Edited by Apoc1138, 01 February 2013 - 05:39 AM.
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How About A Little More Color?
#241
Posted 01 February 2013 - 05:39 AM
#242
Posted 01 February 2013 - 05:41 AM
#243
Posted 01 February 2013 - 05:45 AM
#244
Posted 01 February 2013 - 08:11 AM
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Edited by bloodnor, 01 February 2013 - 08:19 AM.
#245
Posted 01 February 2013 - 08:39 AM
Dukarriope, on 01 February 2013 - 05:41 AM, said:
how? instructions please!
#246
Posted 01 February 2013 - 08:44 AM
Dukarriope, on 01 February 2013 - 05:41 AM, said:
How?
#247
Posted 01 February 2013 - 09:00 AM
1. download sweetfx 1.3.7z here (you only need that file) http://dropcanvas.com/l46x9
2. extract using winrar or 7zip
3. Locate your MWO game folder, for example c://piranha games/mechwarrior online
copy the dll files and injector.ini into the Bin32 folder of MechWarrior Online. The rest needs to be placed in the MechWarrior Online folder. It will auto run when the game starts and you can turn it on/off during gameplay by pressing Scroll Lock.
4. download one of the two settings files that I posted (the first has less colour, the second is very vibrant) and copy/overwrite the existing one with it.
5 To see the difference, hit Scroll Lock while in your mech and enjoy a better MWO
Edited by bloodnor, 01 February 2013 - 09:04 AM.
#249
Posted 01 February 2013 - 09:54 AM
bloodnor, on 01 February 2013 - 09:00 AM, said:
1. download sweetfx 1.3.7z here (you only need that file) http://dropcanvas.com/l46x9
2. extract using winrar or 7zip
3. Locate your MWO game folder, for example c://piranha games/mechwarrior online
copy the dll files and injector.ini into the Bin32 folder of MechWarrior Online. The rest needs to be placed in the MechWarrior Online folder. It will auto run when the game starts and you can turn it on/off during gameplay by pressing Scroll Lock.
4. download one of the two settings files that I posted (the first has less colour, the second is very vibrant) and copy/overwrite the existing one with it.
5 To see the difference, hit Scroll Lock while in your mech and enjoy a better MWO
I'm currently bypassing the color grading just by using my monitor color settings and bumping up the digital vibrance across the board for MWO. Although I would be interested in trying the above to see how the game looks... I wonder about the "legality" of adding files or outside programs into the MWO game folder environment not to mention any effect it might have on the game's stability. In the past such things were generally frowned upon and discouraged... just wondering
#250
Posted 01 February 2013 - 10:25 AM
Now caustic I can see the brownish hue and yellows as we are suppose to be fighting on a volcano on some distant world, correct? However EVERY map has some wacked out desaturation too it and added filters that you would see a photographer use...
#251
Posted 01 February 2013 - 10:32 AM
#252
Posted 01 February 2013 - 10:34 AM
r_ColorGrading = 0
It's very obvious on caustic valley; much more greenish
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On the other hand, Forest Colony Snow loses the blue tint which I thought was fine.
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Edited by Dukarriope, 01 February 2013 - 10:35 AM.
#253
Posted 01 February 2013 - 11:00 AM
Maybe Alpine and Desert will have some sun and color. Or, perhaps, Desert will have sand storms akin to Frozen's whiteouts.
Listen, environmental effects are cool. I'm glad we have them. But, right now, that is all we have.
Edited by Kommisar, 01 February 2013 - 11:01 AM.
#254
#255
Posted 02 February 2013 - 08:02 AM
Paradoxum, on 01 February 2013 - 05:32 AM, said:
Give me some COLOUR like the images posted.
Hawken has less color than this game.
But it's getting that sweet live-action show.
#256
Posted 02 February 2013 - 08:30 AM
This game isn't as bad as some, but Caustic Valley/River City have that saturated sepia tone and Forest Colony has like 0 contrast. Frozen City Day is impossible to see anything like this because of the weather effects. So far Id say the night frozen city has the best lighting at the moment, paints actually seem a little closer to what they look like in camo spec.
#257
Posted 02 February 2013 - 09:08 AM
Dagger6T6, on 01 February 2013 - 09:54 AM, said:
I'm currently bypassing the color grading just by using my monitor color settings and bumping up the digital vibrance across the board for MWO. Although I would be interested in trying the above to see how the game looks... I wonder about the "legality" of adding files or outside programs into the MWO game folder environment not to mention any effect it might have on the game's stability. In the past such things were generally frowned upon and discouraged... just wondering
Yeah, is there an official ruling anywhere on this? I'd love to try it out but not if its considered an exploit... though the "r_ColorGrading = 0" fix seem to work decently
#258
Posted 02 February 2013 - 09:16 AM
#259
Posted 03 February 2013 - 07:46 PM
Edited by TwigTech, 03 February 2013 - 07:47 PM.
#260
Posted 03 February 2013 - 07:47 PM
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