

The Hard Core Folks Are Going To Have To Accept. . .
#81
Posted 21 January 2013 - 06:41 AM
This weekend I got the minimap bug where the map froze in orientation but still moved with my Mech, I can honestly say that the incorrect visual information was far, FAR worse to me than the yellow screen bug which forces you to turn off your HUD and lose all visual indicators entirely. I was constantly out of position with respect to the rest of my team and had huge issues trying to orient my Mech and stay behind or near our Assaults. The only reason I survived was because I was floundering so much that the rest of my team became far more threatening than me, and I got ignored and carried to victory.
#82
Posted 21 January 2013 - 07:54 AM
#83
Posted 21 January 2013 - 08:09 AM
Thirdstar, on 20 January 2013 - 11:29 PM, said:
You can't possibly be serious. You can't comprehend how people who are not Wolfways (and his wife) need tutorials?
I'm trying my damnest not to be rude here you realize.
So... you're calling everyone who's not Wolfways (and his wife) more stupid than an untrained monkey?
#84
Posted 21 January 2013 - 08:18 AM

#85
Posted 21 January 2013 - 08:19 AM
Wolfways, on 20 January 2013 - 11:43 PM, said:
Yes there are. But obviously, most new players don't watch them.
It's like players who skip the intro videos of games.
They just select a mech and join a match without even knowing how to move that thing.
Then you read things like:
"How can I move sideways?"
"Why don't my lasers shoot where I'm looking at?"
"How do you use teamchat?"
"Why does my robot shut down all the time?"
"Why can I only shoot all weapons at once?"
"Ok, what do we have to do on this map?"
"It's too dark. I can't see anything!"
"That mech killed my Commando with 1 shot!!! How can this be?! Cheater!"
"Are LRMs broken? I shot at least 200LRMs at this mech and he didn't take any damage. All missiles hit him, he was only 100m away."
...
And then, there are the questions never asked because people don't even know what's in the game.
"Wow, I didn't know you could change ECM mode."
"Ah, thx. Didn't know R was for targetting."
...
#86
Posted 21 January 2013 - 08:42 AM
#87
Posted 21 January 2013 - 08:56 AM
#88
Posted 21 January 2013 - 09:00 AM
Then you can "cave" to requests for 3rd Person or whatever but, yeah, I will have a sad when that happens.
#89
Posted 21 January 2013 - 09:01 AM
Death Mallet, on 20 January 2013 - 08:38 PM, said:
just too steep a hill for new players to climb. I think there are going to have to be some changes if PGI really wants to get the player base to support this game revenue-wise.
That's why things like:
3rd person view
Non-throttle movement
and other unpopular features are probably going to become a reality at some point or another.
That's going to upset a lot of people, but the truth is many of those people will still come back. And the number of people they lose due to those decisions will be dwarfed by the size of the player base they gain.
If this were true we would all still be playing single screen arcade games.
The franchise doesn't need to bend to the will of anyone.
#90
Posted 21 January 2013 - 09:18 AM
mwhighlander, on 20 January 2013 - 09:11 PM, said:
Will utterly kill the competitive scene of this game like it did in MW3 and MW4.
Sorry, this is a universally bad aspect of any mechwarrior game, like a cancer or an incurable virus.
Uhm. So you make it where the 8 man vs 8 mans or whoever can TOGGLE it on and off. You could have it filter games like that for PUGs too, just like you can with maps. I would like to see 3rd person for spectator at the very least.
#91
Posted 21 January 2013 - 09:21 AM
#92
Posted 21 January 2013 - 09:24 AM
Quote
Just an extension of your original point. Those items are under the "Options" menu in the GAME. But then again, why would anyone, who just can't see fit to watch a short series of videos on the in game main page, that helps explain many, many things, ever think to go into the games Options menu to answer the questions you noted.

Here is a small example of what is available if one were to look, or ask, for. (took me 60 seconds) Rocket science it ain't.
http://mwomercs.com/...ic-controls-hud
#93
Posted 21 January 2013 - 09:25 AM
#94
Posted 21 January 2013 - 09:50 AM
What PGI needs to decide is who the hell they are making this game for and what will those people spend real life cash on and what is a price point for that content that will enable robust sales based on value to the players for the purchased content.
Basically, PGI fails at general business principals.
#95
Posted 21 January 2013 - 10:20 AM
what EVE had that this game still doesnt have is decent ingame information on what equipment does. information is power and PGI doesnt seem to want to give people any. you have to hunt it down in forums and other third party sites.
knowing what your gun is going to do before you take it into battle seems like a no-brainer to me.
#96
Posted 21 January 2013 - 10:22 AM
Tutorial zone, also a definite need. As evidenced by my stats, I'm new. I think this is my 6th day or so..give or take, I started shortly before DXP anyway.. My husband gave me a bit of a tutorial but nothing is like actually playing it. (Vids aren't the same, and my husband uses a joystick/Throttle/Rudder setup, I have mouse/keyboard) I joined a corps now I'm doing a bit better. Joining a team helps lower the learning curve a significant amount. Combine that and a tutorial zone, there shouldn't be any more "ERmahgerd TOO HARD" qqing...Wait there will always be that.
This is my *FIRST* FPS. In general the twitchy human based FPS makes me all motion sick. Mechs don't do that.
#97
Posted 21 January 2013 - 10:26 AM
#98
Posted 21 January 2013 - 10:35 AM
http://mwomercs.com/...son-its-coming/
there's the ancient poll
#99
Posted 21 January 2013 - 10:43 AM



This game is nothing but hard-core. Come on, I could teach a 3rd grade child to play it.
Have you ever seen games that are actually hard-core? Things like complete simulators, where you have so much controls and things to keep track of, or hard-core competitive games, where you have to train every day just to be medicore and do it as a full-time job to be good. Games where you have to learn to do thousands of things at once, games where you can't play without actually new-found reflexes. Games where you need to know every of the complex maps to the point you can navigate in them even blindfolded.
Now that's hardcore. This here, as much as I love it, is a childplay in comparison.
#100
Posted 21 January 2013 - 10:46 AM
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