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A Plea To Pgi: Suspend Ecm For Now


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Poll: Players are Leaving (638 member(s) have cast votes)

Disable ECM for the Upcoming Patch *TEMPORARILY (only until you balance it "better" in house, kinda silly I have to add this for those who don't bother to read the post)

  1. Yes (228 votes [35.79%])

    Percentage of vote: 35.79%

  2. No (409 votes [64.21%])

    Percentage of vote: 64.21%

8 Man Drops need some sort of weight balancer

  1. yes (469 votes [73.63%])

    Percentage of vote: 73.63%

  2. no (168 votes [26.37%])

    Percentage of vote: 26.37%

4 man/PUG Ques needs to have a Single Premade per side Limiter

  1. yes (405 votes [63.58%])

    Percentage of vote: 63.58%

  2. no (232 votes [36.42%])

    Percentage of vote: 36.42%

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#181 Xmith

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Posted 13 December 2012 - 05:52 PM

I still see plenty of LRMs and Streaks flying arounds. I get panicky when I drop and no one on my team has ecm.

#182 Michael Costanza

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Posted 13 December 2012 - 05:53 PM

The only thing that really bugs me about ECM is reducing the sensor range down to 25%. I don't think that's canon in the rules. If you want to reduce it _by_ 25%, that's fine, but basically, ECM forces any queued team without ECM to play defense since they can't scout/spot/etc and their LRMs are dead weight.

#183 nom de guerre

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Posted 13 December 2012 - 06:02 PM

View PostXmith, on 13 December 2012 - 05:52 PM, said:

I still see plenty of LRMs and Streaks flying arounds. I get panicky when I drop and no one on my team has ecm.


I haven't been running ecm spam in my drops lately and we've been doing fine, ecm is nice to have but not a game winner on its own.

#184 JeepStuff

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Posted 13 December 2012 - 06:18 PM

No across the board because (1) i like the ECM the way it is, and even if you don't, other information warfare modules are coming to counter it so be patient, and (2) matchmaker phase 3 is less than a month away so again, be patient. I would rather the devs not waste one more second on things that are going to change in less than a month anyway. Why do lots of work only to throw it away?

#185 Mechwarrior Buddah

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Posted 13 December 2012 - 09:36 PM

View Post3rdworld, on 13 December 2012 - 11:06 AM, said:


indirect firing of lrms was in TT....


it was

View PostPygar, on 13 December 2012 - 11:08 AM, said:

(Have we destroyed the "But that's not how it worked in TT" argument yet? Because TT didn't have perfect balance either, and expecting mechanics in an action shooter video game to match how it worked in a turn based game played with dice is like expecting that driving a race car is just like riding a 10 speed bike.)


It gets replaced with the "this aint TT" argument

View PostPygar, on 13 December 2012 - 11:08 AM, said:


If you had a spotter, and with a penalty to-hit. (and as Kousagi mentions above, spotters had to waste their whole turn on spotting)

Otherwise....no LOS, no LRMs.


Im fine with this idea. I generally dont fire LRMs unless I can see the target anyways cause otherwise they hit the stuff between me and them

View PostGrraarrgghh, on 13 December 2012 - 11:28 AM, said:

Less than 30% of players want ECM debuffed, yet it's all we hear about.

Loud minority indeed.


again... people would rather have their OP equipment than not have it. Why are you surprised?

#186 jakucha

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Posted 13 December 2012 - 09:39 PM

Do streaks target random mech-parts like they're supposed to yet, or do they still hit the same spot?

#187 Mechwarrior Buddah

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Posted 13 December 2012 - 09:42 PM

View PostPhatel, on 13 December 2012 - 11:47 AM, said:

Take your ECM is op QQ and quit playing


yeah... again... this is where the new players go when people tell them to leave

View PostPhatel, on 13 December 2012 - 11:55 AM, said:


But LRMS forcing you to carry AMS and obliterating any kind of midfield game was ok.


yes because if you learned how to play the game, how to *gasp* stick together, in groups (yes, that team game argument I always see), you could negate them. You dont need to go to the forums and et the devs to do your work for you.

#188 Dr Killinger

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Posted 13 December 2012 - 09:44 PM

I think ECM might be too much of a necessity at the moment, but not enough to get rid of it. You can get around it with a touch of teamwork, and PGI needs the numbers we're generating! We're giving them test data every game, removing the system would be counterproductive.

#189 Mechwarrior Buddah

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Posted 13 December 2012 - 09:44 PM

View PostCarnex, on 13 December 2012 - 11:55 AM, said:


The only way to play before ECM was to constantly cower behind cover and even that only worked partially as soon as a light found you and the LRM mech moved 30 feet left or right you were bombarded. There was no reason to brawl before the ECM patch and anyone who disagrees is lying to themselves.

since you dont know how to play the game Ill help

one way to avoid lrms before was to TEAM UP (yeah in a team game) and overlap those AMSes
but yeah bet you never thought of that because its easier to get the devs to destroy the weapons than learn to play.

#190 The Cheese

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Posted 13 December 2012 - 09:46 PM

ECM itself isn't OP. The problem is that it doesn't have enough of a downside to offset it's capabilities.

My suggestion as a downside would be to make it a toggle on/off system. While it's on, it generates heat. Not a huge amount, but not completely negligible. Maybe the equivalent of half of the heat increase that we see in Caustic.

This would discourage the smaller ECM mechs from trying to be assassin mechs and encourages more scout-like behaviour. Spotting, harassing, that kind of thing.

It won't have a huge effect on the larger ECM mechs, but those aren't really a problem because they're not lag shielded.

As for the other points on the poll, I vote strongly for the positive.

Edited by The Cheese, 13 December 2012 - 09:54 PM.


#191 Mechwarrior Buddah

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Posted 13 December 2012 - 09:56 PM

View PostAidan Malchor, on 13 December 2012 - 05:28 PM, said:

It's only OP if you don't work as a team. It is also only OP vs the LRM and streak boaters. If your not boating them, you have other weapons. Use em, fall back, call for backup etc etc. Adapt your gameplay, don't demand the devs change things to suit you.


OP = diversity as far as the devs say so they dont see a problem with it

#192 GalaxyBluestar

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Posted 13 December 2012 - 10:48 PM

View PostPygar, on 13 December 2012 - 04:04 PM, said:





Yup, PUG Catapult pilot...same old story, every time.



***** check my old posts i'm in an AWESOME, i laser boat as a SNIPER. never touched a cata unless you count the week or so it was a trial mech. i've always made a point for diversity and greater game play, so before you start acusing get your facts straight!

http://mwomercs.com/...h/page__st__140

http://mwomercs.com/...age__p__1589019

http://mwomercs.com/...ht/page__st__60

http://mwomercs.com/...winning-tactic/

http://mwomercs.com/...r-improved-ppc/

now you can pull up the dirt about my use of lrm's for the debunked aws 8r which really is forced to play srm carrier to be of any use, but don't EVER say i was one of the exploitirs.

Edited by GalaxyBluestar, 13 December 2012 - 11:16 PM.


#193 GalaxyBluestar

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Posted 13 December 2012 - 11:12 PM

if you want cata driver tears check this out -> http://mwomercs.com/...07#entry1588207

now there's a man on a mission... to make a fool of himself.

#194 Jalak Bali

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Posted 13 December 2012 - 11:46 PM

ECM itself is not overpowered. It's overpowered due to the chassis it can fit into. Remove ECM from the Atlas, give it to the Awesome or Dragon. Remove it from Raven 3L (best Raven chassis) and give it to 2X or 4X. Hell, give it to both, just not the 3L. ECM should come with a penalty: that the mech you're piloting will not have optimal DPS for that weight class. Also make the mech with ECM lower in engine selection.

#195 GalaxyBluestar

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Posted 14 December 2012 - 12:03 AM

View PostJalak Bali, on 13 December 2012 - 11:46 PM, said:

ECM itself is not overpowered. It's overpowered due to the chassis it can fit into. Remove ECM from the Atlas, give it to the Awesome or Dragon. Remove it from Raven 3L (best Raven chassis) and give it to 2X or 4X. Hell, give it to both, just not the 3L. ECM should come with a penalty: that the mech you're piloting will not have optimal DPS for that weight class. Also make the mech with ECM lower in engine selection.


could work could work. have you thrown that into the ecm feedback thread?

#196 Mechwarrior Buddah

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Posted 14 December 2012 - 12:25 AM

View PostJalak Bali, on 13 December 2012 - 11:46 PM, said:

ECM itself is not overpowered. It's overpowered due to the chassis it can fit into. Remove ECM from the Atlas, give it to the Awesome or Dragon. Remove it from Raven 3L (best Raven chassis) and give it to 2X or 4X. Hell, give it to both, just not the 3L. ECM should come with a penalty: that the mech you're piloting will not have optimal DPS for that weight class. Also make the mech with ECM lower in engine selection.


ecm shouldnt do what the null signature system does. the null sig system should do that

#197 Red3

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Posted 14 December 2012 - 12:34 AM

Please please please add a new Game mode that doesnt Include capture.

The only problem I see with ECM is the fact that it was supposed to open up a variety of new tactics, but it didnt. It only created one. Follow the ECM to cap. period.

I dont know about the rest of you ,but, i log in to this game for the combat. I am a MECHWARRIOR not a coward that sneaks around avoiding combat so I can get the win.

I had to stop playing to find a thread on this to support because i just ran 10 matches in a row that involved little to no combat. I have started refusing to help capture, I would rather face all 8 of my opponants alone and die like a WARRIOR than sneak around like some cowardly Freebirth !!!

But seriously, ECM's are the problem, and I fully support their suspension until a game mode is introduced that doesnt cater to that style of play

#198 GalaxyBluestar

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Posted 14 December 2012 - 12:41 AM

View PostRed3, on 14 December 2012 - 12:34 AM, said:

Please please please add a new Game mode that doesnt Include capture.

The only problem I see with ECM is the fact that it was supposed to open up a variety of new tactics, but it didnt. It only created one. Follow the ECM to cap. period.

I dont know about the rest of you ,but, i log in to this game for the combat. I am a MECHWARRIOR not a coward that sneaks around avoiding combat so I can get the win.

I had to stop playing to find a thread on this to support because i just ran 10 matches in a row that involved little to no combat. I have started refusing to help capture, I would rather face all 8 of my opponants alone and die like a WARRIOR than sneak around like some cowardly Freebirth !!!

But seriously, ECM's are the problem, and I fully support their suspension until a game mode is introduced that doesnt cater to that style of play


there's plenty of that sort of thing said through out the week. you're a bit behind but no sweat i think it was just a quick fix to another common problem and now that ecm is becoming another one they'll nerf it hard or throw in something else to counter it hard. give it a patch or two and results should change up the gameplay again B)

#199 Adrienne Vorton

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Posted 14 December 2012 - 01:30 AM

ECM is fine, 8 man drops are okay, i´d vote 50/50 on that^^...and finally, yes, i´d be all for only one 4man premade per side...

#200 Simkin Wolf

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Posted 14 December 2012 - 01:54 AM

ECM needs to have a usage penalty, and a strong one at that. It provides teams with a major advantage in matches so there should be a major penalty for its use Possible penalties could be:

- Limited time usage for ECM (an ECM ammo of sorts, similar to the heat build up penalty that was suggested earlier in this thread).
- When in the ECM bubble missile locks cannot be attained by anyone, friend or foe (which seems more realistic from a real world standpoint).
- If weapons are discharged from within the ECM bubble that mech is no longer cloaked and can be seen on radar, for a period of time perhaps.
- The prevention of missile locks can only be applied to a single mech at a time, which would have to be locked onto with ECM as a kind of weapons lock jammer.
- The effects of ECM only apply when moving at slow speeds (say under 50 kph).

ECM needs to be nerf tweaked. Should it be removed while this is happening? I don't care as long as it happens :)





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