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No More Spending C-Bills On Useless Upgrade - Mechbuilder Program


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#1 Wile Ee Coyote

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Posted 12 January 2013 - 02:55 AM

Edit
Hotpatch to 1.0.1. Two issues fixed: Crash when you press Cancel in the Open mech file dialog. Also changed theming a bit to make selected tab / mech more readable (see updated screenshot below). Download location remains the same.
Unless other crash bugs are found or an import problem on the next game patch, the next update will be some time out, I've got heat calculations to start working on :P. Download link remains: http://www.ottoschel...uilderSetup.exe or http://www.xs4all.nl...uilderSetup.exe

After installing (and paying good c-bills for) endo-steel on a mech, I find out my guesstimate of used critical slots was off by 2: I can't configure the Atlas as I wanted. Since it wasn't the first time this happened to me, I started looking around for program that allow me to tweak a mech, but didn't find anything that used the data from the game (there are some good/interesting programs for tabletop, but those don't have the exact stats from the game).

So I decided to create my own.
Since I was working on that, I also wanted my program to do a bit more than just let me configure a mech, but also give me some more information about what damage I do / at which range.
For instance, if you mount 4 AC/2 on a CTF-4X the game gives you a firepower of 8, which is less than 2 medium laser and looks like the equivalent of a wet paper towel. If you take a bit more data into account: range and rate of fire, it becomes a much more interesting weapon.
Anyway, the mech layout looks like this: you can see your whole mech layout, enable/disable of upgrades is on the right.

Posted Image

And if you do a firepower analysis on this hunchie you would get:
Posted Image

If any of you are interested, you can download it here: http://www.ottoschel...uilderSetup.exe (this is the installer)

It needs .NET 4 client profile, but the installer should auto detect and download this if necessary (that is one thing I can't test, since I already have it installed). Besides that it needs about 4 MB of disk space and the game installed. I've tested on windows 7 - 64 bit, and on a Windows XP 32 bits virtual machine. Also, there have been a few friendly people that have helped me testing the beta versions, so it should be stable, but if you do encounter a problem, please let me know through PM.
The first thing the program will do when you start it, is import the current data from the game. Using an import mechanism makes sure that the program uses the actual data from the game, without having anybody doing manual updates that might go wrong. There is one downside to this: if some expected data no longer exists within the files, I have to create an update before importing works again. Since the game is still in beta, I do expect this to happen, but I'll update the program as soon as possible when it happens. Usually the Tuesday/Thursday patches are deployed early in the evening for me, so you shouldn't have to wait for to long :).

Edited by Wile Ee Coyote, 13 January 2013 - 05:33 AM.


#2 smokefield

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Posted 12 January 2013 - 03:04 AM

i'lll give it a try. i already teste other similar programs and they help but found them buggy...

#3 Elkarlo

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Posted 12 January 2013 - 03:09 AM

It's nice but to greyish, can't read the Names of selected Mechs, more contrast would be nice.

Firepower Analysis reminds me of the old Drawing Board, which was one of the best Mech Modifing tools, until it was sacked.

#4 ConnorSinclair

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Posted 12 January 2013 - 03:09 AM

http://mwo.smurfy-net.de/mechlab

#5 smokefield

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Posted 12 January 2013 - 03:09 AM

you could change the colors for a better contrast and easier read - background is gray, empty slots are a lighter gray, occupied slots are light maroon :P

#6 Oderint dum Metuant

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Posted 12 January 2013 - 03:19 AM

View PostConnorSinclair, on 12 January 2013 - 03:09 AM, said:



I think this is possibly more useful than the website, interesting program

#7 ConnorSinclair

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Posted 12 January 2013 - 03:26 AM

View PostDV McKenna, on 12 January 2013 - 03:19 AM, said:


I think this is possibly more useful than the website, interesting program


+ http://project-2501....-weapons-stats/ + %windir%\system32\calc.exe

OH MAH GURDS I HAD THIS PROGRAM ALL ALONG.

#8 Oderint dum Metuant

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Posted 12 January 2013 - 03:29 AM

View PostConnorSinclair, on 12 January 2013 - 03:26 AM, said:


+ http://project-2501....-weapons-stats/ + %windir%\system32\calc.exe

OH MAH GURDS I HAD THIS PROGRAM ALL ALONG.


Nice list, program still more useful

#9 ConnorSinclair

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Posted 12 January 2013 - 03:31 AM

View PostDV McKenna, on 12 January 2013 - 03:29 AM, said:

Nice list, program still more useful


I'll stick with the one I can link through chat, calculate in my own head * LOL ADDITION IS HARD * and modify my friends builds they make on the fly.


Yeah, no.

#10 Oderint dum Metuant

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Posted 12 January 2013 - 03:33 AM

View PostConnorSinclair, on 12 January 2013 - 03:31 AM, said:


I'll stick with the one I can link through chat, calculate in my own head * LOL ADDITION IS HARD * and modify my friends builds they make on the fly.


Yeah, no.


To each their own.
If your having to modify your friends builds, you need new friends.

If you like smurfy's website tool, i fail to see how you can't like a more it in a program with added info.

Edited by DV McKenna, 12 January 2013 - 03:35 AM.


#11 ConnorSinclair

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Posted 12 January 2013 - 03:35 AM

View PostDV McKenna, on 12 January 2013 - 03:33 AM, said:

To each their own. If your having to modify your friends builds, you need new friends.


Mine kick your *** on a daily basis, not just in game, but in these stupid debates on these ******** forums.

His program is literally an upgraded iteration of the java mechlab we had way back when.

Why bother downloading it when you can literally just click smurfys link regardless of download.

#12 Oderint dum Metuant

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Posted 12 January 2013 - 03:39 AM

View PostConnorSinclair, on 12 January 2013 - 03:35 AM, said:


Mine kick your *** on a daily basis, not just in game, but in these stupid debates on these ******** forums.

His program is literally an upgraded iteration of the java mechlab we had way back when.

Why bother downloading it when you can literally just click smurfys link regardless of download.


Yea, we've probably met in some open pug game, i'll be honest i don't even know what unit your from.
Im sure we'll see alot of your Unit with the implementation of ELO, cause as you say you guys kick *** and there will be a very small selective pool of 8 man teams at the top end.

And the Java program was useful, both Smurfys website and this program have their uses.

#13 KrazedOmega

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Posted 12 January 2013 - 04:02 AM

View PostConnorSinclair, on 12 January 2013 - 03:35 AM, said:


Mine kick your *** on a daily basis, not just in game, but in these stupid debates on these ******** forums.


Watch out guys, we got a badass over here...

:P

#14 ConnorSinclair

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Posted 12 January 2013 - 04:10 AM

View PostKrazedOmega, on 12 January 2013 - 04:02 AM, said:


Watch out guys, we got a badass over here...

:rolleyes:



DO YOU GO TO REDDIT TOOO?! :P :) :) :lol: :lol: :lol: :lol: :lol: :lol:

#15 Iphariel

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Posted 12 January 2013 - 04:30 AM

nice program.. thanks :P

#16 Taizan

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Posted 12 January 2013 - 05:58 AM

Thanks for creating this, will give it a try and some feedback. The more options we have to pre-create our mechs, the better.

#17 Vaneshi SnowCrash

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Posted 12 January 2013 - 06:27 AM

Really nice program, I found the older Java version to be a real pain when trying to get Ferro on to well... anything really.

#18 Joseph Mallan

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Posted 12 January 2013 - 06:32 AM

View PostConnorSinclair, on 12 January 2013 - 03:09 AM, said:


Or Skunk werks (spelling), an online Mech Lab could be used. Until such a time as the crits and masses in the MMO change from TT.

#19 paladin yst

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Posted 12 January 2013 - 06:56 AM

This my friends NEED TO BE STICKIED, ITS A MIRACLEEEEEEEEEEEEEEEE

And yea I mean it lol, its useful stuffs, ohm stats + this = magic

#20 Elepole

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Posted 12 January 2013 - 07:19 AM

Good program. I have some suggestion for future evolution:

Add the effect of heatsinks in the cumulative heat column (or better, add a column just for cumulative heat + heatsinks)
Add a ammo consumption column too.

Edited by Elepole, 12 January 2013 - 07:20 AM.






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