

#141
Posted 15 January 2013 - 11:58 AM
It puts all those mechs back into scout and support your mates mode instead of warrior shield mode.
DO EETTTT!
#142
Posted 15 January 2013 - 11:59 AM
Congzilla, on 15 January 2013 - 11:50 AM, said:
I dont know about you, but when my superiors at work ask me to get an assignment done by Friday, I get it done by Friday. I don't show up on Friday with nothing to show and the promise that they will have it "soon".
Edited by GrimlockONE, 15 January 2013 - 12:00 PM.
#143
Posted 15 January 2013 - 12:00 PM
Windsaw, on 15 January 2013 - 11:39 AM, said:
I would have cheered at the enhancement some time ago.
But now, with ECM, what's its use?
It's use is to make ECM more worth it as it is even more dangerous to be targeted,because distance to target acquisition and retention time increases.
It's scarier out there without ECM.
3L4all#
#144
Posted 15 January 2013 - 12:00 PM
#145
Posted 15 January 2013 - 12:01 PM
Jakob Knight, on 15 January 2013 - 11:54 AM, said:
Yep.
I love how the ECM White Knights defend ECM as easy to beat and then give examples that don't even work. They have zero clue because they spend all their time in their ECM EZMode mechs.
#146
Posted 15 January 2013 - 12:01 PM

RLY?3 energy slots on light mech with ECM?Show me how commando or raven do not do same job and better

And why should I buy those modules if it do not negate ecm?Useless crap.
Edited by JudgeDeathCZ, 15 January 2013 - 12:02 PM.
#147
Posted 15 January 2013 - 12:02 PM
GrimlockONE, on 15 January 2013 - 11:59 AM, said:
I dont know about you, but when my superiors at work ask me to get an assignment done by Friday, I get it done by Friday. I don't show up on Friday with nothing to show and the promise that they will have it "soon".
Superiors?
#148
Posted 15 January 2013 - 12:03 PM
#149
Posted 15 January 2013 - 12:03 PM
BerryChunks, on 15 January 2013 - 11:53 AM, said:
Because the problem was lock on time, not the fact that you can't lock at all. More range? Kinda like the BAP Equipment, which is ruined by ECM anyway?
Put down the pipe, devs.
It almost feels like the dev in charge of ECM is trolling us... hey look, no changes, a new ECM mech ( which happens to be the best variant of the chassis ) and a new module that is defeated by ECM.
Seriously, my faith in the game designers is plummeting. I will soon be solidly in the doom and gloom camp...This is a beta, you can take chances, make mistakes, get feedback and iterate quickly between patches. But we arent seeing that, basically all we are seeing from beta is the community being ignore and beta being used as a shield for well... well I cant think of a better word than ... well, I wont go there.
I am really starting to believe, with the glacial pace new logic is added to this game, that PGI consists of 8 artists and a single part time programmer.
#150
Posted 15 January 2013 - 12:05 PM
I mean rubber band knockdowns were not as gamebreaking as ECM is and they removed it completely, yet we have to keep up with this nuts implementation of ECM (or rather NullField Angel ECM).
#151
Posted 15 January 2013 - 12:05 PM
Telll me Mancu, what is it about my suggestion that wont work?
(He lost this argument so, he wont reply)
** I get that alot. LOL.
#152
Posted 15 January 2013 - 12:05 PM
#154
Posted 15 January 2013 - 12:07 PM
#155
Posted 15 January 2013 - 12:09 PM
PANZERBUNNY, on 15 January 2013 - 10:56 AM, said:
Surprised they gave the ECM capable spider 8 JJ's instead of 6 and 8 to the others so they at least "something" over the ECM capable Spider.
Ah well.
Hopefully this is the last ECM mech we'll see for a good while.
Not likely. I had the pleasure of listening to the No Guts No Galaxy podcast that interviews the community manager from the 13th today. It was pretty eye-opening. I learned more about the game direction and Dev preferences from that 1 hour show than from lots and LOTS of forum surfing.
Devs LOVE ecm. Devs HATE Assaults. Devs LOVE lights. Just listen to the podcast and try to "read between the lines" the interview with Garth is very telling despite his inability to answer (most?) questions.
#156
Posted 15 January 2013 - 12:09 PM
JudgeDeathCZ, on 15 January 2013 - 12:01 PM, said:

RLY?3 energy slots on light mech with ECM?Show me how commando or raven do not do same job and better

And why should I buy those modules if it do not negate ecm?Useless crap.
JudgeDeathCZ, on 15 January 2013 - 12:01 PM, said:

RLY?3 energy slots on light mech with ECM?Show me how commando or raven do not do same job and better

And why should I buy those modules if it do not negate ecm?Useless crap.
Im glad the spider is setup like that. We have a mech taht can "PROVE" whats OP and whats UP. Namely, the DoT lasers in a laggy environment compared to ****** proof SSRM lagshield ECM lights.
#157
Posted 15 January 2013 - 12:10 PM
Thontor, on 15 January 2013 - 12:08 PM, said:
No date was given for those changes, so why expect them in any particular patch?
Because it should be as simple as changing a few variable numbers in the program, something that takes 30 minutes to do. They arent changing it because they dont want to.
#158
Posted 15 January 2013 - 12:11 PM
Protoculture, on 15 January 2013 - 12:09 PM, said:
Not likely. I had the pleasure of listening to the No Guts No Galaxy podcast that interviews the community manager from the 13th today. It was pretty eye-opening. I learned more about the game direction and Dev preferences from that 1 hour show than from lots and LOTS of forum surfing.
Devs LOVE ecm. Devs HATE Assaults. Devs LOVE lights. Just listen to the podcast and try to "read between the lines" the interview with Garth is very telling despite his inability to answer (most?) questions.
This.
#159
Posted 15 January 2013 - 12:13 PM
Balsover, on 15 January 2013 - 12:10 PM, said:
Because it should be as simple as changing a few variable numbers in the program, something that takes 30 minutes to do. They arent changing it because they dont want to.
Lolz, you realize that those changes have to go through internal play testing on every mech / variant that uses them to see how the changes can be used to break things right?
#160
Posted 15 January 2013 - 12:15 PM
SlXSlXSlX, on 15 January 2013 - 12:05 PM, said:
Telll me Mancu, what is it about my suggestion that wont work?
(He lost this argument so, he wont reply)
** I get that alot. LOL.
Really, are you serious?! Your answer to the fact that ECM only costs 1.5 tons and 2 crits to do all it does is "Shoot it"... Come on even you can't be that dense. There is no other module that does even half of what ECM does for so little. It literally has no downside. And the only real counter is more ECM. You can't even crit ECM modules! I can knock out your weapons, why is ECM invulnerable? Sorry but specious arguments about just shooting it are not going to cut it. Especially, when you get 4 man 3L troll teams exploiting lag shield in pug matches. If ECM wasn't the best equipment in the game then it wouldn't be considered a no-brainer to take in 8 mans would it? Sorry you lost this argument hands down.
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