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PvE?...Just say NO!


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#1 GrizzlyViking

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Posted 20 May 2012 - 05:43 PM

I keep seeing several posts asking about and/or wondering about PvE. As for my part I think PvE is the bain of all PvPers. Every MMO I have ever played that had PvE made PvP the secondary focus with a huge disparity between attention paid to PvP. I sincerely hope that MWO NEVER has PvE. Endless questing to gain benefits of armor, skills, weapons, etc. is the most annoying thing ever created. If there was ever anything that could ruin MWO it's PvE. As for my part I say leave PvE out of the game indefinitely!

#2 Insidious Johnson

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Posted 20 May 2012 - 05:45 PM

Hell npwn PvE!

#3 Lord Khyron

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Posted 20 May 2012 - 05:48 PM

It's addressed in the FAQ

#4 Randalf Yorgen

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Posted 20 May 2012 - 06:01 PM

well as this is not an MMO you are in luck, this is a FPS game. However an MMORPG based on the Battletech Universe would be something sweet. PVP on Solaris 7, Galatia or in special invasion areas. Merc Contracts and general missions as quests, invasions battles, Special Ops, planetary liberations as multiplayer and so much more. The Lore of the BT Universe does allow for PVP'ers and civer several examples where most of the ones who try actual combat get soundly beaten with the odd exception, Kai Allard-Liao, from later in the timeline comes to mind. All the power too you if all you want is to go into arena after arena, battle zone after battle zone over and over again. Some other people out there might want to explore more of the universe and have a variety of things to do and I say power to them as well.

#5 Sir Crazy

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Posted 20 May 2012 - 06:03 PM

A training ground for new players to get a feel for the controls would be a very good idea. This game does have a higher learning curve than many other games. Throwing a band new player into the PvP world with no idea on how to control their mech or what anything means would be a bad idea.

Just my 2 cents.

Edited by Sir Crazy, 20 May 2012 - 06:04 PM.


#6 GrizzlyViking

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Posted 20 May 2012 - 06:03 PM

View PostRandalf Yorgen, on 20 May 2012 - 06:01 PM, said:

well as this is not an MMO you are in luck, this is a FPS game. However an MMORPG based on the Battletech Universe would be something sweet. PVP on Solaris 7, Galatia or in special invasion areas. Merc Contracts and general missions as quests, invasions battles, Special Ops, planetary liberations as multiplayer and so much more. The Lore of the BT Universe does allow for PVP'ers and civer several examples where most of the ones who try actual combat get soundly beaten with the odd exception, Kai Allard-Liao, from later in the timeline comes to mind. All the power too you if all you want is to go into arena after arena, battle zone after battle zone over and over again. Some other people out there might want to explore more of the universe and have a variety of things to do and I say power to them as well.


Sounds like a good idea for another game to me, but not this one.

#7 ethnic minority

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Posted 20 May 2012 - 06:04 PM

solution: integrate minor PVE elements into regular pvp: B-tech vehicles, turrets and random squads of soldiers with SRM-launching missile launchers in objective maps. Works especially well in mission/objective maps - any vets from MW4 Sunder Junkies can attest to this.

Compromise is the art of classy gentledudes.

#8 Talon Thorn

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Posted 20 May 2012 - 06:06 PM

A Battletech MMORPG would be EPIC! And a limited PVE training area in MWO would be a good idea as well, but once the training wheels come off, it's open season!

#9 Morashtak

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Posted 20 May 2012 - 06:07 PM

http://mwomercs.com/...dpost__p__28347

View PostRuss Bullock, on 10 November 2011 - 12:32 PM, said:

Some great thoughts in here.

Seems many of you went through the same mental process that took place at Piranha. We all wanted to make the SP game as well but eventually as things evolved we became very excited and even had a feeling that we wished we had come to this point much sooner as it is such a perfect fit for MechWarrior.

I still hope for a SP product in the near future, but for now we are laser focused on making sure MWO is a big success and that right there is our greatest hope for further products including SP.


Unless Russ has changed his mind a single player game is not off the stove. Just pushed way, way back on the back burner. So cold as to be congealed. Maybe even a bit suspicious looking. Could be starting to grow it's own life form. But not forgotten.

#10 CloudCobra

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Posted 20 May 2012 - 06:08 PM

Yeah this isn't an MMORPG it's a mech sim also they have said they want to add a campaign mode later if they can if you wanna think of that as "PvE" i guess you could but you woun't be grinding for gear and lvls like and RPG since thats what you will be doing in the Multiplayer mode anyway it least i wouldn't think so.

Edited by CloudCobra, 20 May 2012 - 06:09 PM.


#11 GrizzlyViking

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Posted 20 May 2012 - 06:43 PM

View PostCloudCobra, on 20 May 2012 - 06:08 PM, said:

Yeah this isn't an MMORPG it's a mech sim also they have said they want to add a campaign mode later if they can if you wanna think of that as "PvE" i guess you could but you woun't be grinding for gear and lvls like and RPG since thats what you will be doing in the Multiplayer mode anyway it least i wouldn't think so.


Exactly right...every time I see a post about PvE it makes me cringe. The old games had some single player instances to tell the story of the game, but that was the extent of it. The instances had no impact on PvP other than giving players a chance to get familiar with the controls or test a Mech design before playing PvP. But even testing is best done in the field of battle. I could understand a tutorial for new players, As for testing Mech designs, I'd rather have a test range that players could join with a friend to do some controlled tests on armor, damage, etc. Testing vs. a computer player that you have no control over is not as beneficial as having someone in another Mech doing some controlled tests. Instances strictly for the purpose of telling the stories I could live with, but no ties to PvP for in-game rewards. That would be terrible.

#12 Howlin Wolf

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Posted 20 May 2012 - 07:43 PM

Yeah killing noobs faster than they have a chance to learn the ropes makes a lot of sense. That is if you want them to leave as soon as they start. Guess it makes sense for bloating one's stats for epeen, but not too smart for marketing. If a player doesnt want to use a starter zone or test a new build then they dont have to. Best to leave the decision in the player's hand.

The learning curve is supposed to be steeper than other games so I've read. It would be wise to give people an option where they want to cut their teeth in the game. I'm sure you wouldnt be very happy if you had 5 new players on your team at once driving like they are a bunch of drunks, but then maybe you do. Having a learning/testing section wont hurt anyone. It may actually make for more competitive matches sooner than later. I hope a feature for learning/testing a mech will be in game at launch.

Edited by Howlin Wolf, 20 May 2012 - 07:44 PM.


#13 Zylo

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Posted 20 May 2012 - 07:55 PM

View PostHowlin Wolf, on 20 May 2012 - 07:43 PM, said:

Yeah killing noobs faster than they have a chance to learn the ropes makes a lot of sense. That is if you want them to leave as soon as they start. Guess it makes sense for bloating one's stats for epeen, but not too smart for marketing. If a player doesnt want to use a starter zone or test a new build then they dont have to. Best to leave the decision in the player's hand.

The learning curve is supposed to steeper than other games so I've read. It would be wise to give people an option where they want to cut their teeth in the game. I'm sure you wouldnt be very happy if you had 5 new players on your team at once driving like they are a bunch of drunks, but then maybe you do. Having a learning/testing section wont hurt anyone. It may actually make for more competitive matches sooner than later. I hope a feature for learning/testing a mech will be in game at launch.

To solve this new player issue why not have a new player or practice PvP match mode that is not rated and has no gain/loss of C-bills, faction or whatever else might be gained in a match? New players could learn in a sort of live fire environment against other new players as well as the occasional vets who might be testing a new mech build but without any gains or losses. In the case of ammo and repairs allow ammo to be consumed in match but restored to pre-match value after exiting the match with repairs done to the pre-match level as well.

New players would learn so much more in this environment than they would against a bunch of AI in a PvE practice area.

#14 Kudzu

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Posted 20 May 2012 - 08:04 PM

View PostGrizzlyViking, on 20 May 2012 - 05:43 PM, said:

I keep seeing several posts asking about and/or wondering about PvE. As for my part I think PvE is the bain of all PvPers. Every MMO I have ever played that had PvE made PvP the secondary focus with a huge disparity between attention paid to PvP. I sincerely hope that MWO NEVER has PvE. Endless questing to gain benefits of armor, skills, weapons, etc. is the most annoying thing ever created. If there was ever anything that could ruin MWO it's PvE. As for my part I say leave PvE out of the game indefinitely!

We must have played different MMO's, because my experience was that PvE was ruined constantly in favor of PvP "balance".

#15 LordKnightFandragon

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Posted 20 May 2012 - 08:07 PM

PVE like an RPG similar to Aion, Everquest and what not!? not no but Fuuu...oh wait, im not supposed to use that word here am I?!

However, PVE like cooperative missions or random battles and campaigns like the old MW games that had 20 mission campaigns and story lines!? Heel to the YEAH! PVP gets.......boring!? I hate it where the ONLY wayu to play the game is PVP...PVE is good for when you want to play the game and just play, not worry about trying to kill off a PVP dude or w/e..when you just want to play but play lazy..not think as hard....its what makes WoT kinda lame. I like my M103 but dont want to play PVP with or against idiocy...

#16 Howlin Wolf

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Posted 20 May 2012 - 08:08 PM

View PostZylo, on 20 May 2012 - 07:55 PM, said:

To solve this new player issue why not have a new player or practice PvP match mode that is not rated and has no gain/loss of C-bills, faction or whatever else might be gained in a match? New players could learn in a sort of live fire environment against other new players as well as the occasional vets who might be testing a new mech build but without any gains or losses. In the case of ammo and repairs allow ammo to be consumed in match but restored to pre-match value after exiting the match with repairs done to the pre-match level as well.

New players would learn so much more in this environment than they would against a bunch of AI in a PvE practice area.


What you are talking about sounds like a training room which after a player learns the basics of moving turning shooting would be fine. For players wanting to test a build that sounds great. As far as a fresh player to the game I'd hope he can learn basic operations before he gets blown up or it would be of little use.

I'm not even sure the new player area would require any AI. My thoughts are just an area to get familiar with your mech.

Edited by Howlin Wolf, 20 May 2012 - 08:20 PM.


#17 Rejarial Galatan

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Posted 20 May 2012 - 08:13 PM

I really do not know what all of you peoples problems with PvE is. PvP is a badly broken system, atleast every single time I have encountered it. Just because you PvP fanatics enjoy it, and more power to you FOR enjoying it, there is something to be said for having an ACTUAL story to follow, with characters you get to know and feel bad for when/if they get killed. I am sorry, but PvE is wonderful. yea yea, the box for your pitchforks is on the left, torches and fuel to the right. Until you know the 'fun' of having the enemy spawn camp you and kill you as soon as you materialize or have a horde of enemy slaughter you in a decidedly unfair fight, you will not understand the pain that is PvP. There is a more, clear comparison I can make, but etiquette forbids it. Suffice it to say, it involves a ruler. Whether you agree or not, this game is at the least, story driven in how the timeline will play out.

#18 Zylo

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Posted 20 May 2012 - 08:22 PM

View PostRejarial Galatan, on 20 May 2012 - 08:13 PM, said:

I really do not know what all of you peoples problems with PvE is. PvP is a badly broken system, atleast every single time I have encountered it. Just because you PvP fanatics enjoy it, and more power to you FOR enjoying it, there is something to be said for having an ACTUAL story to follow, with characters you get to know and feel bad for when/if they get killed. I am sorry, but PvE is wonderful. yea yea, the box for your pitchforks is on the left, torches and fuel to the right. Until you know the 'fun' of having the enemy spawn camp you and kill you as soon as you materialize or have a horde of enemy slaughter you in a decidedly unfair fight, you will not understand the pain that is PvP. There is a more, clear comparison I can make, but etiquette forbids it. Suffice it to say, it involves a ruler. Whether you agree or not, this game is at the least, story driven in how the timeline will play out.

I'm curious why a player with such negative views of PvP would want to play MWO.

#19 Rejarial Galatan

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Posted 20 May 2012 - 08:29 PM

read your post just to see what you said Zylo. Answer: Because I have waited a DECADE to get back into the flight deck of a mech. nuff said.

oh, and i hold hopes that SOME day, the take SP off back burner and implement it for us.

#20 Yeach

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Posted 20 May 2012 - 08:29 PM

Well I'm hoping for co-op pve sometime later.





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