Ask The Devs 29A!
#161
Posted 22 December 2012 - 03:36 PM
#162
Posted 22 December 2012 - 05:57 PM
If it hasn't been considered, can I consider it now considered?
#163
Posted 22 December 2012 - 06:25 PM
#164
Posted 22 December 2012 - 06:36 PM
Edited by Tzukasa, 22 December 2012 - 06:36 PM.
#165
Posted 22 December 2012 - 08:20 PM
so far all I got is cost.
http://mwomercs.com/...enner-varients/
Edit: ANSWERED
The Raven 2X, along with the other Raven variants, are able to mount much larger missile pods.
New Question. Does this really warrant the Raven 2X or is it likely to get a boost?
Edited by Thomas Covenant, 24 December 2012 - 09:30 PM.
#166
Posted 22 December 2012 - 08:35 PM
#167
Posted 22 December 2012 - 09:32 PM
#168
Posted 22 December 2012 - 11:23 PM
Have the planned roles for Merc Corps and House units changed at all through the development process? If yes, in what ways have these roles changed?
#169
Posted 23 December 2012 - 06:52 AM
This would help to decide on whether the easy cap is the way to go or stick it out and fight.
#170
Posted 23 December 2012 - 07:39 AM
EDIT: This would also apply to 'Mechs such as the Fire Javelins, which were energy-focused variants of the original Javelin (which used exclusively missiles).
Edited by Mattiator, 23 December 2012 - 07:40 AM.
#171
Posted 23 December 2012 - 08:12 AM
At the moment, the 3H and 4N are completely outclassed by the other variants. The 3F is also a poor choice, if it wasn't for it having a torso twist of 85 while every other model only goes 60. Was the higher twist range on the 3F by design, or is the twist range on the other models so much lower by error? This is the only mech that features such a disparity.
Also, the same request I always have: explaining to the community what the reasoning behind Tripple-Slot-Heatsincs having different values in and outside of the engine is.
Happy holidays!
#172
Posted 23 December 2012 - 09:24 AM
#173
Posted 23 December 2012 - 10:20 AM
1) Now that gauss rifle crits are working as intended, are there plans to implement a method for powering down the gauss to prevent explosions? (Same with dumping ammo.)
2) When we sell a Mech in the MechLab we do not receive any c-bills for upgrades (DHS, endo, etc.) we have purchased while we are paid for custom weapons and equipment. Is this working as intended? If so, can you explain the reasoning?
3) What are your plans for how Clan LRMs will function? In TT they're half the weight of Inner Sphere LRMs and have no minimum range. Using current implementation as a model, Clan SSRM6's have the potential to be devastating enough. But what are practically Streak-LRM20 racks... boated on a scout? Ouch.
#174
Posted 23 December 2012 - 10:38 AM
cache, on 23 December 2012 - 10:20 AM, said:
--Maybe they will make the range on them 750 too??
Edit:
Check that they can fire indirectly, found it in my Total Warfare handbook. I was just remembering house rules from the 90's . Since being home for Christmas I got to hang out with my old gaming buddies. Apparently we did that to reinforce the Clan Zellbrigen doctrine and system of Honor Dueling.
But still maybe?
Edited by Adam ODochartaigh, 27 December 2012 - 02:02 PM.
#175
Posted 23 December 2012 - 10:51 AM
2.) Will the Command Console ever have a purpose?
#177
Posted 23 December 2012 - 12:16 PM
If yes, when will you disclose affiliations of currently playable/announced mechs, so we can already start to build House-oriented stables?
Are we going to get not 1, but 5 more IS 'mechs to have one per weight class per House, or 20 is enough because FRR is doomed?
#178
Posted 23 December 2012 - 12:49 PM
#179
Posted 23 December 2012 - 01:32 PM
#180
Posted 23 December 2012 - 01:58 PM
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