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The Premade Issue...


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#121 Ilwrath

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Posted 15 January 2013 - 08:10 AM

View PostAbivard, on 15 January 2013 - 08:04 AM, said:

Why can't we have groups larger than 4 and less than 8? maybe because PGI needs to test things, that is why it's called beta.

Now go ahead and post some flippant nonsense in reply using double-speak.


How much time do they need for fixing some matchmaking? Why break it up in 3 phases that goes on for a rather long time? Where the hell is the internal test server? Why do they call it beta when they take cash and don't plan to do a final reset?
Why? why? why?

Also alt-maps! Stop with the alt-maps and give us real maps.

Apart from all that we have to be optimistic and hope that the patch today somehow make the game better. You never know.

#122 Serapth

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Posted 15 January 2013 - 08:11 AM

View PostAbivard, on 15 January 2013 - 08:04 AM, said:

I would really like to see better matchmaking sooner, but I would rather they take the time to do it right rather than pander to the instant gratification crowd that camps these forms constantly with some rushed botched system that will lead to more whines and complaints.




Ok then... please explain to me the fault of having the matchmaker simply put one premade on each time?

Just generally dismissing the people that disagree with you is pointless. I could easily twist your words to say "if the 8man queue is a ghost town, why is PGI bothering to service this segment in the first place. If there arent enough people to play 8man matches, lets just get rid of premades".

Why I dont... is because in the end, both demographics should be happy with the solution, this is in the best interest of the games long term survival.

#123 Jacmac

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Posted 15 January 2013 - 08:12 AM

View PostSlXSlXSlX, on 14 January 2013 - 11:37 PM, said:

Premade teams winning almost all their games, is griefing this community to death. I saw more repeat players tonight than I ever had to date, and I hope it was just bad luck.

PGI address this, patch away this (one organized group can comprise 50% of a public team) nonsense.



Uhh actually, PGI should be separating solo player from premade teams entirely. If you're not on voice comm and I am, I don't want to play with you, regardless which team you're on. If I'm not on voice comm and you are, I don't want to play with you, regardless which team you're on.

Until PGI changes matchmaking to work like this, I only play on a full 4-man team or 8-mans. I've given up solo entirely and play War Thunder if I can't find a full group. The 4-man game is what I call slop mode, because it isn't much of a challenge and it is usually a steamroll for one side. It has the added problem of not being good training for playing against an 8-man team, and if anything is actually detrimental to preparing for playing an 8-man team.

This game needs a slop mode, but it should not be 4-mans mixed with solo; solo players should fight in their own matchmaking mode.

#124 Joseph Mallan

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Posted 15 January 2013 - 08:16 AM

View PostSerapth, on 15 January 2013 - 07:35 AM, said:



No, in this conversation it doesn't. Its about tolerances for bad experience.

Theres the thing, your prior MMO experience or lack there of means nothing. You obviously have a vested interest in BT, enough to outlay a large amount of money up front. You obviously have a vested interest in the game, or you wouldn't make 5500 posts.

this is an active forum. more so than the other BattleTech forum. So I get more from it that other forums involving the game. Even my Groups forum is slow by comparison. My being a forum member and high post count only reflect my attempts to avoid boredom at work.

$60 isn't a large amount of money, It's less than 2 hours pay... before tax.

i haven't had a bad experience, then again I do not expect much from a game that is less than 1/2 implemented.

Edited by Joseph Mallan, 15 January 2013 - 08:17 AM.


#125 Serapth

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Posted 15 January 2013 - 08:17 AM

View PostJoseph Mallan, on 15 January 2013 - 08:16 AM, said:

this is an active forum. more so than the other BattleTech forum. So I get more from it that other forums involving the game. Even my Groups forum is slow by comparison. My being a forum member and high post count only reflect my attempts to avoid boredom at work.

$60 isn't a large amount of money, It's less than 2 hours pay... before tax.


In a f2p game, 60$ is freaking huge. It puts us all solely in the whale category, but not quite into the uber whale space.

#126 Wraith05

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Posted 15 January 2013 - 08:17 AM

Hey guys, I'm not going to try to argue one side or the other in this, since after all MM3 is around the corner and I want to see how that works out before starting the argument back up.

However, I do premade usually and wanted to give the reason why. It isn't to pug stomp, it is because I like going into a game knowing 3 others (use to be 7) are willing to work as a team and that we will have 1 recognized person in charge calling our shots. When I pug it's a crap shoot whether anyone will take charge or if anyone will listen to the person who does take charge.

Yesterday I was in a 2 man group with me in an A1 with LRMs and my friend in a raven spotting who got taken out by an awesome 5 minutes in. We got a group of pugs where 1 person stepped up and gave a quick gameplan and then actually called targets in the heat of battle. Now this person didn't end up with the best damage, or kills, but he did get us the win and everyone said thanks and good job to him at the end. My 2 man premade didn't win that game, it was that 1 guy and the 6 others willing to listen.

#127 Joseph Mallan

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Posted 15 January 2013 - 08:21 AM

View PostSerapth, on 15 January 2013 - 08:17 AM, said:


In a f2p game, 60$ is freaking huge. It puts us all solely in the whale category, but not quite into the uber whale space.

$60 is one trip to the movies for myself and my son. I spent a bit over half that much Sunday seeing the Hobbit for the 5th time.

#128 Lykaon

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Posted 15 January 2013 - 08:21 AM

View PostSlXSlXSlX, on 14 January 2013 - 11:43 PM, said:

Premades do win all the time. Matches have lopsided ending results quite often, in fact it is the norm. Anecdotes aside, 4 man premades in 8 man matches was a terrible idea, and has resulted in exactly what we see before us. You can look at pub farming favorably if you want, most founders do. (Not all)



SIXSIXSIX your math has yet to improve...still.

4 man "premade" wins all their matches and therefore...now see if you can follow this next bit it's a toughy because of the math.

8 players on a team win a match 4 are in a premade the other 4 are?

a) Magical gnomes who only appear to 4 man premades to fill the ranks.

b ) Unicorns dancing in the fields of daisies while evil premades stomp on kittens to practice pugstomping.

c) PuG players who also just won a match.

All fancyfull anicdotes about SIXSIXSIX and his strange life experiences that few others can hope to share (we are all stuck in reality tis a shame)

So here is a reality check.

I play MWo.I do so in eight man premades.I do so in 4 man premades and I do so solo as a PuG.I am confident in making the claim that I experience game play in a much broader sense than SIXSIXSIX. Who apparently draws conclusions by only pugging solo and seeing boogie men premades behind every loss he experiences.

When I pug the cause of the losses when they occur is almost always a lack of coordination or experience in my team.I still see incredible displays of ineptitude from my fellow players and when more inept players are on my side my side will lose.

Some of this is caused my new players still learning the ropes.I get this so no biggie for me.However I still see some players in particular who,even after months of play remain inept.This could be low quality machines,poor connections or insisting on joysticks use without fully tweaking the interface.

Whatever the reason I see these players consistantly perform poorly and none too few of them are also very vocal against premades.

Another reality check. 4 man premades lose.Yes this is true,4 mans can and do lose matches.And..gasp...on occation they lose to 8 puggies.I am possitive that 8 puggies can beat a 4 man premade.I have been on both sides of this (a bit of perspective I gain by playing all aspects of MWo). I have been in a 4 man premade that lost to 8 pugs.I have been in with the 8 pugs when we beat a premade.This does happen.


The biggest enemy to pugs in pug matches is ineptitude.plain and simple it doesn't take a premade to beat 8 random dudes piloting junkers in 8 seperate directions with no concept of focused fire or even a plan of attack.

If your team dishes out more damage to you than the enemy does was it a premade that won or a bunch of morons who lost?


Sometimes I see a puggies type in chat at the begining of the game.

they ask "plan?" and occationally the reply is a complex tactical pearl. "stay together". This is about the exstent of puggie tactics. and guess what even something as simple as stay together they can't get righthalf the time!

Most of the time the question "plan?" is asked to empty air.

Well here is a tip.when the answer is dead air...guess what? you get to make the plan. And you could try something dangerous like...Frozen city for example.

Deploy to D5.form fire line facing ridge, one fast mech recon cave do not engage just report,ECM recon swing wide around dropship tail get eyes on enemy.TAG em if ya got it.

Meanwhile the enemy puggies are saying....plan? erm um...stick together? if anything at all.

Oh hey guess what else? If I'm in a 4 man and a puggie does take command (and the plan is sound) my premade follows orders...gasp! what you say? a premade team playing with puggies for the betterment of the whole?

Edited by Lykaon, 15 January 2013 - 08:22 AM.


#129 Bguk

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Posted 15 January 2013 - 08:23 AM

View PostWraith05, on 15 January 2013 - 08:17 AM, said:

Reply


Both sides of the argument has it's radical element and they will probably not believe you. I've seen this typed out in other threads such as this only to see it get flamed/trolled into oblivion. Some premades do it, some don't. It's this all or noting attitude that just ruins the debate. Glad to see it's yet another person who enjoys playing it with other like minded individuals.

#130 M4NTiC0R3X

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Posted 15 January 2013 - 08:25 AM

It's pretty obvious that one sided battles suck, too many one sided battles (for the win or for the loose) and it wears thin.. quickly.

That's all I'm going to say for now.

#131 SaberCut Moffat

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Posted 15 January 2013 - 08:26 AM

View PostSlXSlXSlX, on 14 January 2013 - 11:54 PM, said:


Facepalm. Reading comprehension kids. This does not have to do with how experienced players perform in pub matches, I, and I am sure most of you on these forums, do pretty decent in pubs. Were not new. Also the argument is not, pubs could do well, bc they have all the same equipment available. Lets give some m16s and walkie talkies to some soldiers, then some to some chimps. Presumably, the soldiers would win.

The chimps with m16s, is your new mwo player, with 3 other new mwo players, versus a veteran premade. Both are using ts.

The point is, if u managed to read this far, that this problem is inbedded in the community at this point, and it relates to community size/long-term success of the game.

Must be the same chimps that IGP uses for in-house testing...

Edited by SaberCut Moffat, 15 January 2013 - 09:01 AM.


#132 StalaggtIKE

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Posted 15 January 2013 - 08:28 AM

View PostIV Amen, on 14 January 2013 - 11:49 PM, said:

Organized > Disorganized. Give lone wolves proper tools to organize themselves and they have a chance. 4-man groups are not immortal.

THIS! Remove the ECM stealth BS.

#133 Joseph Mallan

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Posted 15 January 2013 - 08:31 AM

View PostIV Amen, on 14 January 2013 - 11:49 PM, said:

Organized > Disorganized. Give lone wolves proper tools to organize themselves and they have a chance. 4-man groups are not immortal.

Amen... lone Wolves do have the same tools as Premade. They just don't use them. You know the saying about leading a horse to water...

#134 Joseph Mallan

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Posted 15 January 2013 - 08:36 AM

View Postgrayson marik, on 15 January 2013 - 08:33 AM, said:


Two man PreMades are ruining the game and Must be stopped! In other news... the Sky is not falling.

#135 Kell Draygo

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Posted 15 January 2013 - 08:37 AM

View PostJoseph Mallan, on 15 January 2013 - 08:31 AM, said:

Amen... lone Wolves do have the same tools as Premade. They just don't use them. You know the saying about leading a horse to water...


To play it your way. Your vision of Mechwarrior is that it is a heavily coordinated, heavy communication simulation of tactical warfare. I respect that vision and think it is cool. But that is not the only way to play this game. To think that is to encourage an early death for this F2P game.

The core of this game, to appeal to the masses to the point where this game is successful for the long run, meaning that its lifespan will be long, is that it is giant stompy robots. It should cater to both people with your vision, of a heavily tactical simulator of Mechwarrior and to the casual players who just want to hop on, blow **** up, have fun without going through all the hoops to make it some sort of coordinated warfare.

The biggest problem with the community is that some people it's only their way or the highway, thus the arguments. Simple solution until a balanced matchmaking system is implemented is to split the camps up so both sides have fun.

#136 StalaggtIKE

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Posted 15 January 2013 - 08:40 AM

View PostJoseph Mallan, on 15 January 2013 - 08:31 AM, said:

Amen... lone Wolves do have the same tools as Premade. They just don't use them.

I do? I am a deaf mute. I can't use TS or Voip to communicate with my team. Pre ECM I was able to attack the selected target and focus fire with everyone else. I was able to focus fire on the most damaged armor on my enemy. Now that ECM is providing stealth, I can't even select targets, let alone focus on a weak part. I am confined to a heavy hitting brawler that does so much dps, that it doesn't matter if I simply aim at CT. The proper tools have been striped from the game.

Edited by StalaggtIKE, 15 January 2013 - 08:41 AM.


#137 Scandinavian Jawbreaker

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Posted 15 January 2013 - 08:42 AM

View PostJoseph Mallan, on 15 January 2013 - 08:31 AM, said:

Amen... lone Wolves do have the same tools as Premade. They just don't use them. You know the saying about leading a horse to water...

Yes, after following this topic I agree.

#138 PropagandaWar

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Posted 15 January 2013 - 08:44 AM

View PostIV Amen, on 14 January 2013 - 11:49 PM, said:

Organized > Disorganized. Give lone wolves proper tools to organize themselves and they have a chance. 4-man groups are not immortal.

There are tools whether or not you choose to use them is up to you. By the way 666 pugging or with one buddy Imstill generally on the winning side, but I type fast so that must be OP too right?

#139 Joseph Mallan

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Posted 15 January 2013 - 08:45 AM

View PostKell Draygo, on 15 January 2013 - 08:37 AM, said:


To play it your way. Your vision of Mechwarrior is that it is a heavily coordinated, heavy communication simulation of tactical warfare. I respect that vision and think it is cool. But that is not the only way to play this game. To think that is to encourage an early death for this F2P game.

The core of this game, to appeal to the masses to the point where this game is successful for the long run, meaning that its lifespan will be long, is that it is giant stompy robots. It should cater to both people with your vision, of a heavily tactical simulator of Mechwarrior and to the casual players who just want to hop on, blow **** up, have fun without going through all the hoops to make it some sort of coordinated warfare.

The biggest problem with the community is that some people it's only their way or the highway, thus the arguments. Simple solution until a balanced matchmaking system is implemented is to split the camps up so both sides have fun.

Yes but your way of thinking is that even two man teams are evil cause they have an advantage over players who do not for whatever reason chose to not talk to their teammates. the problem with what you are saying is that this is a team game where teamwork provides an edge. it is not a PvE solo game. If a team uses no communication at all they loose to a team who uses chat, or just the Command Chair. So once even 2 man teams are banished will PUGs then want chat eliminated? i not arguing that everyone needs to be on Comms, but if you are not accept you are limiting yourself and blame the correct individuals for your not having fun.

I PUG When there are no Law men on line. I get bored quickly! When I drop with even one friend I have more fun. When a third friend joins up we have even more fun. Not because we win or lose but because we share the game for all it is worth.

#140 Scandinavian Jawbreaker

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Posted 15 January 2013 - 08:46 AM

View PostPropagandaWar, on 15 January 2013 - 08:44 AM, said:

There are tools whether or not you choose to use them is up to you. By the way 666 pugging or with one buddy Imstill generally on the winning side, but I type fast so that must be OP too right?

You were actually so OP at typing you missed my reply to Joseph. ;)





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