Jump to content

Patch Notes Are Up!



233 replies to this topic

#141 PANZERBUNNY

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 4,080 posts
  • Facebook: Link
  • LocationToronto, Canada

Posted 15 January 2013 - 11:58 AM

Make it so you have to ACTIVATE Ecm, it generates heat that doesn't dissipate until Ecm is turned off and make it so it only stays active for a certain amount of time.

It puts all those mechs back into scout and support your mates mode instead of warrior shield mode.

DO EETTTT!

#142 GrimlockONE

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 599 posts
  • LocationIndianapolis

Posted 15 January 2013 - 11:59 AM

View PostCongzilla, on 15 January 2013 - 11:50 AM, said:

No. Projections were made and assumptions were made.


I dont know about you, but when my superiors at work ask me to get an assignment done by Friday, I get it done by Friday. I don't show up on Friday with nothing to show and the promise that they will have it "soon".

Edited by GrimlockONE, 15 January 2013 - 12:00 PM.


#143 Ghogiel

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2021 Gold Champ
  • CS 2021 Gold Champ
  • 6,852 posts

Posted 15 January 2013 - 12:00 PM

View PostWindsaw, on 15 January 2013 - 11:39 AM, said:

Sensor range was my favourite module some time ago. These days I only equip it if I have module space left.
I would have cheered at the enhancement some time ago.

But now, with ECM, what's its use?

It's use is to make ECM more worth it as it is even more dangerous to be targeted,because distance to target acquisition and retention time increases.

It's scarier out there without ECM.

3L4all#

#144 Ashnod

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,636 posts
  • LocationAustin, TX

Posted 15 January 2013 - 12:00 PM

Dissapointing.. What happened to the heat nerf to PPC's, ER PPC's, Large Pulse lasers and ER large lasers?

#145 Mancu

    Member

  • PipPipPipPipPipPip
  • 372 posts
  • LocationUSA

Posted 15 January 2013 - 12:01 PM

View PostJakob Knight, on 15 January 2013 - 11:54 AM, said:

Incorrect. The ECM system specifically states no lock-on beyond 200m. Period. No modifiers.

Yep.

I love how the ECM White Knights defend ECM as easy to beat and then give examples that don't even work. They have zero clue because they spend all their time in their ECM EZMode mechs.

#146 JudgeDeathCZ

    Member

  • PipPipPipPipPipPipPipPip
  • The Defiant
  • The Defiant
  • 1,929 posts

Posted 15 January 2013 - 12:01 PM

Well spider is already dead :P.
RLY?3 energy slots on light mech with ECM?Show me how commando or raven do not do same job and better :wub:.
And why should I buy those modules if it do not negate ecm?Useless crap.

Edited by JudgeDeathCZ, 15 January 2013 - 12:02 PM.


#147 Woodat

    Member

  • PipPip
  • Knight Errant
  • 45 posts

Posted 15 January 2013 - 12:02 PM

View PostGrimlockONE, on 15 January 2013 - 11:59 AM, said:


I dont know about you, but when my superiors at work ask me to get an assignment done by Friday, I get it done by Friday. I don't show up on Friday with nothing to show and the promise that they will have it "soon".


Superiors?

#148 Codejack

    Dezgra

  • PipPipPipPipPipPipPipPip
  • 1,530 posts
  • LocationChattanooga, TN

Posted 15 January 2013 - 12:03 PM

Oh, and buffing the sensor range (which, naturally, will only benefit premade teams running against non/low-ECM PUGs) was a nice touch. Like trying to balance a brick against a feather by stacking another brick on the first.

#149 Serapth

    Member

  • PipPipPipPipPipPipPipPip
  • 1,674 posts

Posted 15 January 2013 - 12:03 PM

View PostBerryChunks, on 15 January 2013 - 11:53 AM, said:

LOL, I just read some comedy gold. guys.




Because the problem was lock on time, not the fact that you can't lock at all. More range? Kinda like the BAP Equipment, which is ruined by ECM anyway?

Put down the pipe, devs.



It almost feels like the dev in charge of ECM is trolling us... hey look, no changes, a new ECM mech ( which happens to be the best variant of the chassis ) and a new module that is defeated by ECM.


Seriously, my faith in the game designers is plummeting. I will soon be solidly in the doom and gloom camp...This is a beta, you can take chances, make mistakes, get feedback and iterate quickly between patches. But we arent seeing that, basically all we are seeing from beta is the community being ignore and beta being used as a shield for well... well I cant think of a better word than ... well, I wont go there.

I am really starting to believe, with the glacial pace new logic is added to this game, that PGI consists of 8 artists and a single part time programmer.

#150 Hoshi Toranaga

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 435 posts
  • LocationAround

Posted 15 January 2013 - 12:05 PM

Yep I think they are upsetting the players just for the heck of it...
I mean rubber band knockdowns were not as gamebreaking as ECM is and they removed it completely, yet we have to keep up with this nuts implementation of ECM (or rather NullField Angel ECM).

#151 SlXSlXSlX

    Member

  • PipPipPipPipPipPipPip
  • 666 posts

Posted 15 January 2013 - 12:05 PM

My god all I see on here are bad arguments. I don't even own an ecm mech on eithre of my 2 active accnts. I find it easy to deal with. I put the ecm mech between my crosshairs and fire until he is dead. If I am a mostly streak unit, I pick off stragglers to leave the ecm mech with no mates. Etc. Etc. blah blah blah... really you guys are even wearing me down.

Telll me Mancu, what is it about my suggestion that wont work?

(He lost this argument so, he wont reply)

** I get that alot. LOL.

#152 Raven Mendes

    Member

  • PipPip
  • The Widow Maker
  • The Widow Maker
  • 43 posts

Posted 15 January 2013 - 12:05 PM

its really funny, i might be mistaken i apologize if i am but i never saw a paid camo been delayed..... pgi has more eyes than stomach

#153 GrimlockONE

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 599 posts
  • LocationIndianapolis

Posted 15 January 2013 - 12:05 PM

View PostWoodat, on 15 January 2013 - 12:02 PM, said:


Superiors?


You know? Boss, Project Lead, Manager....those kinds of superiors

#154 JudgeDeathCZ

    Member

  • PipPipPipPipPipPipPipPip
  • The Defiant
  • The Defiant
  • 1,929 posts

Posted 15 January 2013 - 12:07 PM

Hero light mech announced?Better give him 4 missile slots and ECM or NO1 will buy it xD

#155 Protoculture

    Member

  • PipPipPipPipPipPip
  • 428 posts

Posted 15 January 2013 - 12:09 PM

View PostPANZERBUNNY, on 15 January 2013 - 10:56 AM, said:

Seems the 5V is the lame duck.

Surprised they gave the ECM capable spider 8 JJ's instead of 6 and 8 to the others so they at least "something" over the ECM capable Spider.

Ah well.

Hopefully this is the last ECM mech we'll see for a good while.


Not likely. I had the pleasure of listening to the No Guts No Galaxy podcast that interviews the community manager from the 13th today. It was pretty eye-opening. I learned more about the game direction and Dev preferences from that 1 hour show than from lots and LOTS of forum surfing.

Devs LOVE ecm. Devs HATE Assaults. Devs LOVE lights. Just listen to the podcast and try to "read between the lines" the interview with Garth is very telling despite his inability to answer (most?) questions.

#156 BerryChunks

    Dezgra

  • PipPipPipPipPipPipPipPip
  • 1,000 posts

Posted 15 January 2013 - 12:09 PM

View PostJudgeDeathCZ, on 15 January 2013 - 12:01 PM, said:

Well spider is already dead :P.
RLY?3 energy slots on light mech with ECM?Show me how commando or raven do not do same job and better :wub:.
And why should I buy those modules if it do not negate ecm?Useless crap.

View PostJudgeDeathCZ, on 15 January 2013 - 12:01 PM, said:

Well spider is already dead :D.
RLY?3 energy slots on light mech with ECM?Show me how commando or raven do not do same job and better :D.
And why should I buy those modules if it do not negate ecm?Useless crap.


Im glad the spider is setup like that. We have a mech taht can "PROVE" whats OP and whats UP. Namely, the DoT lasers in a laggy environment compared to ****** proof SSRM lagshield ECM lights.

#157 Balsover

    Member

  • PipPipPipPipPipPip
  • 317 posts

Posted 15 January 2013 - 12:10 PM

View PostThontor, on 15 January 2013 - 12:08 PM, said:

They are still coming.

No date was given for those changes, so why expect them in any particular patch?


Because it should be as simple as changing a few variable numbers in the program, something that takes 30 minutes to do. They arent changing it because they dont want to.

#158 BerryChunks

    Dezgra

  • PipPipPipPipPipPipPipPip
  • 1,000 posts

Posted 15 January 2013 - 12:11 PM

View PostProtoculture, on 15 January 2013 - 12:09 PM, said:


Not likely. I had the pleasure of listening to the No Guts No Galaxy podcast that interviews the community manager from the 13th today. It was pretty eye-opening. I learned more about the game direction and Dev preferences from that 1 hour show than from lots and LOTS of forum surfing.

Devs LOVE ecm. Devs HATE Assaults. Devs LOVE lights. Just listen to the podcast and try to "read between the lines" the interview with Garth is very telling despite his inability to answer (most?) questions.

This.

#159 Congzilla

    Member

  • PipPipPipPipPipPipPipPip
  • The Messenger
  • The Messenger
  • 1,215 posts

Posted 15 January 2013 - 12:13 PM

View PostBalsover, on 15 January 2013 - 12:10 PM, said:


Because it should be as simple as changing a few variable numbers in the program, something that takes 30 minutes to do. They arent changing it because they dont want to.

Lolz, you realize that those changes have to go through internal play testing on every mech / variant that uses them to see how the changes can be used to break things right?

#160 Mancu

    Member

  • PipPipPipPipPipPip
  • 372 posts
  • LocationUSA

Posted 15 January 2013 - 12:15 PM

View PostSlXSlXSlX, on 15 January 2013 - 12:05 PM, said:

My god all I see on here are bad arguments. I don't even own an ecm mech on eithre of my 2 active accnts. I find it easy to deal with. I put the ecm mech between my crosshairs and fire until he is dead. If I am a mostly streak unit, I pick off stragglers to leave the ecm mech with no mates. Etc. Etc. blah blah blah... really you guys are even wearing me down.

Telll me Mancu, what is it about my suggestion that wont work?

(He lost this argument so, he wont reply)

** I get that alot. LOL.

Really, are you serious?! Your answer to the fact that ECM only costs 1.5 tons and 2 crits to do all it does is "Shoot it"... Come on even you can't be that dense. There is no other module that does even half of what ECM does for so little. It literally has no downside. And the only real counter is more ECM. You can't even crit ECM modules! I can knock out your weapons, why is ECM invulnerable? Sorry but specious arguments about just shooting it are not going to cut it. Especially, when you get 4 man 3L troll teams exploiting lag shield in pug matches. If ECM wasn't the best equipment in the game then it wouldn't be considered a no-brainer to take in 8 mans would it? Sorry you lost this argument hands down.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users