hopefully this thread can stay afloat, where most ideas that get posted quickly get burried under the hordes of "nerf (insert anything here)", "why this game sucks", and other pointless crap that chokes the forum.
so submit any links to ideas you have made in the past or just post your ideas directly in here and get feedback.
here are the ideas that have been collected so far and what post they are in (link directly to post has been included) if any of the links does not work properly or leads you to the wrong location please leave a post stating which link was broken:
- http://mwomercs.com/...__fromsearch__1
- post 4: Ballistics Tracker
- post 5: Eavesdrop Module
- post 5: Burst Radar
- post 6: Ballistic gyro/radarsight
- post 7: Advanced Missile Warning System
- post 7: Time to Impact
- post 7: Target Lock Warning
- post 10: Gyro/radar/lasersight
- post 12: External Mounts
- post 16: Active Armor Angling
- post 16: Charging Tackle
- post 16: Stone Wall
- post 16: Effective Raming
- post 17: Targeting Computers
- post 17: Missile Guidance Sensor Suite
- post 18: precision weapon reticles
- post 20: Anti-Radiation Radar
- post 20: Enhanced Link Electronics
- post 20: Remove functionalities from ECM and re-add them in as modules only active when ECM is installed
- post 21: cone of fire calculator
- post 22: http://mwomercs.com/...52-module-idea/
- post 23: Chameleon Light Polarization Shield
- post 27: Chaff (UK) or Super RBOC (US) missile countermeasure
- post 28: EMP Module
- post 29: Extended Jump jet range
- post 29: Target scanner
- post 30: Slaved Enhanced Imaging
- post 32: Damage Overlay
- post 33: http://mwomercs.com/...-for-jump-jets/
- post 35: http://mwomercs.com/...ump-jet-module/
- post 37: Energy Capasitor
- post 38: MASC
- post 40: advanced zoom module level 2 (optical zoom)
- post 40: ECM Countermeasures
- post 44: Enhance PPC Capacitor
- post 44: Superchange PPC Capacitor
- post 45: Disengage PPC inhibitor Module
- post 45: Dumbfire Streaks Module
- post 47: http://mwomercs.com/...module-addtion/
- post 47: http://mwomercs.com/...ranging-module/
- post 49: stealth armor
- post 51: ECM burst (didn't have a clearly defined name so i gave it one for now)
- post 53: Advanced target read-out
- post 53: Damage overlay
- post 53: Heat failsafe
- post 55: Minelaying Module
- post 55: Mine Countermeasures Module
- post 56: Advanced Gyro Stabilization Module
- post 56: Light Battlefield Intelligence Module
- post 57: target hit detection
- post 57: silhouette system
- post 58: Enhanced Imaging
- post 58: Enlarged, semi-transparent minimap
- post 58: Searchlights
- post 58: Auto fire trigger
- post 58: Advanced (own) damage display
- post 58: Horn
- post 59: Alimantin Torso discs
- post 59: RAMDS (Reactive Arm Missile Defence System)
- post 62: Triple strength myomer
- post 63: Loudspeaker systems
- post 64: Tractor beam
- post 65: physical attacks
- post 67: Surveillance drone
- post 71: Clan Tech Adaption Module
- post 75: PPC Pugilist
- post 85: ECM Interface Module (Enable ECM Mounting)
- post 86: AMS (2 ranks)
- post 87: Jump jet modifications
- post 89: Ghost Target
- post 89: Panic Module
- post 90: Sensor Jammer
- post 93: more jumpjet fuel
- post 93: more armour to 1 mech location
- post 96: http://mwomercs.com/...ed-gyro-module/
- post 97: Ammo Hoarder
- post 98: REAR VIEW MIRRORS!!!!!!!
- post 102: Targeting Computer
- post 103: SRM Projected Spread.
- post 104: http://mwomercs.com/...e-ir-signature/
- post 108: http://mwomercs.com/...ck-concealment/
- post 110: Tracking
- post 111: Vector Determination
- post 111: Damage Analysis
- post 112: Seismic Sensor Suite
Edited by blinkin, 07 March 2013 - 01:14 PM.