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Ask The Devs 30 - New Formula!


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#141 Solis Obscuri

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Posted 09 January 2013 - 12:04 PM

Do you prefer round of flat laces on your shoes? Or Velcro?

#142 Strum Wealh

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Posted 09 January 2013 - 12:16 PM

View PostGarth Erlam, on 08 January 2013 - 10:34 AM, said:

Hi Everyone!

Q&A Ask The Devs 30 will represent a change to our formula. Now, you’ll ask question as always - however, we will take the five best questions and answer them, in large, essay-like format. This will take place every two weeks, instead of weekly.

We think this new method will provide more in-depth answers, and give us more time to provide great answers.

So please, ask away!

1.) Which variants of the Flea, Highlander, Blackjack, and Orion are planned for implementation in MWO?

2.) With regard to a new format for the Ask the Dev sessions, will you consider reinstating the original short-answer format as an addition to the essay format, so that some questions (like (1), above) that do not necessarily need or warrant an essay-like response might still be answered - and if not, why not?

#143 stjobe

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Posted 09 January 2013 - 12:46 PM

View PostThomas Dziegielewski, on 09 January 2013 - 11:04 AM, said:

against armor the MachineGun will remain useless

Why would you want to keep a useless weapon in your game?

You had the perfect opportunity here to make the MG a viable light ballistics weapon, on par with the Small Laser. Instead, you choose to keep it useless until the enemy is almost dead already.

Why did you decide on this course of action, and how do you expect anyone to actually equip the MG even after the buff?

#144 Oderint dum Metuant

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Posted 09 January 2013 - 01:32 PM

What is the active size of the community based on the last 60 days worth of data, what are the peak active total number of accounts that have logged into the game.

What is the number of accounts that have not logged in for 7 days or more during the last 60 days.

TL:DR - What is the size of the active playerbase - What is the retention % of that active base.

I suspect that hard questions will be ignored, much like the ECM one...or at best glossed over as "fine"




Question Number 2 - And just as likely to go unanswered.

Why are your matchmaker updates designed to kill off competitive 8v8 matches, Given the support for the initial RHOD and PGI's keenness to take credit from it with the publishment at the end, why has every matchmaker update been piecemeal, and designed in such a way to make such tournaments more difficult, culminating with MM P3 which will all but eradicate the ability to pre match given the differences likely in the ELO range.
Why have simple systems (hello pre lobby) not been implemented at the same time?

Why are you trying to kill off the community based competitive scene when your in no shape to implement your own.

Edited by DV McKenna, 09 January 2013 - 01:37 PM.


#145 Jale

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Posted 09 January 2013 - 01:38 PM

Machine-gun should be able to have greater distance like 800m

#146 CMGrendel

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Posted 09 January 2013 - 01:44 PM

Two in one style question:

a) Currently how many designers, programmers and analysts are working on the game?

:) What is your lead time between drawing a conclusion from player data and your solution hitting the live environment?

Also:

Do you refuse to answer loaded questions about ECM because you are evil or lazy?

Thanks

#147 MonkeyCheese

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Posted 09 January 2013 - 01:53 PM

Q. Why the hell are you still avoiding the topic of ECM its destroying the game in its current state.

#148 Nicholas Carlyle

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Posted 09 January 2013 - 02:02 PM

View PostMonkeyCheese, on 09 January 2013 - 01:53 PM, said:

Q. Why the hell are you still avoiding the topic of ECM its destroying the game in its current state.


With this in mind, please answer Tolkien's question. I've yet to see a more succinct question backed up by data which is very important to the longevity of this game. Thank you.

#149 MonkeyCheese

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Posted 09 January 2013 - 02:04 PM

View PostNicholas Carlyle, on 09 January 2013 - 02:02 PM, said:


With this in mind, please answer Tolkien's question. I've yet to see a more succinct question backed up by data which is very important to the longevity of this game. Thank you.


exactly everyone go like this post http://mwomercs.com/...96#entry1712396

#150 Nick Drezary

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Posted 09 January 2013 - 02:13 PM

1. Will achievement system provide rewards like unique cammo specks\free colours\Cocpit
items \free mech bays?
2. When can we expect new variants of the current maps?
3. when there will be added some ingame mech corp system(corp chat\corp room etc)
4. Will there be increaced xp rewards for the Conquest mode to ballance less c-bill reward?(even after boot c-bill rewards for conquest are still less, then in the Assault)
5.So by the time of clan invasion there will be 20 inner sphere mech's ?
6.???
7.PONIES!

#151 p4p3rth1n

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Posted 09 January 2013 - 02:13 PM

I will continue to ask this question, even though it really doesn't deserve an essay response:

Could we get the ability to permanently buy colors and camo schemes for mechs? Even if it could only be done via MC instead of cbills and even if you need to buy that color for each variant? The reason I would like that is so that I can switch between the colors of the team I play for, and then switch back to the colors I like to run when I am playing by myself without penalty.

In League of Legends, once you buy a skin for a character, it was yours to keep permanently, and you could freely switch between skins. I, personally, will not be buying any more colors or camo schemes until there is a permanent option. It just isn't worth it to pay every time you want to switch.

#152 Red squirrel

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Posted 09 January 2013 - 02:56 PM

Do you (still) plan to create a single player Mech Warrior game at some point in the future?

Do you plan to implement any PvE game modes into MW:O?

#153 Gremlich Johns

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Posted 09 January 2013 - 02:57 PM

With the anticipated "adventure" in implementing the Clans and their tech, is there any likelihood that the game could be reset instead to 3025, a time when there is only the Wolf's Dragoons and their "clan-tech" to deal with?

#154 Belisarius1

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Posted 09 January 2013 - 03:17 PM

I appreciate the format change, but it's going to be a gigantic waste of time if it's just used to answer trivial questions and ignore the real concerns. Here's hoping.




The most important: how can you possibly think ECM is okay?

View PostTolkien, on 08 January 2013 - 10:51 AM, said:

Question 1 is about ECM)
How was it considered balanced to introduce a 1.5 ton 2 slot piece of equipment that counters al

i) Counters Artemis
ii) Counters BAP
iii) Counters TAG bonuses and the whole system inside of 180m
iv) Counters NARC - a system which weighs more and requires real skill and teamwork to use
v) Counters other ECMs
vi) Destroys LRM locks (absent holding a TAG laser on a potentially lag shielded mech)
vii) Destroys SSRM locks (absent holding a TAG laser on a potentially lag shielded mech)
viii) Ruins information sharing via minimap
ix) Scrambles HUD display of enemies
x) is a better AMS than AMS itself
xi) Requires no exploding ammo
xii) Generates no heat
xiii) Costs less than a much less useful module by a factor of 15
xiv) Doesn't use up a weapon hardpoint





Bonus questions:

View PostDV McKenna, on 09 January 2013 - 01:32 PM, said:

Why have simple systems (hello pre lobby) not been implemented at the same time?

Why are you trying to kill off the community based competitive scene when your in no shape to implement your own.


View PostDV McKenna, on 09 January 2013 - 01:32 PM, said:

What is the size of the active playerbase - What is the retention % of that active base.





One from me:
What is the status of community warfare, and what does it look like now?



Edited by Belisarius1, 09 January 2013 - 03:19 PM.


#155 ivr56

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Posted 09 January 2013 - 03:21 PM

Is the dev team still on track by timeline?
If so how will the Clans be introduced?

Any netcode updates?
If netcode issues are resolved when can we expect 12v12?

Will ECM be tuned to be more how it was in previous games?

When can we expect more depth with information warfare?

Bonus (Not important and would not need a full answer but would be nice to get some acknowledgement)
Any chance of a MWO community day in Vancouver, BC? :(
Can we expect private matches or community run servers for unranked play?

Edited by ivr56, 09 January 2013 - 03:21 PM.


#156 Varrin Coursca

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Posted 09 January 2013 - 03:30 PM

What is the status of Community Warfare (CW) implementation? Given that the Clans are invading soon, do the developers have a rough timeline for bringing in CW features? Its nice to see even some minor progress on this (i.e. showing our factions in the 'Mech Bay).

I do get that there's still a lot of in-game issues of higher precedence than CW. It is a good thing that the developers are focusing on resolving those, so please don't take this as complaining about the lack of CW updates/features. I'd rather have the 'Mech aspect of the game working before introducing an overarching metagame that could potentially be influenced by game imbalances and bugs.

Also, it would be great if the developers could address, in-depth, Tolkien's question about ECM.

#157 Wintersdark

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Posted 09 January 2013 - 04:13 PM

Already been asked, but I'll put my (really irrelevant) weight behind:

What is the status of Community Warfare? Not asking for ETA's/timelines, but is it progressing at all? Have the goals remained as posted in the forums? Such things tend to evolve a lot over their development, and the latest information we have in regards to CW (a critically important aspect of gameplay) is years out of date. Basically, is it being actively developed at all, or are you focussing on the current gameplay first?

I ask, because in addition to the obvious curiousity and Wanting To Play With New Toys, if CW has been shelved for the near future, are there actively developed alternatives such as a lobby system or some such so we, as players, can set up our own games, allowing us to design campaign play on our own and play out the battles here?

Really, what I'd very much like to see is some updates to the various Command Chair posts. There's a lot of awesome stuff in there, but most of it has been sitting collecting dust for a very, very long time.

#158 Dyrael

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Posted 09 January 2013 - 04:33 PM

I'm dying to know, what do you guys have planned for the Command Console?

When do you think the Command Console will start doing these things?

Thanks!

#159 Peiper

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Posted 09 January 2013 - 05:07 PM

In Tabletop ECM counters Artemis, BAP, NARC, and C3 and could be equipped on any mech through customization.

In MWO ECM prevents ANY missle lock, Streak missle lock (with no dummy fire option), target identies (not a tabletop issue, but necessary for team communication - like Identifying what the blue blob is in thermal vision on the night maps).

Right now it's acting as an informational cloaking device, rather than just simply a counter to BAP/Artemis/NARC.

My (essay) questions: Why does ECM do SO MUCH MORE than it does in tabletop? -and- Why can't it simply be a counter to Artemis/BAP/NARC/(C3) and everyone could have it? - and- If not every mech can have ECM, then why not just give it to scout-type mechs?

#160 William Warriors

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Posted 09 January 2013 - 05:14 PM

The Thunderhawk is get release this year (3050) will we see it and Arrow IV?





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