Bluescuba, on 24 December 2012 - 05:52 AM, said:
Now without R&R I make say on average 125k in c-bills per match... in a 2 month's time what am i going to do with the 100s of millions c-bills i accumulate???? I can easily make 5 million c-bills a night 5 x 60 days = 300 million c-bills. How do I earn so much? Because I can run a min max build as there is no risk/reward anymore, no large repair and rearm costs = xl engines artemis missle systems ff armour/endo structure etc etc. Back in the days of R&R their was a risk to running all the exotic equipment now effectively a 6 er ppc stalker costs the same and a commando running 3 x sl and srm6...
That is just crazy.
It just points out that this game doesn't have any decent money sinks. Repair & Rearm will never be sufficient for this alone.
Good Money Sinks I could see
1) Refits:
Why don't we have to pay for refitting our mechs? This is something actually rarely done in the Battletech lore, and it is time intensive and expensive!
This is a money sink that will never go away, unless you believe players will ever be satisfied with their build.
2) Visual Customization:
have this already with the paint system - unfortunately this will not work well currently, simply because the only pains that cost money are a small subset of paints that don't look particularly good. MCs for unlocking camos and paint and C-Bills for applying them would work probably better for this.
3) Drop Ship Fees:
This is something for Community Warfare, but moving your mechs across the galaxy to take contracts will cost drop ship fees.
4) Training Cost:
Training your skills could not just cost XP, but also C-Bills.
5) Boosts:
With the way Premium works, this could be a pay-to-win thingy, but "boosts", say in form of temporary modules or temporarily increased module power could also work as a money sink. Battletech is not the game for healing potions and buffs, but I could easily imagine that a satellite image of the area or an artillery strike could have C-Bill cost attached to it.
6) Holdings:
Mercenary Groups or possibly even individual mercenaries may want to acquire their own holdings, with their own mech lab, drop ship launch pad, defenses, banners and decorations.