what one thing do you not want to see in MWO?
#241
Posted 27 May 2012 - 10:02 PM
#242
Posted 27 May 2012 - 10:04 PM
Edited by Sporkosophy, 27 May 2012 - 10:04 PM.
#243
Posted 27 May 2012 - 10:07 PM
#244
Posted 27 May 2012 - 10:07 PM
#245
Posted 27 May 2012 - 10:11 PM
#246
Posted 27 May 2012 - 10:12 PM
Rejarial Galatan, on 27 May 2012 - 10:07 PM, said:
Picard and Riker at the idea of 'coolant flush'
Am I doing it right, Rej?
#247
Posted 27 May 2012 - 10:13 PM
#249
Posted 27 May 2012 - 10:17 PM
BUT, who is to say that there isnt in the BTU some system that works along side a coolant flush type system to prevent the 2012 physics issues ppl use to say it should not be in game? pitchforks to my right, torches and fuel to my left.
you honor me petersen with images of Picard and Riker. Thank you.
#250
Posted 27 May 2012 - 10:26 PM
Rejarial Galatan, on 27 May 2012 - 10:17 PM, said:
Well, looking at Sarna it appears coolant flush would still present some technical challenges. From http://www.sarna.net/wiki/Coolant_Pod:
Virtually a self-contained emergency Coolant Truck, the Coolant Pod contain a reserve of compressed freon which can be flushed directly into the attached 'Mechs coolant system, boosting the effectiveness of each Single heat sinks by 200% and each Double Heat Sinks by 150% for 10 seconds.
The experimental coolant pods are under development among all the Inner Sphere and Clans factions, examples produced by the NAIS "Project Power Flush" are functionally identical to prototypes developed by the Scientist Castes on the Clan Homeworlds, but all have been so far unable to overcome the disadvantages of what makes them work so well and so fast: pressurized coolant.
Coolant pods are highly susceptible to weapon fire, a fully pressurized pod will rupture and cause internal damage in the same manner of an ammunition explosion if struck. To avoid over-pressurizing and damaging the coolant systems of the equipped 'Mech, for safety reasons only one pod can be engaged at a time, though multiple pods can be carried. The violent release of coolant is damaging enough to the strained cooling systems of BattleMechs, the fragile modular coolant systems aboard OmniMechs consistently fail under the strain despite years of research by the Clans.
#251
Posted 27 May 2012 - 10:32 PM
#252
Posted 27 May 2012 - 10:32 PM
No way to find out with whom i have played in the last round. In the hight of battel i might have not read the names right so it would be nice to have the list similar to steam where you can see with whom you played the last rounds.
#253
Posted 27 May 2012 - 10:34 PM
#254
Posted 27 May 2012 - 10:35 PM
do want also terran having effect on mech. ie in water you cool faster in trees or under a bridge you are obscured by radar.
OP builds are un avoidable but inevitable
#255
Posted 27 May 2012 - 10:36 PM
#256
Posted 27 May 2012 - 10:36 PM
#258
Posted 27 May 2012 - 10:38 PM
Artreides, on 27 May 2012 - 10:35 PM, said:
do want also terran having effect on mech. ie in water you cool faster in trees or under a bridge you are obscured by radar.
OP builds are un avoidable but inevitable
well, if iirc, one reticule IS fixed, namely for fixed mounted weapons on the torso sections as well as the 'shoulder' mounted ones, the moving reticule is for the arm mounted weapons.
#259
Posted 27 May 2012 - 10:42 PM
In terms of Canocity, the Novels win over, but you must realize that no body reads anymore.
#260
Posted 27 May 2012 - 10:44 PM
Chunkymonkey, on 27 May 2012 - 10:42 PM, said:
In terms of Canocity, the Novels win over, but you must realize that no body reads anymore.
No sir. TT Canon > Novel Fluff. The novel writers couldn't even agree on hues for lasers, for Pete's sake! (/ShamelessSelfPromotion)
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