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PvE?...Just say NO!


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#81 DaBlackhawk

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Posted 20 May 2012 - 11:56 PM

here my 2 cent in for this. i belive there should be a pve becouse. A if it coust for repairs and get owend constely by other vet players then you run out of c bill to fix your mech and we would see a mass exodus. B it fun to do pve been a player of sto and other mmorpg i play becouse it get boring on doing missions by your self and doing nothing but pvp all the bloody time i know i get tired of pvp alot. C it helps new and vetren player to learn how to work coperative with eachother insted of the stand alone complects wich was seen a carp ton in all the mw 2-4. D there should be missions on how to use the mech and how to do things with mission objectives to teach the new people how to play and understand objectives and teamwork on one objetive or mult objetive operations. E more pve they do the longer the pve should get till they know how it feals to do a pvp should feal like then after that pve should eather drop in amout they get for doing them since they should be doing more pvp then pve after they gone throw all the pve. sorry for all the bad spelling i have learning disability that was never treated befor and still strugling with it.

#82 Rejarial Galatan

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Posted 21 May 2012 - 12:01 AM

I would be willing to help from where I live on the PvE side of things. Maybe give me a few character names and a rough background on them, and I can run from there. Writing, whether yall wanna believe it or not, is something I do, and writing a story arc and what not, would be a blast for me. IF it ever comes to that, PGI can look for me, I am willing to support the game like this :P

#83 Mota Prefect

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Posted 21 May 2012 - 12:08 AM

View PostRejarial Galatan, on 20 May 2012 - 11:42 PM, said:


HAHAHAHAHA repetitiveness.... what do you call a never ending string of a few maps and nothing but PvP? total repetitiveness and lack of diversity. You can only fight for so long until it becomes a blur of the same old same old. mechs will begin to blend together, especially with this odd idea of making it possible to buy previously unique one off canon mechs. tactics will also blend together. Snipers up high, brawlers in close, gnats screamin around the field. it gets old. atleast in PvE you have a story you can follow along with..

You would not have liked the BT:3025 beta in 2000-01 because it had only 1 little ol' desert map with no features but rolling hills. While not as pretty as mw4, it was still a helluva fun game to play, In a lot of ways was better then mw4 ( even matches, better balance, cool mechs like the Urbanmech :P , and a good pre-mmo persistent world ). People we're happy to play it back then with just PvP and a single map, I'm sure PGI intends to eclipse that overnight. ;)

#84 AtomicArmadillo

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Posted 21 May 2012 - 12:15 AM

MWO is going to rock whatever happens.One big thing it has going for it right now is the Devs watch the forums closely and they care about the fanbase.

#85 Spooky

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Posted 21 May 2012 - 12:42 AM

View PostGrizzlyViking, on 20 May 2012 - 05:43 PM, said:

I keep seeing several posts asking about and/or wondering about PvE. As for my part I think PvE is the bain of all PvPers. Every MMO I have ever played that had PvE made PvP the secondary focus with a huge disparity between attention paid to PvP. I sincerely hope that MWO NEVER has PvE. Endless questing to gain benefits of armor, skills, weapons, etc. is the most annoying thing ever created. If there was ever anything that could ruin MWO it's PvE. As for my part I say leave PvE out of the game indefinitely!

This is only relevant for MMOs like EVE, WoW etc. MW:O is not that type of "MMO". MW:O is a Multiplayer MechWarrior game, in which matches are fought within another Metagame. The concern that "Every MMO I have ever played that had PvE made PvP the secondary focus with a huge disparity between attention paid to PvP" is thus completely moot. It's like saying that bots have ruined Counterstrike or Team Fortress 2...

Edited by Spooky, 21 May 2012 - 04:18 AM.


#86 Knt Maverick

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Posted 21 May 2012 - 01:11 AM

View PostRejarial Galatan, on 20 May 2012 - 10:35 PM, said:

Knt.Maverick, got a lil quiz for ya, You agree, its Massively Multiplayer Online, but heres the quiz, true false.

1, We take on the Role of mechwarriors.
2. We Play online against one another <once we get open beta/launch that is>
3. This is a Game.


IF you answered true to the above 3 questions, guess, what, you just agreed, R.P.G. not in your traditional sense, no, but, still a Role Playing Game.



firstly.. you mentioned "1999" and H.S. in the same sentence.. i suspect we're in the same age bracket.. (graduted '01, myself) Started play'n BattleTech as early as 94.. i think.. old MW2 player.. and as for your quote... FINE.. you win.. .. for this reason only... MWO is implementing a "role" system to their Mech Warfare game.. which.. yes... was lacking in many of the predecessors... MPBT:Solaris and 3025 came close with the target relay system... at least.. target positions.. not able to actually fire missiles or anything.. sadly...

however, the piloting experience is still Simulator based... which overrides the "role" system implemented... because from your definition.. EVERY game.. Sim, RPG, even the "God-Games" like MechCommander, Age of Empires, Sims and the like.. are all "RPG" Role Playing Games....including Quake, Unreal Tournement, and ... damn.. i think i just listed most of the various generas out there... cause in all of them.. you can partake in a spacific "role" in the game. Snipers, Commanders, herassers, .. you name it.. they've all got it. as for the "Rold of a Mechwarrior".. you did that the moment you stepped foot into the BT universe, cause it doesn't matter where you began in the universe, you fell in love with the game ... and eventually made your way into the cockpit of one of those behemoths that you "commanded in TT/MechCommander" or went from Consol to PC.. or if you started from the MW PC games and made it online... you still made it here to this point. the "playing against another player" ... that doesn't truely validate being an RPG... ... but i'll give it to you.. (it actually falls under the "Mass Multi-"PLAYER" "ONLINE" part.. but.. i'm not gonna nit-pick.).. and finally.. yes.. it's a game.. that's self explanitory..

People still associate this game with the "store-bought-based" games of MechWarrior.. when they should be looking at not just those games but the other additions as well.. from the TT, CCG, PC, and yes.. even the dreaded "dare-not-speak-of-it" consol games of BattleTech, Mech-Azz1 and 2.

Quick question for you, would you call the old 1997 "Jane's Flight Simulator" an RPG as well? i believe it had an online addition to it.. or the StarWars: X-Wing vs Tie Fighter? you're playing the "role" of the pilot, are you not? Or would you call them Simulators, being based on the initial design of game play? and yes.. they also had "keyboard/mouse" controls but were best played using joysticks.

sorry for such a long post.. and dude, i'm not say'n this to cause/start/finish an argument nor to "troll" (whatever that's truely supposed to mean), because i have mad respect for what you said, but you, in my opinion, generalized it way too much. and much of the younger (mostly the illiterate) generations don't truely understand the difference between the generas and it's up to us older players to guide and teach them. :P Let's be honest.. the younger bunch grew up on consol games.. nearly missing the peak of the PC boom completly. (Hell, i even missed the TT games.. but i retro'd back to at least play'n the "MegaMek" form.. just so i can try and learn it.. ;) )

#87 FrostPaw

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Posted 21 May 2012 - 01:38 AM

I love PvE, I think it does many things PvP games can never do because of players. However, no game focusing on PvP ever does good PvE, it's always a half assed afterthought.

So the developers decided to make this a PvP only game, I'm cool with that because I'd rather have no PvE than see developers waste time and resources on content that is neither done right nor appeals to the PvE player in me.

I'll play the game and enjoy it for what it is, at least until the "l33t" people show up and start acting like they always do.

#88 Jehan

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Posted 21 May 2012 - 02:33 AM

I have absolutely no problem in having a PvE campaign available. It would be even better if I can play it coop with my friends.

And yes, I would pay for it, if PGI puts it as premium content.

#89 neodym

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Posted 21 May 2012 - 02:47 AM

you came here to make me say no to PvE but I came hear to say duck you! I would like some PvE!

I would like some AI in the game in the form of like commander call in strikes like


battlearmor squad hot drop.... drop 4 of these little ******** to put some dmg on enemy


or pve mission like take many players and let them defeat one big boss like some Overlord class dropship or even bigger dropships

#90 Tincan Nightmare

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Posted 21 May 2012 - 02:57 AM

If you look at MWO as just a FPS with robots in place of soldiers, I don't see a major issue with PVE getting added later. Look at the COD or battlefield series. Most of the single player aspect is fairly short, the storyline usually able to be beat in just a few hours of play, and for the most part does'nt have any impact on the multiplayer aspect of the game which is the bread and butter of both series. They also added things like co-op modes like zombies and such, but again it didn't seriously deter anybody from deathmatch or team deathmatch, it was just something else fun to do. If this game is successful enough and they wish to add PVE content later in the form of missions and stories, wether co-op or single, it will just be another element that makes MWO so great. Heck follow the above example and keep your progress and advancement in multiplayer seperate from any single or co-op mode and no one should have a reason to complain, since it would just be optional content that you wouldn't even need to visit.

#91 Woodstock

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Posted 21 May 2012 - 03:33 AM

View PostGrizzlyViking, on 20 May 2012 - 05:43 PM, said:

I keep seeing several posts asking about and/or wondering about PvE. As for my part I think PvE is the bain of all PvPers. Every MMO I have ever played that had PvE made PvP the secondary focus with a huge disparity between attention paid to PvP. I sincerely hope that MWO NEVER has PvE. Endless questing to gain benefits of armor, skills, weapons, etc. is the most annoying thing ever created. If there was ever anything that could ruin MWO it's PvE. As for my part I say leave PvE out of the game indefinitely!



Go play EvE ... PvE and PvP ... but the bias is most DEFINATELY to the PvP'ers .... You will be in PvP heaven!

#92 Knt Maverick

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Posted 21 May 2012 - 04:14 AM

keep in mind.. people... the "Story/Campaign" mode that you all are "wanting"...cannot be there.. the way MWO is currently set-up.. we already have that with the ISN feeds.. we are living the "story"... the question is.. will we be able to activly participate in the story?... many of your comments are still geting this game confused to the same style of the store-bought versions of MechWarrior... MWO is simply not going to be that way.... The PvE aspect, being that this is not going to be like "WoW" either, would be a randomly generated "per drop" ("per battle" for those who still don't yet understand) or be similiar to EvE's "per mission" system, just not in the open-ness that others can come in a wreck you, "griefingly." just so they can get your salvage. that is IF the devs eventually decide to put a PvE system in... All of this is not saying they will, 'cause this is just speculation, PERIOD. The Story Mode is already there.. period.. the Campaign is already written in the lore.. period... the game will be a 1:1 ratio with our days.. and today's date will be translated into the same date, only... ?? what?? 3049 right now?.. come Jan 1, 2013 = Jan 1, 3050.. the only other "campaign/story" that can be had would be the individual house/merc unit stories.. again.. most are already written. Will they be implimented into MWO?.. :: shruggs ::.. your guess is as good as mine... will they be associated with a PvE set-up?.. most likely not.. Unless the Clanners will be NPC-based (i don't see happening.) or, we as players fight in strategic MANDITORY one-way/victory fights that are already established into the lore... again.. i don't see this happening in the near future either...

Simply because of this: I've played black-ops..and i've died once or twice in a single mission.. the story reset and repeated for that mission... in MWO being the day is here, the day is gone.. and the "mission" is "today, at such-such time, at such-such location." 1, if no one is there.. the mission is a fail... 2, if in-experienced pilots there or people who don't know how to work as a team there... chance of failed mission.. 3, if you're experienced.. but are only one there... --chance of failed mission... --THERE IS NO RESET for the mission.. it must be a victory and there's only a limited time to play "said" mission. To participate in the mission as a flanking unit or part of a side-battle that has no real effect on the outcome of the whole... then Yes, that can happen, cause either way, at this point, the "previously said" mission will already be written as an NPC vs NPC victory, where the side-notes on such a mission would read that "So&So Units of Such-Such company defended/attacked "location" and were victorious/overrun allowing for ...."

SO... this leaves one last option for PvE... randomized per drop opponents with no significant value other than training and cash....Solo-mode?.. most likely....... Co-Op able?... possibly can be done.. allowing for harder/more NPCs per drop, depending on how many Co-Ops drop in the fight...

HOWEVER, if memory serves correctly, i believe that in one of the Dev Blogs or Devs Q&A.. they mentioned that NPCs and PvE will <b><u>NOT</u></b> be in MWO at launch. this tells me that IF NPC/PvE is ever implemented, we will have plenty of time to get an understanding on how exactly they've set the game up, and, how we as the fans can help them with ideas on how to bring NPCs/PvE into the game.

For those of you who wish to think WoW, PWI, EQ, or any of those other 100% persistant worlds, with active beasties constantly re-spawning for you to fight... forget about it... ...the Eve-thinkers.... with the missions?.. it's possible to implement with a "per drop system", but, i wouldn't reccomend on holding your breath though. Those of you think'n Call of Duty, ModernWarfare, Halo, Battlefield, and other FPS style CONSOL games.... again... not happening... there's no room in MWO for that style of sub-story/campaign... at least not yet.. and maybe never will be.. but.. "at least not yet." Finally, and sadly yes... those who keep comparing to the MechWarrior 2-4 series for the PC ... the campaign/story style that they provide falls under the same as the Battlefield/Halo style... i don't see it happening..

again.. sorry for long post and sorry for sounding passionate. but MWO is NOT get'n set up like your typical MMORPG... it's get'n set up as an MMO-Sim and being designed by some top-notch people who are both some of the original founders of the BT Universe and are just as fanatical about this game as many/most of us are.

#93 Dead Winter Dead

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Posted 21 May 2012 - 04:15 AM

I would enjoy an integrated system. A story to follow in the PvE sense, an arena system for strictly PvP and a system that 'fills the holes' in a match. Say a 4v4 match that populates empty slots with random mech/skill bots until a live person signs in.

#94 GrizzlyViking

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Posted 21 May 2012 - 04:23 AM

View PostHowlin Wolf, on 20 May 2012 - 07:43 PM, said:

Yeah killing noobs faster than they have a chance to learn the ropes makes a lot of sense. That is if you want them to leave as soon as they start. Guess it makes sense for bloating one's stats for epeen, but not too smart for marketing. If a player doesnt want to use a starter zone or test a new build then they dont have to. Best to leave the decision in the player's hand.

The learning curve is supposed to be steeper than other games so I've read. It would be wise to give people an option where they want to cut their teeth in the game. I'm sure you wouldnt be very happy if you had 5 new players on your team at once driving like they are a bunch of drunks, but then maybe you do. Having a learning/testing section wont hurt anyone. It may actually make for more competitive matches sooner than later. I hope a feature for learning/testing a mech will be in game at launch.


Noob server and a tutorial would serve this purpose fine. What does any of that have to do with PvE?

View PostKudzu, on 20 May 2012 - 08:04 PM, said:

We must have played different MMO's, because my experience was that PvE was ruined constantly in favor of PvP "balance".


No matter what your point of veiw it is clear that PvE and PvP do not mix.

Edited by GrizzlyViking, 21 May 2012 - 04:23 AM.


#95 Woodstock

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Posted 21 May 2012 - 04:25 AM

I would be very happy if there were Garrison/raid missions which allowed us to defend 'our' (The one we are contracted to defend) planet from PvE raiders.

It would not need to be story/plot connected. Just something fun to add to the game.

#96 GrizzlyViking

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Posted 21 May 2012 - 04:26 AM

View PostRejarial Galatan, on 20 May 2012 - 08:13 PM, said:

I really do not know what all of you peoples problems with PvE is. PvP is a badly broken system, atleast every single time I have encountered it. Just because you PvP fanatics enjoy it, and more power to you FOR enjoying it, there is something to be said for having an ACTUAL story to follow, with characters you get to know and feel bad for when/if they get killed. I am sorry, but PvE is wonderful. yea yea, the box for your pitchforks is on the left, torches and fuel to the right. Until you know the 'fun' of having the enemy spawn camp you and kill you as soon as you materialize or have a horde of enemy slaughter you in a decidedly unfair fight, you will not understand the pain that is PvP. There is a more, clear comparison I can make, but etiquette forbids it. Suffice it to say, it involves a ruler. Whether you agree or not, this game is at the least, story driven in how the timeline will play out.


Simple PvP and PvE in the same game negatively affect each other. Whoever decided that they can be combined was wrong.

#97 Blind Baku

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Posted 21 May 2012 - 04:30 AM

Forgive me for saying so, but a seperate PVE servers, that does not impact your PVP character, with 'refreshed' runs of MW:1 - 4 that are now available for co-op. IS something I would pay a 1x fee of >$50 for. The Primary server should be for PVP in almost ANY situation (allowing room for PGI to put in 1x special events or 'demos' of the alt PVE Server.)

#98 Kiyoshi Amaya

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Posted 21 May 2012 - 05:00 AM

:P

#99 WraithTR1

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Posted 21 May 2012 - 05:26 AM

I would like to see some sort of training/testing arena against AI opponents. Just something to give you the chance to get things in the game figured out if your new or to try out new load outs before engaging in actual combat. You wouldn't gain any XP or cash, but you also wouldn't lose any.
It would be great though if eventually they were able to come out with a new single player story driven Mechwarrior again. 90% of the games I get are for good single player campaign. Every game coming out now days seems to be aiming for the MP crowd, it's getting very old to pick up a game that has a great story idea and then the campaign is short, boring, and completely filler to try and set up the next great MP experience. Big reason I'm interested in MWO is it is Mechwarrior and being such I've got to give it a try. I really hope this is an awesome game and leads to even more Mechwarrior games in the future.

#100 Sloshernam

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Posted 21 May 2012 - 05:34 AM

To all you who think PVE shouldn't be in the game.... Kindly keep your opinions to yourself. PVE isn't meant for you. TYHERE are some of us who don't play well with others and who LIKE playing a solo game after work. I for one loathe pvp but I know there are those of you who live for it so I don't comment. I agree3 they should be kept seperate. Your mechs and gear that you earn in your private game should STAY in the private game. Not trying to ruffel any feathers but people have to realize there are those of us who didn't have decent internet growing up and were raised on pve and prefer it.





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