

A Plea To Pgi: Suspend Ecm For Now
#181
Posted 13 December 2012 - 05:52 PM
#182
Posted 13 December 2012 - 05:53 PM
#183
Posted 13 December 2012 - 06:02 PM
Xmith, on 13 December 2012 - 05:52 PM, said:
I haven't been running ecm spam in my drops lately and we've been doing fine, ecm is nice to have but not a game winner on its own.
#184
Posted 13 December 2012 - 06:18 PM
#185
Posted 13 December 2012 - 09:36 PM
3rdworld, on 13 December 2012 - 11:06 AM, said:
indirect firing of lrms was in TT....
it was
Pygar, on 13 December 2012 - 11:08 AM, said:
It gets replaced with the "this aint TT" argument
Pygar, on 13 December 2012 - 11:08 AM, said:
If you had a spotter, and with a penalty to-hit. (and as Kousagi mentions above, spotters had to waste their whole turn on spotting)
Otherwise....no LOS, no LRMs.
Im fine with this idea. I generally dont fire LRMs unless I can see the target anyways cause otherwise they hit the stuff between me and them
Grraarrgghh, on 13 December 2012 - 11:28 AM, said:
Loud minority indeed.
again... people would rather have their OP equipment than not have it. Why are you surprised?
#186
Posted 13 December 2012 - 09:39 PM
#187
Posted 13 December 2012 - 09:42 PM
Phatel, on 13 December 2012 - 11:47 AM, said:
yeah... again... this is where the new players go when people tell them to leave
Phatel, on 13 December 2012 - 11:55 AM, said:
But LRMS forcing you to carry AMS and obliterating any kind of midfield game was ok.
yes because if you learned how to play the game, how to *gasp* stick together, in groups (yes, that team game argument I always see), you could negate them. You dont need to go to the forums and et the devs to do your work for you.
#188
Posted 13 December 2012 - 09:44 PM
#189
Posted 13 December 2012 - 09:44 PM
Carnex, on 13 December 2012 - 11:55 AM, said:
The only way to play before ECM was to constantly cower behind cover and even that only worked partially as soon as a light found you and the LRM mech moved 30 feet left or right you were bombarded. There was no reason to brawl before the ECM patch and anyone who disagrees is lying to themselves.
since you dont know how to play the game Ill help
one way to avoid lrms before was to TEAM UP (yeah in a team game) and overlap those AMSes
but yeah bet you never thought of that because its easier to get the devs to destroy the weapons than learn to play.
#190
Posted 13 December 2012 - 09:46 PM
My suggestion as a downside would be to make it a toggle on/off system. While it's on, it generates heat. Not a huge amount, but not completely negligible. Maybe the equivalent of half of the heat increase that we see in Caustic.
This would discourage the smaller ECM mechs from trying to be assassin mechs and encourages more scout-like behaviour. Spotting, harassing, that kind of thing.
It won't have a huge effect on the larger ECM mechs, but those aren't really a problem because they're not lag shielded.
As for the other points on the poll, I vote strongly for the positive.
Edited by The Cheese, 13 December 2012 - 09:54 PM.
#191
Posted 13 December 2012 - 09:56 PM
Aidan Malchor, on 13 December 2012 - 05:28 PM, said:
OP = diversity as far as the devs say so they dont see a problem with it
#192
Posted 13 December 2012 - 10:48 PM
Pygar, on 13 December 2012 - 04:04 PM, said:
Yup, PUG Catapult pilot...same old story, every time.
***** check my old posts i'm in an AWESOME, i laser boat as a SNIPER. never touched a cata unless you count the week or so it was a trial mech. i've always made a point for diversity and greater game play, so before you start acusing get your facts straight!
http://mwomercs.com/...h/page__st__140
http://mwomercs.com/...age__p__1589019
http://mwomercs.com/...ht/page__st__60
http://mwomercs.com/...winning-tactic/
http://mwomercs.com/...r-improved-ppc/
now you can pull up the dirt about my use of lrm's for the debunked aws 8r which really is forced to play srm carrier to be of any use, but don't EVER say i was one of the exploitirs.
Edited by GalaxyBluestar, 13 December 2012 - 11:16 PM.
#193
Posted 13 December 2012 - 11:12 PM
now there's a man on a mission... to make a fool of himself.
#194
Posted 13 December 2012 - 11:46 PM
#195
Posted 14 December 2012 - 12:03 AM
Jalak Bali, on 13 December 2012 - 11:46 PM, said:
could work could work. have you thrown that into the ecm feedback thread?
#196
Posted 14 December 2012 - 12:25 AM
Jalak Bali, on 13 December 2012 - 11:46 PM, said:
ecm shouldnt do what the null signature system does. the null sig system should do that
#197
Posted 14 December 2012 - 12:34 AM
The only problem I see with ECM is the fact that it was supposed to open up a variety of new tactics, but it didnt. It only created one. Follow the ECM to cap. period.
I dont know about the rest of you ,but, i log in to this game for the combat. I am a MECHWARRIOR not a coward that sneaks around avoiding combat so I can get the win.
I had to stop playing to find a thread on this to support because i just ran 10 matches in a row that involved little to no combat. I have started refusing to help capture, I would rather face all 8 of my opponants alone and die like a WARRIOR than sneak around like some cowardly Freebirth !!!
But seriously, ECM's are the problem, and I fully support their suspension until a game mode is introduced that doesnt cater to that style of play
#198
Posted 14 December 2012 - 12:41 AM
Red3, on 14 December 2012 - 12:34 AM, said:
The only problem I see with ECM is the fact that it was supposed to open up a variety of new tactics, but it didnt. It only created one. Follow the ECM to cap. period.
I dont know about the rest of you ,but, i log in to this game for the combat. I am a MECHWARRIOR not a coward that sneaks around avoiding combat so I can get the win.
I had to stop playing to find a thread on this to support because i just ran 10 matches in a row that involved little to no combat. I have started refusing to help capture, I would rather face all 8 of my opponants alone and die like a WARRIOR than sneak around like some cowardly Freebirth !!!
But seriously, ECM's are the problem, and I fully support their suspension until a game mode is introduced that doesnt cater to that style of play
there's plenty of that sort of thing said through out the week. you're a bit behind but no sweat i think it was just a quick fix to another common problem and now that ecm is becoming another one they'll nerf it hard or throw in something else to counter it hard. give it a patch or two and results should change up the gameplay again

#199
Posted 14 December 2012 - 01:30 AM
#200
Posted 14 December 2012 - 01:54 AM
- Limited time usage for ECM (an ECM ammo of sorts, similar to the heat build up penalty that was suggested earlier in this thread).
- When in the ECM bubble missile locks cannot be attained by anyone, friend or foe (which seems more realistic from a real world standpoint).
- If weapons are discharged from within the ECM bubble that mech is no longer cloaked and can be seen on radar, for a period of time perhaps.
- The prevention of missile locks can only be applied to a single mech at a time, which would have to be locked onto with ECM as a kind of weapons lock jammer.
- The effects of ECM only apply when moving at slow speeds (say under 50 kph).
ECM needs to be nerf tweaked. Should it be removed while this is happening? I don't care as long as it happens

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