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How Do You Rationalize Driving A Light?


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#241 Epicentr

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Posted 22 January 2013 - 01:43 AM

Got two of my friends into the game after playing TT for years, suggested the Commando 2D. 3SSRM2 and Med Las. Then they added ECM after each of us bought one. ECM douchebaggery ensued.

I poked around with my 2D while mastering Centurions. Don't ask why I didn't do any CB, I just wasn't interested. Mastered Centurions; one friend mastered Commandos; another moved to Catapults. I just finished Cataphracts, though have done basic on a Stalker and an Atlas; the other friend has done mastery on Commando and Raven variants; the other other friend did Catapult mastery and is now starting Cataphracts.

I run a 96 KPH YLW w/stock weapons, I don't have a problem with lights. I run a CN9-A w/an AC10, 2Med Las, and 3SSRM2, I only have trouble with multiple lights under ECM. I run a stock Ilya and can feed a lag-shielded 3L 2AC5 and an AC10, with laser fire for desert, lights in packs might worry me. I run a Cataphract 4X with 3AC5, LL, and SSRM2, ECM might be a pain but I can still crater for 15 damage per shot (almost enough to cockpit ANY 'mech). Ooh, I also have a Cataphract 2X with 2SRM6, Gauss, and Med Las, most light pilots don't last long against an SRM shotgun. My Stalker is running 4Med Las, 2LL, 4SSRM2 and doesn't need a missile lock to core any 'mech, lights that bob/weave might be troublesome. D-DC Atlas with 2UAC5, 2SRM6, SRM4, 2Med Las doesn't have much trouble with lights either. Maybe I just pay attention to lag, my targeting reticle, or the velocity of my weapons.

When I pilot my Commando 2D, ECM, XL195, 3SSRM2, Med Las I just tend to assume that if I push the limits and **** people off I won't be able to stick around. I also do it because ZOOOOOOOOM and "target acquired". Truly good light pilots are quite uncommon, but fairly noticeable. Good teammates are even more uncommon. If you're more busied by killing an ankle-biting light in a larger, more heavily armored 'mech then your lights aren't doing their job or you just suck at aiming. A single AC20 can crater a light. A Gauss Cat or Splattapult can do the same. Lights really ARE NOT scary, they're just annoying.

If you come onto the forums to complain about how annoying lights are (while being obviously passive-aggressive about it), then the devs have done a good job of making sure that they do their job properly.

"Netcode, wahwah." Yeah, they know.

"Lagshield, wahwah." Well, see above. That happens in every online game, look at TF2 or CS or EVERY ONLINE GAME.

"Streaks, wahwah." I'll give you that one, pretty OP right now on ECM 'mechs. WITHOUT ECM the Artemis-powered Splattapults do stupid amounts of pinpoint damage if they aren't affected by ECM.

Happy to see so much trolling and validity in an obvously troll OP. Lights are just fun to play, that's how it is. They're easier to play right now because of the absence of KD, but that won't last long. Most people really don't abuse lag-shielding; I think I've seen it twice in the last however-many-months. If you can't deal with lights then learn how to or /uninstall. Threads like this offer no data for the devs to go off of, other than maybe how much negativity you bring in a metric sense. (Then again, I laughed quite a bit reading this.) Please take a break from the game (and forums, Buddah) and come back when you're willing to commit to beating other players instead of complaining about them.

#242 Sean von Steinike

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Posted 22 January 2013 - 01:58 AM

I mostly stopped piloting lights after collision was removed. Got boring and lame, particularly when you try to pilot like collision is still in the game and no one else does.

#243 Yogsothoz

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Posted 22 January 2013 - 02:26 AM

I pilot an ecm light because the player base needs to be punished for PGI's stupidity.

#244 Omni Tek

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Posted 22 January 2013 - 02:45 AM

View PostHansh0tfirst, on 21 January 2013 - 10:55 PM, said:


What ping should PGI set as their baseline? 120ms? 200ms? 300ms? Higher?
None, find a better solution.
Is having to lead your target - even by three to four mech lengths ahead - really too much to ask?
Yes.
Are you denying most heavier mechs can take out a light in two to three (successful) alphas?
No.
If you never had to compensate for speed differential when firing upon another mech, then what would you propose the purpose of forgoing armor/firepower for the sake of piloting a light should be?
Speed,Smaller target,actually scouting.

What alternative defense should lights have, if any?
They shouldn't get any, if a light gets into a fire fight with something that severely outguns them they deserve to get popped.

Edited by Omni Tek, 22 January 2013 - 02:46 AM.


#245 Hansh0tfirst

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Posted 22 January 2013 - 02:51 AM

View PostOmni Tek, on 22 January 2013 - 02:45 AM, said:


So basically you want Atlas Online?

#246 LethalRose

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Posted 22 January 2013 - 02:52 AM

Its fun. Going fast is fun. After playing 600+ games in assaults lights are a nice change.

#247 Omigir

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Posted 22 January 2013 - 02:55 AM

I justify it by having less then 1/10 the damage output 1/6 the armor if every other mech and the knowledge that if I am hit, its over.

I would say if anybody had an unfair advantage its assaults.

#248 Haniwa

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Posted 22 January 2013 - 03:20 AM

I played Gausscat
then I played Streakcat
then I played Artemis LRM Atlas

now I play Raven 3L or 6SRM6cat

U mad?

#249 The Mech behind you

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Posted 22 January 2013 - 03:20 AM

I like lights because they're fast and agile. And actually I like to be that vulnerable that a false decision, any mistake could kill me. I need that kick. And I enjoy it even more if I can get in the rear of someone else and kill him even with those handicaps. And I won't stop piloting lights because of netcode fixes or knockdown. Btw I'm not one of those guys piloting a COM-2D or RVN-3L. Yeah I have those too but I prefer the COM-3A, JR7-F and the SDR-5D.

The problem of assault pilots aren't the lights themselve its the obsession of the assaults to kill a light. I'm seeing this so often that 2-3 assaults leaving their position just to chase a light. Let your own lights or other fast mechs do that job. If you have a light harassing you call in your own lights to deal with him.

#250 Taiji

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Posted 22 January 2013 - 03:53 AM

I play lights to help improve my enemies' psychic abilities.

#251 Chief 117

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Posted 22 January 2013 - 04:23 AM

I pilot a Raven with ECM and streaks to bring attention to the problem, no other reason.

#252 Logen Ninefingers

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Posted 22 January 2013 - 04:28 AM

...Chassist thread detected... ;)

I'm a bit slow today... page 13....

Edited by Kottlewski, 22 January 2013 - 04:35 AM.


#253 PurpleNinja

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Posted 22 January 2013 - 05:00 AM

I have a high ping to compensate.

;) :)

#254 Rotaugen

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Posted 22 January 2013 - 05:55 AM

My Atlas (which is supposedly helpless against lights) has taken out many of them with lasers and timing srms when the bad pilots circle. I've also piloted lights and can tell immediately if any larger mech I face is easy killins' or to be avoided. The bad larger mech pilots stay in one spot and attempt to spin and hit the mech. They are toast. The better ones will take some damage backing into a spot and time shots. The lights will either die (because they are bad pilots and think lag makes them invulnerable) or run away because they realize they are facing a competent pilot in the larger mech, so they look for easier pickings.

#255 Buckminster

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Posted 22 January 2013 - 06:03 AM

Half of piloting a light mech is being able to tell which heavies and assaults are easy pickings. Is that a lone Stalker I see? Well he'll just be easy to stay behind and pick a part.

I had one match where I was pestering a Centurion (I think) - large lasers and LRMs. The fool was so panicked by my running around him, he couldn't aim straight to save his life. He was even dumb firing LRMs at me, even though I was never further than 100m from him. Needless to say he overheated, shut down, and I took him out.

That wasn't lag shield or ECM, that was a light mech that could dodge and a medium mech that panicked under fire.

#256 Flying Judgement

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Posted 22 January 2013 - 06:13 AM

really bad lag shield is rare. i meet with 1 in 20 game. occasional warping happens with everything not just lights. But its werry painful to watch others play and try to hit a light aiming at they back instead of front of them.

The problem are't with the lights. the problem is we dont have any training ground. it would be nice just meet up 4 of ur friends or random ppl and have a proper target practice.
and learns properly how to hit a fast moving target. or just hit a still target when running fast.
or piloting a light running between 5 mech and hit all of them just by moving ur torso and not circling

lagshield is worse when ur piloting the mech as u teleport everywhere and its impossible to play proper or enjoy the game. its horible

piloting with or without ecm dont make a big impact on my cicada its helps my team not me as lrm cant hit or kill a fast mech just run for cover

#257 Mike Silva

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Posted 22 January 2013 - 06:15 AM

View PostMechwarrior Buddah, on 21 January 2013 - 08:44 PM, said:


YEAH Im totally the only person in the whole game that has the issue of lagshield...
Especially those guys on your side who say "learn to lagshoot" - at the same time admitting theres a problem


I didn't say there wasn't a problem and I didn't say you were the only one complaining. What I'm saying is that even if the server processing time was magical and took zero time, no amount of good coding is going to change the fact that there's probably a dozen routers between you and the server, and a dozen more between the server and every other person in the match. Better coding won't get the packets through the routers faster.

The game is in Beta. I have no doubt that they're going to speed things up and implement some mechanics to rebalance things so that light 'mechs can't run around without fear. But you're never going to completely get rid of "lag shield." Direct fire weapons against small, fast moving targets are always going to be difficult to use, as they probably should be.

The primary issue is that many of the light 'mechs, when configured appropriately, have no natural predators..... this, IMO, is what needs to be addressed.

#258 Avatara

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Posted 22 January 2013 - 06:15 AM

My KDR more than proves that the Jenner is not an instant win mech. ;)

#259 Two Beans

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Posted 22 January 2013 - 06:20 AM

View PostBerryChunks, on 21 January 2013 - 04:10 PM, said:

Why don't you go tell a vet "LOL, Im sure that the things in warfare are totally relevant to our war, and that the lessons you learned can carry over /sarc". I'd like to see you end up on the news.


Yeah, I've played games with a number of vets and if you tried to explain to them that video games are like real war they'd look at you like you was some kinda sperg or somethin'. None of them would turn the situation into anything newsworthy either, but good job on not really understanding how people work tho.

Edited by Two Beans, 22 January 2013 - 06:21 AM.


#260 Havyek

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Posted 22 January 2013 - 06:22 AM

I've never seen my ping higher than 30. It's most often in the 15-20s.

I pilot a Jenner D (Founders), ECM Commando/Raven/Cicada (though I'm not a fan of the Cicada).

From what I can tell, very rarely is anyone shooting behind me so it's doubtful that I'm rubber banding or taking advantage of any lag shield.

I prefer my Jenner because I use it to harass heavies and assaults.
I use my Commando/Raven to hunt down enemy ECM.
Don't like the Cicada. For some reason running it with 4 MPLAS seems like it doesn't even do as much damage as the Jenner with 4 MLAS.





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