JigglyMoobs, on 22 August 2013 - 03:37 PM, said:
Actually my RS build is a monster, even against other Atlases:
AS7-RS
The reason I think is that all 47 pts of damage are going to the same point, and I can fire 3 consecutive alphas at almost the max DPS before running into the heat limit. After that I can still fire AC/20 and 1 laser at a time for pretty much as long as I want. This makes it possible to drill into the CT of any enemy at a rate that SRMs can't match until they get very very close.
I usually aim for the cockpit which interferes with the enemy's aim.
So, for my particular playing style, I've come to see SRMs as detrimental. It does not do enough damage to the right component to justify the heat penalty, and with seismic I don't usually get surprised by a guy coming around a corner.
Game from 10 min ago on Forest Colony. Fire power not a problem for this mech.
Well, I use Artemis with those SRMs for a reason, and generally only use them when I have a good shot - or to fool a torso twister into thinking that I just alpha'd him, and it's ok to twist back around.
As for the comparative effectiveness of the builds, I'm not saying yours is bad; on the contrary, it's clearly better at medium and long ranges - but mine will win in close combat. I can alpha three times, too - and while my sustained dps is only 7% higher than yours, my max dps exceeds your build by 41%. This is particularly useful when we're in the skirmishing environment (say, half the fights in River City,) or when I find it practical to back out (or keep moving to cover) and break contact while I wait for my team and/or try to flank a little.
It's just a fun build, and very little out there is capable of outslugging it at close range. I had a match where my team followed me till they saw actual danger, then wet themselves and hid behind buildings in frozen city. I died horribly and fast, but still did between 200 and 300 damage - about half of it to the center torso of their atlas. So not only did I crush and core the other Atlas in close combat, I did it with five of his buddies pounding away at me the whole time. That's why I love this build, despite having no long-range firepower. In the end, it's a matter of style and preference, and I recommended the build because I figured it would be fun.