what one thing do you not want to see in MWO?
#121
Posted 26 May 2012 - 07:20 PM
Also I dont want to see all of the same mechs either. Please limit tonage, make several wings with different mechs (scouts with lights/med, Support with medium heavy, and Strong squads with Heavy/assault.) This would make the game matches NOT only have one kind of mech, at the very least you would have 3 kinds. I would say I am worried about loadouts but I am not. The devs have mentioned that the loadouts can only replace weapons that are taken away with the same kind, such as laser with ppc. I feel this prevents a lot of stacking on many chassis.
#122
Posted 26 May 2012 - 07:31 PM
I SEE THEM TROLLIN'. I'M HATIN'.
NO TRULULULULUL
If the TRULULUL makes it in...
#123
Posted 26 May 2012 - 07:38 PM
Infine, on 26 May 2012 - 04:30 AM, said:
I don't want to see socialism in this game. When you are entitled to your C-Bills regardless of what you do and what you not do. I want players to EARN their paychecks.
AMEN!
#124
Posted 26 May 2012 - 07:56 PM
#125
Posted 26 May 2012 - 08:03 PM
Jonneh, on 26 May 2012 - 06:41 AM, said:
I lol'd
and pray tell why your immersion is more important than anyone elses gameplay? ;p
Sorry to be the one to point it out, but this isn't some basement table top gaming experience. Its an online PVP game. We're not all here to provide an immersive experience for you. All mechs will be available to all players, and the customization will be as described.
what's wrong with immersion?
"sorry to be the one to point it out, but this isn't some basement table top gaming experience"
...the hells ur problem? geez.
that literally has nothing to do with anything LOL
did he say his immersion is more important then everyones gameplay?
immersion is important in encouraging a constant and growing fanbase.
if your game encourages immersion with storylines and a sense of individuality in contribution, gamers dont want to put the joystick away.
its part of the gaming experience...
and you sir.
are rude.
#126
Posted 26 May 2012 - 08:27 PM
Jonneh, on 26 May 2012 - 02:19 PM, said:
That is so stupid I can't even begin to respond to it with enough sarcasm.
So you want mechs to go to the 25% of people who buy them first, basically ;p
Also, talking about "reality" in a game where you are sat in a computer chair controlling a lazer toting mech from 1000 years in the future betrays a slightly unhinged state of mind.
The 'reality' of the situation is, you cannot restrict who can play what or who can buy what in a game like this. What you can do is give people reasons to play lighter or "more common" mechs because they have a role which is useful in gameplay.
Saying "OMG THAT BREAKS MY IMMERSION" is almost the fastest way I can imagine to get your *** flamed off.
point proven.
so now your calling him insane.
you go from insults to an ans....man u know what?
your argument doesnt make sense.
(removed)
Edited by Mason Grimm, 27 May 2012 - 03:13 PM.
Removed offensive content
#127
Posted 26 May 2012 - 08:33 PM
#128
Posted 26 May 2012 - 08:36 PM
#130
Posted 26 May 2012 - 08:38 PM
ArcaneIce, on 26 May 2012 - 07:56 PM, said:
I think its more likely you will see people in nothing but uber sniper configs camping.
Rushing in actually takes courage and a certain amount of skill...something most players simply do not have.
Its just way easier to hide all the way at max range with the rest of your team firing PPCs/LRMs/etc.
Which is why nobody ever uses short ranged weapons in MW4 online...
Actually skill is probably overrated in a game like this, where to hit the enemy you just need to move the crosshair over a huge target and press mouse button 1. The only mechwarrior game ive seen which required skill was MW2, but that was because all projectiles (even lasers) had huge travel times and you had to lead the target by a large amount.
#131
Posted 26 May 2012 - 08:38 PM
Stimbles, on 26 May 2012 - 08:36 PM, said:
smaller mechs can kite assaults, so its a trade off. if one team is all assault and the other team has blind fire catapults with light/med fast spotters, then the catapults will inflict massive casualties over hills and things that block the assaults line of sight.
#132
Posted 26 May 2012 - 08:40 PM
#133
Posted 26 May 2012 - 08:49 PM
Jun Watarase, on 26 May 2012 - 04:19 AM, said:
You know, the whole "everyone picks assaults with jump jets, hides behind a hill in their spawn zone and alpha strikes in mid air with 100% accuracy across a 800+ meter wide killing field with absolutely zero cover" thing that ****** all classic battletech fans off.
this can be easily solved by making jumping very unstable for the pilot and the mech. if you refer to the original battletech sourcebooks, when you jump, your mech becomes very unstable thus making the pilot almost impossible to aim and upon landing you should tumble more or less 50% of the time.
regarding mw4... mw4 got the essence of mech combat if you refer to the sourcebooks except for some points like the one you said. they did this to get more people to pay the game and more user friendly. i played MW1, MW2 Clans, MW Mercs, MW3, MW4 Vengeance, MW4 Mercs. MW4 got the movement right imo, very fluid and natural, they don't look like floating or somebody is holding their torsos.
i hope the developers base this game on the original sourcebooks/compendiums of battlech.
The Sourcebooks/Compendiums should be their Bible.
if you know this book then you know what i mean.
http://i.imgur.com/39QO8.jpg
an analogy.
i hope they make this an Arma game... not a COD game. period.
Edited by zer0imh, 26 May 2012 - 09:21 PM.
#134
Posted 26 May 2012 - 08:57 PM
#135
Posted 26 May 2012 - 08:59 PM
#136
Posted 26 May 2012 - 09:12 PM
And I'd like to second the objection to converging fire.
#137
Posted 26 May 2012 - 09:28 PM
1. Severe weapons damage to armor protection inbalance as seen in MW4. Case in point the PPC did a set amount of damage and yet most mechs generally speaking bore twice the amount of armor they were supposed so being hit by a PPC was mostly like being hit by a medium laser.
2. 'Fantasy mechs' ie the invented mechs added by the Mektek crew and others like 'em.
#138
Posted 26 May 2012 - 09:43 PM
Jun Watarase, on 26 May 2012 - 06:58 PM, said:
The irony is that theres very little reason to have mixed lances. Its much better to standardise equipment as much as possible. Its a complete logistic nightmare to maintain parts for dozens of different mech chassis, not to mention the many variants for each chassis.
For example instead of having mixed lances of archers, crusaders, and god knows how many LRM heavies...you could just standardise on the archer.
That really wouldn't make sense unless you're talking about standardizing the role of an entire lance so that you have , say, an assault lance, a recon lance, and a support lance
Otherwise it's a terrible idea to standardize equipment across the board because it limits a unit's versatility and, by proxy, their combat effectiveness. Even in militaries today squads often consist of members with varying kit eg. a medic, designated marksman, rifleman, machinegunner etc. because they are more effective than having only medics or only machinegunners.
#139
Posted 26 May 2012 - 09:44 PM
I don't want to see it but I know it's gonna be around just like it is with everything involving anonymous internets warriors.
Gameplay wise? No pay to win. It'll alienate the fan base faster than you can say antidisestablishmentarianism backwards and in esperanto 5 tmes fast.
#140
Posted 26 May 2012 - 09:48 PM
Other than that...I don't want to see a huge arms race to obtain certain tech or mechs (pay to win). The devs should make sure they add the technology incrementally, and preferably use the time line as a guide.
Edited by AussieGiant, 26 May 2012 - 09:49 PM.
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