Marcus Wulf, on 11 January 2013 - 01:11 AM, said:
Its not about ECM itself but it's effect towards other people game play. Take my caustic valley example, The moment I noticed 4 lights on our team I knew what to expect relayed this to the rest (thankfully) they listened and true enough the ravens came flying through and got roasted.
you see ECM forces people to work together, there are those that just don't want that , and tnat is what the complaints are all about.
Good point there... while eventually the game will have Lone Wolves as a faction, I can honestly say I'm not sure how it's going to pan out having people on a team that are defined as loners in a team-oriented game.
LynxFury, on 11 January 2013 - 01:11 AM, said:
They do reflect that very much in the mech brought to the field, and sharp drop off of medium chassis, which are supposed to be the heart and soul of battletech, and the much more frequent brawls because it's much more difficult to destroy mechs as mid and long range. Not to mention some 250+ pages of commentary from the field to what has to be the most non-community beta team I've been part of through several games.
As far as dropping the viability of non ECm mechs this is BS. And as far as some percieved drop off in medium, while I can attest there may be some merit to this, there's still one over-riding, extremely salient point that you are ignoring.
This.
Is.
Still.
A.
Beta.
Paradigms come and go swiftly. Don't like it? Wait a month or two and PGI is liable to change it for you. Whether or not you like it is up to you.
Edited by Sir Roland MXIII, 11 January 2013 - 01:19 AM.