PvE?...Just say NO!
#81
Posted 20 May 2012 - 11:56 PM
#82
Posted 21 May 2012 - 12:01 AM
#83
Posted 21 May 2012 - 12:08 AM
Rejarial Galatan, on 20 May 2012 - 11:42 PM, said:
HAHAHAHAHA repetitiveness.... what do you call a never ending string of a few maps and nothing but PvP? total repetitiveness and lack of diversity. You can only fight for so long until it becomes a blur of the same old same old. mechs will begin to blend together, especially with this odd idea of making it possible to buy previously unique one off canon mechs. tactics will also blend together. Snipers up high, brawlers in close, gnats screamin around the field. it gets old. atleast in PvE you have a story you can follow along with..
You would not have liked the BT:3025 beta in 2000-01 because it had only 1 little ol' desert map with no features but rolling hills. While not as pretty as mw4, it was still a helluva fun game to play, In a lot of ways was better then mw4 ( even matches, better balance, cool mechs like the Urbanmech
#84
Posted 21 May 2012 - 12:15 AM
#85
Posted 21 May 2012 - 12:42 AM
GrizzlyViking, on 20 May 2012 - 05:43 PM, said:
This is only relevant for MMOs like EVE, WoW etc. MW:O is not that type of "MMO". MW:O is a Multiplayer MechWarrior game, in which matches are fought within another Metagame. The concern that "Every MMO I have ever played that had PvE made PvP the secondary focus with a huge disparity between attention paid to PvP" is thus completely moot. It's like saying that bots have ruined Counterstrike or Team Fortress 2...
Edited by Spooky, 21 May 2012 - 04:18 AM.
#86
Posted 21 May 2012 - 01:11 AM
Rejarial Galatan, on 20 May 2012 - 10:35 PM, said:
1, We take on the Role of mechwarriors.
2. We Play online against one another <once we get open beta/launch that is>
3. This is a Game.
IF you answered true to the above 3 questions, guess, what, you just agreed, R.P.G. not in your traditional sense, no, but, still a Role Playing Game.
firstly.. you mentioned "1999" and H.S. in the same sentence.. i suspect we're in the same age bracket.. (graduted '01, myself) Started play'n BattleTech as early as 94.. i think.. old MW2 player.. and as for your quote... FINE.. you win.. .. for this reason only... MWO is implementing a "role" system to their Mech Warfare game.. which.. yes... was lacking in many of the predecessors... MPBT:Solaris and 3025 came close with the target relay system... at least.. target positions.. not able to actually fire missiles or anything.. sadly...
however, the piloting experience is still Simulator based... which overrides the "role" system implemented... because from your definition.. EVERY game.. Sim, RPG, even the "God-Games" like MechCommander, Age of Empires, Sims and the like.. are all "RPG" Role Playing Games....including Quake, Unreal Tournement, and ... damn.. i think i just listed most of the various generas out there... cause in all of them.. you can partake in a spacific "role" in the game. Snipers, Commanders, herassers, .. you name it.. they've all got it. as for the "Rold of a Mechwarrior".. you did that the moment you stepped foot into the BT universe, cause it doesn't matter where you began in the universe, you fell in love with the game ... and eventually made your way into the cockpit of one of those behemoths that you "commanded in TT/MechCommander" or went from Consol to PC.. or if you started from the MW PC games and made it online... you still made it here to this point. the "playing against another player" ... that doesn't truely validate being an RPG... ... but i'll give it to you.. (it actually falls under the "Mass Multi-"PLAYER" "ONLINE" part.. but.. i'm not gonna nit-pick.).. and finally.. yes.. it's a game.. that's self explanitory..
People still associate this game with the "store-bought-based" games of MechWarrior.. when they should be looking at not just those games but the other additions as well.. from the TT, CCG, PC, and yes.. even the dreaded "dare-not-speak-of-it" consol games of BattleTech, Mech-Azz1 and 2.
Quick question for you, would you call the old 1997 "Jane's Flight Simulator" an RPG as well? i believe it had an online addition to it.. or the StarWars: X-Wing vs Tie Fighter? you're playing the "role" of the pilot, are you not? Or would you call them Simulators, being based on the initial design of game play? and yes.. they also had "keyboard/mouse" controls but were best played using joysticks.
sorry for such a long post.. and dude, i'm not say'n this to cause/start/finish an argument nor to "troll" (whatever that's truely supposed to mean), because i have mad respect for what you said, but you, in my opinion, generalized it way too much. and much of the younger (mostly the illiterate) generations don't truely understand the difference between the generas and it's up to us older players to guide and teach them.
#87
Posted 21 May 2012 - 01:38 AM
So the developers decided to make this a PvP only game, I'm cool with that because I'd rather have no PvE than see developers waste time and resources on content that is neither done right nor appeals to the PvE player in me.
I'll play the game and enjoy it for what it is, at least until the "l33t" people show up and start acting like they always do.
#88
Posted 21 May 2012 - 02:33 AM
And yes, I would pay for it, if PGI puts it as premium content.
#89
Posted 21 May 2012 - 02:47 AM
I would like some AI in the game in the form of like commander call in strikes like
battlearmor squad hot drop.... drop 4 of these little ******** to put some dmg on enemy
or pve mission like take many players and let them defeat one big boss like some Overlord class dropship or even bigger dropships
#90
Posted 21 May 2012 - 02:57 AM
#91
Posted 21 May 2012 - 03:33 AM
GrizzlyViking, on 20 May 2012 - 05:43 PM, said:
Go play EvE ... PvE and PvP ... but the bias is most DEFINATELY to the PvP'ers .... You will be in PvP heaven!
#92
Posted 21 May 2012 - 04:14 AM
Simply because of this: I've played black-ops..and i've died once or twice in a single mission.. the story reset and repeated for that mission... in MWO being the day is here, the day is gone.. and the "mission" is "today, at such-such time, at such-such location." 1, if no one is there.. the mission is a fail... 2, if in-experienced pilots there or people who don't know how to work as a team there... chance of failed mission.. 3, if you're experienced.. but are only one there... --chance of failed mission... --THERE IS NO RESET for the mission.. it must be a victory and there's only a limited time to play "said" mission. To participate in the mission as a flanking unit or part of a side-battle that has no real effect on the outcome of the whole... then Yes, that can happen, cause either way, at this point, the "previously said" mission will already be written as an NPC vs NPC victory, where the side-notes on such a mission would read that "So&So Units of Such-Such company defended/attacked "location" and were victorious/overrun allowing for ...."
SO... this leaves one last option for PvE... randomized per drop opponents with no significant value other than training and cash....Solo-mode?.. most likely....... Co-Op able?... possibly can be done.. allowing for harder/more NPCs per drop, depending on how many Co-Ops drop in the fight...
HOWEVER, if memory serves correctly, i believe that in one of the Dev Blogs or Devs Q&A.. they mentioned that NPCs and PvE will <b><u>NOT</u></b> be in MWO at launch. this tells me that IF NPC/PvE is ever implemented, we will have plenty of time to get an understanding on how exactly they've set the game up, and, how we as the fans can help them with ideas on how to bring NPCs/PvE into the game.
For those of you who wish to think WoW, PWI, EQ, or any of those other 100% persistant worlds, with active beasties constantly re-spawning for you to fight... forget about it... ...the Eve-thinkers.... with the missions?.. it's possible to implement with a "per drop system", but, i wouldn't reccomend on holding your breath though. Those of you think'n Call of Duty, ModernWarfare, Halo, Battlefield, and other FPS style CONSOL games.... again... not happening... there's no room in MWO for that style of sub-story/campaign... at least not yet.. and maybe never will be.. but.. "at least not yet." Finally, and sadly yes... those who keep comparing to the MechWarrior 2-4 series for the PC ... the campaign/story style that they provide falls under the same as the Battlefield/Halo style... i don't see it happening..
again.. sorry for long post and sorry for sounding passionate. but MWO is NOT get'n set up like your typical MMORPG... it's get'n set up as an MMO-Sim and being designed by some top-notch people who are both some of the original founders of the BT Universe and are just as fanatical about this game as many/most of us are.
#93
Posted 21 May 2012 - 04:15 AM
#94
Posted 21 May 2012 - 04:23 AM
Howlin Wolf, on 20 May 2012 - 07:43 PM, said:
The learning curve is supposed to be steeper than other games so I've read. It would be wise to give people an option where they want to cut their teeth in the game. I'm sure you wouldnt be very happy if you had 5 new players on your team at once driving like they are a bunch of drunks, but then maybe you do. Having a learning/testing section wont hurt anyone. It may actually make for more competitive matches sooner than later. I hope a feature for learning/testing a mech will be in game at launch.
Noob server and a tutorial would serve this purpose fine. What does any of that have to do with PvE?
Kudzu, on 20 May 2012 - 08:04 PM, said:
No matter what your point of veiw it is clear that PvE and PvP do not mix.
Edited by GrizzlyViking, 21 May 2012 - 04:23 AM.
#95
Posted 21 May 2012 - 04:25 AM
It would not need to be story/plot connected. Just something fun to add to the game.
#96
Posted 21 May 2012 - 04:26 AM
Rejarial Galatan, on 20 May 2012 - 08:13 PM, said:
Simple PvP and PvE in the same game negatively affect each other. Whoever decided that they can be combined was wrong.
#97
Posted 21 May 2012 - 04:30 AM
#98
Posted 21 May 2012 - 05:00 AM
#99
Posted 21 May 2012 - 05:26 AM
It would be great though if eventually they were able to come out with a new single player story driven Mechwarrior again. 90% of the games I get are for good single player campaign. Every game coming out now days seems to be aiming for the MP crowd, it's getting very old to pick up a game that has a great story idea and then the campaign is short, boring, and completely filler to try and set up the next great MP experience. Big reason I'm interested in MWO is it is Mechwarrior and being such I've got to give it a try. I really hope this is an awesome game and leads to even more Mechwarrior games in the future.
#100
Posted 21 May 2012 - 05:34 AM
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