PM

That says Coolant Pods...can definitely be different than Coolant Flush. Coolant Flush was available from the start in MW4:Mercs, but Coolant Pods with limited # of uses using up slots and tonnage came with a later Mektek Mekpatch. Those referenced posts by Garth indicate Coolant Pods...says nothing of Coolant Flush. The point has already been made that we have no idea how it will work yet. Why argue?

#970 lonewolfsx

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Posted 04 March 2013 - 02:43 PM

I'm cool with this too. It should just work where if you flush your coolant, you dissipate heat more slowly after flushing. For example, say full coolant you drop 10 heat in 10 seconds, once flushed you'd only lose 5 heat in 10 seconds or something. It's a high risk maneuver, adds a little extra skill into the game (for example, if you have the self control to hang on to the coolant until the end when you're in a 1v1 it'll give you that extra edge to win)

And if it's an MC only thing, then PGI can just go **** themselves.
Oh wait, I meant "go prance in a meadow somewhere else"

Edited by lonewolfsx, 04 March 2013 - 02:44 PM.


#971 Coole

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Posted 04 March 2013 - 02:44 PM

Yes, coolant flush as a consumable is coming. No, there isn't too much reason for freaking out over that since its true to the BT lore as a consumable and since PGI will undoubtedly make it expensive. Just chill everyone! (yes pun)

#972 Volume

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Posted 04 March 2013 - 02:44 PM

Alpine Peaks is such a good map it's worth coming back to play it and feel it. It completely changes the dynamics of the game.

#973 Khell DarkWolf

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Posted 04 March 2013 - 02:45 PM

This wouldn't be an issue about the X-5 not having ECM if ECM didn't negate target locks completely for missiles and instead only increased missile lock time.

The fact that ECM does negate missile locks for streaks means the only way to counter ECM is to overpower in ECM equipment numbers or quickly down an ECM capable mech to gain ECM counter advantage.


And since the X-5 doesn't come with ECM and ECM operates as it currently is, X-5 has nothing really to shine for in a niche role. Your hard capped with 2 missile tubes making it a nuisance to use anything higher then a SRM2 or SSRM2. It is no different then having 1 SRM4.

You want SRMs on a Medium? Go grab a Hunchback 4SP or Centurion A.

You want SRMs and be able to chase that Raven? Grab a 3L or Commando.

Wait what? You dont want to use ECM and still want SRMs? Here is a Jenner D if your so inclined.


The 3M and raven 3L win here hands down.

I'll reiterate for ECM as it currently works, people will cry P2W if any mech or Hero mechs get ECM.

If ECM was changed to be rid of the negation of missle locks for Streaks and LRMs, then everyone would have an even playing field to use streaks to counter these lights. And ECM wouldn't be such a big issue for the X-5 like it is seen in this thread.

Until then, this mech will collect dust. I will feel sorry for those that get hooked on the bait.

#974 p00k

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Posted 04 March 2013 - 02:45 PM

blah blah command chair post out sky falling etc

Edited by p00k, 04 March 2013 - 03:45 PM.


#975 Yokaiko

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Posted 04 March 2013 - 02:45 PM

View PostMaddMaxx, on 04 March 2013 - 02:41 PM, said:


You got a "Dev quote" to back that statement up right? Or is it more of a a "I think I remember that someone mentioned something sorta like that kinda statement?



Way back in closed beta when everyone was squaking about coolant flushes, Paul said flat out that there would never be coolant flushes.

http://mwomercs.com/.../16324-coolant/

There is the thread, guess I should have caught the political jargon.

#976 ohtochooseaname

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Posted 04 March 2013 - 02:46 PM

If the X-5 had had jump jet capability (or the hopping capability that they should have for that matter), I would buy it simply because, with jump jets, it would have enough versatility to be worthwhile.

#977 Orzorn

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Posted 04 March 2013 - 02:46 PM

Admitedly, coolant flush being a weightless module would solve the problem of "[if] it doesn't even last a single fight, why have it?" because it wouldn't be taking up any weight, and thus wouldn't feel useless for only working once.

#978 skullman86

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Posted 04 March 2013 - 02:46 PM

I'm ok with coolant flush if it's a once per match module and comes with some serious drawbacks. Basically, if you flush your coolant, you should run hotter for the rest of the match.

#979 Yokaiko

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Posted 04 March 2013 - 02:47 PM

View Postp00k, on 04 March 2013 - 02:45 PM, said:


or, it'll be something to spend cbills on once you've mastered all the mechs you like, have all the basic paint colors, and don't want to buy more mc to buy more mech bays to buy more mechs

right now, there's a point many players have reached where cbills are meaningless. i have over 150 million, and nothing to spend it on (well not nothing, i could try to buy a separate set of modules for every mech i own). this gives the game a long term money sink, something all games with an economy ultimately need



I've mastered every mech I like more than a couple that I don't like an have unlocked nearly $100 in pain and camo patterns.

I'll still walk.

Did I mention that I have 44 mechs in 45 bay and had every intention of buy the ****** hero cicada just to have it.

Edited by Yokaiko, 04 March 2013 - 02:47 PM.


#980 Jericho917

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Posted 04 March 2013 - 02:47 PM

1) they are consumeable so each mech can carry 2 max. 3 with the master unlock. and some onle have 1 like the hbk 4p. so you cant go in to a match with a dozen of these things.

2) it clearly said mc OR c-bills. maybe they will be 100000 or maybe a million either way it wont be unatainable for non paying players. but i would bet they will make it cost at least as much as a winning player earns over several matches. otherwise everyone would be dropping them once a match. my mc estimate would be about 75 or about 30 something cents.

do you all seriously think that is an issue?

Edited by Jericho917, 04 March 2013 - 02:51 PM.






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