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For Those Who Play Less Than Before?


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#221 bob1234567890

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Posted 21 January 2013 - 04:24 AM

The game is dead and my friend at MWLL said that although a cease letter never arrived they knew what was being said at that convention. He loves modding and he love Mechwarrior and it made him sad that they had to cave. He said no one there wanted to quit but when you can't renew your license then your mod is dead even without a "quit it" letter. I also cant help but wonder why now? MWLL has been around for so long. anyways i am sure this will be deleted and i saw my friend so upset that i said screw this game and went back to mektek. I still check the forums though in hopes that PGI is failing and a better more experienced, less terroristic company gets the license....oh well till then enjoy the ecm mechs

#222 Krondor

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Posted 21 January 2013 - 05:40 AM

View PostHarrison Kelly, on 17 January 2013 - 12:43 PM, said:

The biggest reason is ECM and what it's done to 8-man drops, as well as the game in general. Lack of community warfare also.


Add another to the ECM list. I really enjoyed the dynamics of the game before ECM, especially in 8v8. Now I just find the game repetitive and boring.

#223 EGG

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Posted 21 January 2013 - 05:55 AM

I think I uninstalled at the beginning of December.

The grind stunk at that point, and most games involved playing with random idiots, friendly D/C's and no matchmaking.

Some of these problems have been fixed or changed, but I'm over endlessly testing an unfinished game where the pace of development is glacial.

Also, if you break the game down to it's very basics, it's still what it was when I started in July last year; TDM with a bunch of mechs.

I'm now playing DayZ, which is unpolished as heck, but the core gameplay is present and engaging. MWO is missing that with no CW, ladders and team structures/elements.

#224 Runesword

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Posted 21 January 2013 - 07:09 AM

i have went from 4 to 6 hours a day to maybe 3 matchs a week. just got bored with the same thing over and over
-lack of maps
-broken netcoding
-lack of things to works towards

sad thing is that i understand the problem that pgi is facing with being understaffed and working on a project like mwo. if they could open up a branch office in anther country and hire a bunch of programers, then we might see things move along alot faster. Till then things are going to keep going very slow.
Even if they let the players make the maps, submit them, and test them internaly, then put them out, we could have 2 to 6 new maps each month. and that alone could keep alot of players interested, even with all the bugs and problems.

#225 Lanessar

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Posted 21 January 2013 - 07:14 AM

I played quite a bit after the December patch, but about 2 weeks later, I stopped. I actually have not logged in since the end of December (about, say, the 26th or 28th).

I'd have to say that these are the major reasons, personally, why I'm not interested in playing:

1. Basic systems bugs and balance: Stuff has been buggy with netcode for far too long. There are oddities with different weapon load-outs that make them non-optimal (the PPC heat) and while most of these tweaks require a single value changing in the code to test it, none have been done for up to 2 months after it's been stated to be something they are looking into. There is really no reason for this. It's ridiculous that lowering a weapon's heat by 1, or 0.5 isn't done within two patches.

Summary: Really slow bug-fixes and development changes for balance.

2. Content: Past grinding up some C-Bills and unlocking a few chassis or modules with XP, there isn't really a reason to continue playing this game. Even teaming up (with some really cool folks, I might add) only goes so far. I do come from a bit more of an RPG background, so I fully note that "this might not be the game for me". It did sound promising when CW was being discussed.

3. Feedback: The pricing model for paint jobs (one application, RMT equivalent to $5) has had feedback with 20+ page threads, with many good suggestions for a pricing model (unlock palettes, buy camo patterns by mech, etc) which seems like it would be more fair and acceptable to the community. There have been several balancing threads which have gotten little response. Concerns on ECM (I don't have an issue with it, personally) go unanswered or untalked about for the past month or two. I agree developers should not be addressing every little whine post. Hopefully the new in-depth Q&A format will be more useful (actually answering questions instead of talking about random odd things, or one-liner "soon" responses). But even aside from this, the community needs some interaction, and the Community Manager isn't addressing the community well from what I have observed. Having worked on or observed many gaming projects in the past, this isn't really a good sign.

Summary: Feedback lacking from the devs on important issues with the game.

#226 Vandul

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Posted 21 January 2013 - 07:17 AM

Good question Joe. Ive been playing very little simply because time constraints, school, work blah blah blah. Never activated my premium time button. Kind of waiting for things to get settled out. I scan the forums, and frankly the amount of vitriol here is amazing.

Wife starts school tomorrow as well, so I will have some free time to log in. Ill look for you and the rest of the FWLM jocks on the Marik TS server.

#227 SpiralRazor

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Posted 21 January 2013 - 07:45 AM

View PostJoe Luck, on 17 January 2013 - 12:07 PM, said:

This is a question I would like to ask the community in general. I would like honest, open, and non flaming/hatefilled answers.


To those that find themselves playing less and less? Why do you think you are playing less then say a month or more ago?



ECM, ECM

and oh, ECM...

******* broken.


Everything else I could tolerate if ECM werent so ridiculously overpowered.

Edited by SpiralRazor, 21 January 2013 - 07:46 AM.


#228 KingCobra

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Posted 21 January 2013 - 07:49 AM

+1 to the OP The truth is I love MWO for its graphics and sound and the maps but for everything else = -0.MWO its to me a shallow representative of the old PC MechWarrior games. It brings nothing new to the table as far as a progressive theme in the MechWarrior series. In fact it is a step backwards from the old MechWarrior titles. Russ Brian Im sorry but you missed out on a great opportunity to win game of the year and make the crown jewel of the MechWarrior series. Want to remake the game? read through some of mine and other old vets topics and comment Im sure you will be able to figure MechWarrior out. ;) ;)

#229 Kovathos

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Posted 21 January 2013 - 07:59 AM

I enjoy the game, I really do.

But I am not blind to its issues.

First off, there's no real sense of progression, anyone can use any mech. The only level up mechanic is in the use of different mech variants so you can unlock higher tier bonus' for the variants you want to use.

No real restrictions, nothing to work towards.

Every game plays out roughly the same, the seemingly small map sizes offer little tactical opportunities. It was always interesting playing the single player campaigns I found in Mechwarrior 3-4 cause you didn't just go out and within a short time duke it out with the enemy, you moved around the map and had different objectives.

It would be fun, imo, if the had larger maps, one team had to defend a facility, this facility had defenses, AI ground vehicle, troops, air units defending it, etc... a mobile repair base for both sides, the attacking side has assets it could use as well.

More strategy, less rock em sock em, more of a meta game.

If people want rock em sock em mech action that's where implementing Solaris or something could come in.


Some kind of progression, or something to work towards could be good as well.


I love the fact there's a mech game finally I can play, and I enjoy playing, its just there's not much to progress towards, you have access to pretty much everything, not much of a meta game.

A lack of a metagame plus various other issues is why I don't much play planetside 2 at all anymore also, mostly cause I remember what kind of metagame and progression system planetside 1 had.


This game is new, its still in beta.

But for the future longevity, people need a reason to play, beyond just going inside a mech they love and going to fight the same kind of fight, on the few maps there is.

Heres hoping PGI does something, soon.

Edited by Kovathos, 21 January 2013 - 08:01 AM.


#230 deadeye mcduck

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Posted 21 January 2013 - 08:07 AM

1: Got all the mechs I want
2: No new decent content
3: Same maps over and over
4: No sign of Community Warfare (this is the main reason I got into this game, and im slowly losing interest)

Edited by deadeye mcduck, 21 January 2013 - 08:08 AM.


#231 pjnt

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Posted 21 January 2013 - 08:08 AM

-repetitive.
-no community drop options
-Bugs, bugs, bugs. Been around for 6 months and no fix on the horizon.

There are better games to invest my time and money. Tried to be supportive over that last 6 months but feel used and abused by the devs. Being gouged for cash with almost no content. I show up for team training and RHoD matches. Occasionally other times. That is down from a couple hours every day.

The biggest reason that I play less? Because the situation is getting worse, not better. So why bother?

#232 Cik

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Posted 21 January 2013 - 08:09 AM

it's too shallow. there isn't any dedicated servers or scenarios or anything interesting. it's pretty and everything and the sounds are nice, but between lagshield and ECM and the complete lack of depth there isn't anything new to do after the 20th match. i've played battletech probably 2000+ times and i still enjoy it because it can be new and different every time if you want it to be. there is no game modes either, it's just "search and destroy" or "search and destroy with multiple bases" but even in the second one there really isn't any tactics. splitting up is complete suicide so it's just 8 man deathball all the time anyway.

where's the big maps? where's the planetary league style metagame? if they were having trouble making them and stuff and told us that, i could live with it but they don't tell us ANYTHING. what needs to be done is skip the PR ******** and stony silence and just tell us "this is really ******* ****** us guys, sorry. give us another 3 months and we should have it sorted" and then ******* work on it man. seriously.

Edited by Cik, 21 January 2013 - 08:12 AM.


#233 TheWildOnion

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Posted 21 January 2013 - 08:12 AM

Aside from my semester starting last week (which has certainly killed a lot of free time), I have been pretty bored with the game. Even with the addition of some new maps and a new game mode, it just feels like I'm not accomplishing much. Between having to level up three different versions of the same 'Mech (meaning I am not getting as much time to try all the different chassis) and the lack of community warfare, it just feels like a treadmill. I will probably find some time to come back to it, but it won't be any time soon.

#234 Gremlich Johns

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Posted 21 January 2013 - 08:16 AM

ECM capabilities and how they are being rightfully abused
Elimination of the Scout role due to the ECM implementation
ECM should require a heatsink of its own - they generate heat too
lack of different maps
lack of knockdown
another teleporting/rubberbanding speedy light
Heat depletion does not seem adequate when me ch legs submerged in water ( just on river city and forest colony, not caustic for obvious reasons unless the liquid is ammonia)
No in-game VOIP required when there is ECM on the grid. ECM is primarily comms related, jamming radar is for another warspace altogether
No combined arms like MW:LL

Paint jobs do not really matter until alpha launch

Edited by Gremlich Johns, 21 January 2013 - 08:17 AM.


#235 General Taskeen

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Posted 21 January 2013 - 08:18 AM

If people are sick of the grind, then come play MW:LL. I've been having a blast on full servers all week, no grind necessary.

#236 idle crow

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Posted 21 January 2013 - 08:19 AM

I've unlocked all the mechs I need and engines + modules. We have no community warfare or lobby system so we can't make a 3rd party league.

Edited by idle crow, 21 January 2013 - 08:20 AM.


#237 TigrisMorte

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Posted 21 January 2013 - 08:52 AM

Because I can play Mechwarrior 4 Mercenaries and actually have a game based upon Battletech instead of this console game.
I only log in to see if they have added CW.
I play a few matches every patch to see what they have done as I take beta testing semi seriously.
Then I have a good weep.

#238 Cik

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Posted 21 January 2013 - 09:28 AM

View PostTigridMorte, on 21 January 2013 - 08:52 AM, said:

Because I can play Mechwarrior 4 Mercenaries and actually have a game based upon Battletech instead of this console game.
I only log in to see if they have added CW.
I play a few matches every patch to see what they have done as I take beta testing semi seriously.
Then I have a good weep.


really mw4 isn't a battletech game either, streak MRMs and that.

#239 MaddMaxx

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Posted 21 January 2013 - 09:47 AM

Just checked. Reached 777 games played over the weekend. Not sure if less but irregular for sure. Some days after a long day at the office PC, I just can't turn mine on. So, not sure how 777 games played matches up, since the last wipe, but it is certainly not the game-play, or recent additions LOL, that keeps me from playing the game. :D

#240 TseTse

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Posted 21 January 2013 - 09:54 AM

Honestly, lack of content. Conquest is a bit of a joke if you ask me. It only adds a slight variation.

IMO the game has actually gotten better since closed beta, put the speed at which it has done so is excruciatingly slow.

Although I REALLY do enjoy the game I get bored quickly with no meta game, or more complex match types.





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