GumbyC2C, on 29 December 2012 - 08:17 AM, said:
For tabletop though I really do like almost anything with torso weapons and hands. I love the physical attacks. Give me a tree or an arm or a leg and bad stuff will happen. At a tourney once I was driving an Archer and I got a leg blown off on the crit with the 12 roll. The next turn I stood up with the 11 roll and picked up my own leg. Then when they came in for the kill I popped them in the head with my own leg.
Reminds me of some of the stories one of my older cousins was telling me about his adventures in optional rules. Him and his friends figured out ways to include more physical-attack based attacks and optional gear, and the penalties to go along with, to make things interesting.
Things like:
1: FUSION BOMB: taking the stripped out engine of a 20 ton mech (anywhere from 2 to 4 tons, so within reason), having it rigged with a series of magnetic locking clamps or plates. I dunno how you'd figure out the damage from such a bomb, but I'm assuming it's either using a stock mech's internal damage capacity (like a Stinger or Wasp), and applying it to everything it hits, or considering it like a massive ammo explosion equal in tonnage to engine's weight. Give it a splash of a full hex in any direction, and you got a nice blast. My cousin told me he had rigged his with a remote detonator, but that his friend preferred shooting the engine from a distance. Any hit to the location the engine was clamped to caused it to go off. (the engine was stripped of shielding in their rules, so it couldn't take more than one hit).
2: Self-Contained Weapons pods: I dunno if you wanna think of this one too hard. Basically it's just a pick-up, use, drop-off gun, complete with its own dissipation sinks. That'd mean it'd be bloody heavy if it was something like a Gauss or an AC-20, or even a PPC. You'd have to figure out the modifiers yourself, but the idea is that the gun isn't considered part of your heat stack because it's seperate. You just pick it up, and fire it for a couple of rounds (say, 1 ton of ammo or half a ton of ammo with each gun), and then drop it when it became useless. I like the idea, but it'd be a nightmare to impliment. Wish I had the specs that my cousin had for it. Who doesn't want to see an Archer toting a PPC in its fist?
3: Specialized Clubs: Another pick-up weapon, but more than just 'here's a piece of rebar'. Think Solaris VII rules of physical combat, applied to the battlefield. we're talking spiked knuckles, nail-bats, and in my cousin's case, the biggest damned monkey wrench in creation. Possibly rigged with SRM warheads for a punch.
Anyway, I couldn't help but blurb. BACK TO THE MECHS!