Hotpatch to 1.0.1. Two issues fixed: Crash when you press Cancel in the Open mech file dialog. Also changed theming a bit to make selected tab / mech more readable (see updated screenshot below). Download location remains the same.
Unless other crash bugs are found or an import problem on the next game patch, the next update will be some time out, I've got heat calculations to start working on . Download link remains: http://www.ottoschel...uilderSetup.exe or http://www.xs4all.nl...uilderSetup.exe
After installing (and paying good c-bills for) endo-steel on a mech, I find out my guesstimate of used critical slots was off by 2: I can't configure the Atlas as I wanted. Since it wasn't the first time this happened to me, I started looking around for program that allow me to tweak a mech, but didn't find anything that used the data from the game (there are some good/interesting programs for tabletop, but those don't have the exact stats from the game).
So I decided to create my own.
Since I was working on that, I also wanted my program to do a bit more than just let me configure a mech, but also give me some more information about what damage I do / at which range.
For instance, if you mount 4 AC/2 on a CTF-4X the game gives you a firepower of 8, which is less than 2 medium laser and looks like the equivalent of a wet paper towel. If you take a bit more data into account: range and rate of fire, it becomes a much more interesting weapon.
Anyway, the mech layout looks like this: you can see your whole mech layout, enable/disable of upgrades is on the right.
And if you do a firepower analysis on this hunchie you would get:
If any of you are interested, you can download it here: http://www.ottoschel...uilderSetup.exe (this is the installer)
It needs .NET 4 client profile, but the installer should auto detect and download this if necessary (that is one thing I can't test, since I already have it installed). Besides that it needs about 4 MB of disk space and the game installed. I've tested on windows 7 - 64 bit, and on a Windows XP 32 bits virtual machine. Also, there have been a few friendly people that have helped me testing the beta versions, so it should be stable, but if you do encounter a problem, please let me know through PM.
The first thing the program will do when you start it, is import the current data from the game. Using an import mechanism makes sure that the program uses the actual data from the game, without having anybody doing manual updates that might go wrong. There is one downside to this: if some expected data no longer exists within the files, I have to create an update before importing works again. Since the game is still in beta, I do expect this to happen, but I'll update the program as soon as possible when it happens. Usually the Tuesday/Thursday patches are deployed early in the evening for me, so you shouldn't have to wait for to long .
Edited by Wile Ee Coyote, 13 January 2013 - 05:33 AM.