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Ask The Devs 29A!


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#261 Ogresan

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Posted 27 December 2012 - 05:57 PM

Is AMS more effective against small, spaced out volleys of missles? An example would be a LRM-15 fired from a 5 tube launcher compared to a 15 tube launcher.

#262 Elder Thorn

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Posted 27 December 2012 - 06:27 PM

As i understand it, we are currently on phase 1 for mech customisation (appereance), what will phase 2 be?

#263 CoreHunter

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Posted 27 December 2012 - 07:13 PM

Will Angel ECM give Ravens back Lag Sheilding after netcode fix?
Will you continue blowing off ECM questions.
What is the Ratio of ECM posts to non-ECM posts in the forum?
What is next for Electronic Warfare? considering the last bit of EW gear nukes seme the reasonable next EW release.

#264 Irvine

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Posted 27 December 2012 - 09:13 PM

Why is there a delay between "trigger press" and firing on the AC/20?

edit:any other plans for the AC20?

Edited by Irvine, 29 December 2012 - 09:16 PM.


#265 CoreHunter

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Posted 27 December 2012 - 11:39 PM

Honestly if you could just give me any kind of logical response as to how you came to the conclusion that ECM should act like a cloaking feild i would be happy... still wont play till it's fixed but atleast happy.

#266 Fle

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Posted 27 December 2012 - 11:56 PM

Good day.
During one of the summer direct chats with devs, Bryan talked about PGI staff number, and he mentioned something around 50, so my question is: how changed PGI stuff numbers since summer and how large PGI planning to grow in nearest future.

#267 Zinitiate

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Posted 28 December 2012 - 12:30 AM

When do we get hanging fuzzy dice for our cockpits?

#268 HammelHauer

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Posted 28 December 2012 - 06:25 AM

Will we see some new weapons comming in the future? For example I would like to see an ac2 minigun or some kinds of new lasers.

#269 BlakNite

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Posted 28 December 2012 - 07:00 AM

These questions probably have been answered before, but I can't find any info in my searches on any of the forums.

What's the difference between a newbie and a member? How does your status change?

BK

#270 BlakNite

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Posted 28 December 2012 - 07:36 AM

View PostThontor, on 28 December 2012 - 07:11 AM, said:

Newbie = less than 10 forum posts, I believe. 10+ and you are a member.

Thanks for the info.

#271 KylleX

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Posted 28 December 2012 - 07:44 AM

Are you ever going to start replying to these questions? The original post was sent out on Dec 13th. It is currently Dec 28th... Not really helping with the whole "PGI is low to do anything" feeling around here. And using the Holidays is an excuse, not a valid reason. Almost everyone else in the world went back to work Dec 26th...

Edited by KylleX, 28 December 2012 - 07:45 AM.


#272 Krzysztof z Bagien

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Posted 28 December 2012 - 07:52 AM

Yeah, there are like 500 questions to answer now...

Edit:

GARTH ERLAM
Last Active Dec 22 2012 01:44 AM

Edited by Krzysztof z Bagien, 28 December 2012 - 08:03 AM.


#273 bootsv31

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Posted 28 December 2012 - 07:56 AM

New to the game, so far I love what you have done. I tried to read as many forum threads as I could so I don't ask any redundant questions, I am sure I have failed, sorry.

My questions are money, grind, and role warfare related.

1) I am a poor student but I put some money($50) into MC mostly to support the development of MWO because I am psyched as **** for this game to come out in full, but the pricing on skins and mec seems high. I am afraid to spend any of my MC's because I am worried about only being able to afford a second mech for the cost of an entire normal game. Can you tell me anything to waylay my fear that my initial investment will be more like charity, or wasted? (Besides "just spend more money.") I feel like a one time, no-brainer, starter pack would be a good plan.(The ability to apply it to people who has already spent $$ would be nice.)

2) I bought a hero mech solely to try and help slow the grind for high end parts ( 40 games for a single XL engine, ouch) What are your thoughts on current pricing/c-bill acquisition rate? I know fixing or changing it would cause a slue of whining...don't worry about those people, they are loud but fickle.

3) Any chance for an auction house where I can sell my hard earned C-bills(or mechs or gear) to people for MC's?

4)It seems to me there is an incentive to play only Assault or light mechs if you like C-bills.(more damage/kills, spotting) Also LRMs are ridiculously good at racking up kill assists. As the game progresses I am worried about the game being flooded with only these two types, more then it already is (maybe that's my imagination but it seems 3/4 mechs are already these two types).

Some solutions I can think of are:
a) game types that only allow specific mech classes. i.e. Mediums and under division. No assault division. 2 of each.
b)Or a blanket -bill bonus for meds or heavies (like 10 or 20k should do it).


Thanks again, I ******* love this game so far. stoked to see what you do with it.

#274 bootsv31

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Posted 28 December 2012 - 08:10 AM

Just some positive experiences.

Game looks beautiful, nice work.

I like the change to heat build up. It was too easy to dismiss it in other games.

I don't know if the flamer is good, but its ******* sweet.

Hard points were a good call, both from a business and balance standpoint...but not being able to see where they are before you buy the mech feels a little shady. Especially since there is no take backsies.

I love TAG and the feeling of hitting an ECM atlas with it from around the corner of a building and watching the LRM's rain from the sky!

Game modes are simple but have kept me entertained for more hours then I'd like to think about.

Maps are varied, strategically interesting, and pretty. (Please tell me we get to destroy buildings and trees someday!)

Movement speed seems to have the feel of the board game. Love this.

Leg shots don't insta kill a mech, awesome. Leg damage instead of falling, good call.

Garth's replies are pretty funny.

Can't wait to start "Save the endangered urban mech" foundation.

#275 jrgong

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Posted 28 December 2012 - 08:47 AM

will these questions ever be answered?

#276 Krzysztof z Bagien

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Posted 28 December 2012 - 08:57 AM

Well, isn't it time for "Ask the devs 29B"?

#277 The Bad Charlie

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Posted 28 December 2012 - 09:11 AM

Q: Can we get a hint on jumpjet implementation in the future? As asked in this suggestion thread :lol:
http://mwomercs.com/...made-intuitive/

#278 Krzysztof z Bagien

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Posted 28 December 2012 - 09:49 AM

I don't know how does this work in Canada, but in Poland December 28th is an ordinary work day. So is 27th. In fact only 25th and 26th are holidays. Garth hasn't been here for a week now (might be on vacation, if that's the case - good for him), but I'm sure someone is working in this company, so maybe this someone should lock this thread. And it would be most excelent to give us some answeres too.

Edited by Krzysztof z Bagien, 28 December 2012 - 10:00 AM.


#279 Krzysztof z Bagien

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Posted 28 December 2012 - 10:12 AM

Sure they can, but don't you think that locking this thread and/or saying that answers will be posted in a week or so would take like one minute and would be simply a nice thing? And I belive it can be done from anywhere, not from Garth's office only. It doesn't have to be done by Garth himself either. Or they could've done it before Christmas.

#280 p4r4g0n

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Posted 28 December 2012 - 10:25 AM

Garth was supposed to get married shortly before Christmas, cut the guy some slack for pity's sake.

Edited by p4r4g0n, 28 December 2012 - 10:26 AM.






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