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what one thing do you not want to see in MWO?


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#1 Cruxshadow

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Posted 26 May 2012 - 04:15 AM

What one thing do you not want to see in MWO? Be specific, you can't just put something like "Clan Mechs" pick that one thing that you absolutely hate and don't want to see it ever in MWO.

For me I don't ever want to see paid golden BB ammo that penetrates everything and always crits.

#2 Barbaric Soul

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Posted 26 May 2012 - 04:16 AM

convergence, 'nough said

#3 Aldinvor

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Posted 26 May 2012 - 04:18 AM

I don't want to see every single 'mech loadout using the exact same two weapons after people have been to the 'mechlab,

#4 Hayden

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Posted 26 May 2012 - 04:19 AM

coolant flush. I know it's not in, but I felt it needed to be stated again.

#5 dooder39

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Posted 26 May 2012 - 04:19 AM

Melee

#6 Jun Watarase

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Posted 26 May 2012 - 04:19 AM

I dont want to see MWO play like MW4 with upgraded graphics.

You know, the whole "everyone picks assaults with jump jets, hides behind a hill in their spawn zone and alpha strikes in mid air with 100% accuracy across a 800+ meter wide killing field with absolutely zero cover" thing that ****** all classic battletech fans off.

Edited by Jun Watarase, 26 May 2012 - 04:20 AM.


#7 Redshift2k5

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Posted 26 May 2012 - 04:21 AM

Aerospace units.
They drive me up the wall in MWLL because they can fly above your radar range (in excess of 1000m) where you can't detect them, and they can stay directly above you well above your angle of elevation- They're free to fire down on your with impunity and you can't return fire. They neccesitate your team field anti-air units decreasing your direct effectiveness, and the jet of course are a thousand times more mobile than any AA ground vehicles and can simply avoid them.

Anything that lets someone shoot me with impunity without me being able to return fire (NARCs and TAG don't count, I had my chance to open fire on the scout who tagged me, snipers have to reveal themselves to return sniper fire to shoot)

Edited by Redshift2k5, 26 May 2012 - 04:22 AM.


#8 Rustic Dude

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Posted 26 May 2012 - 04:21 AM

Lobotomized people playing the game.

But it is something unavoidable. Prepare for reverse only-no armor-drooling Atlases.

#9 Quentin Yatoki

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Posted 26 May 2012 - 04:28 AM

Definately no Gold ammo. The moment this game becomes pay to win, it will alienate the fanbase. I also agree about the Aerospace units.

#10 Scrapper Allorna

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Posted 26 May 2012 - 04:28 AM

what do i not want to ever see in mwo....hmm Real World Politics.

#11 Infine

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Posted 26 May 2012 - 04:30 AM

I play WoT. I've been thinking alot. You know, about the alternatively gifted players (I wanted to say people, but, honestly, some of them do not deserve to be called a person). And I came to a conclusion.

I don't want to see socialism in this game. When you are entitled to your C-Bills regardless of what you do and what you not do. I want players to EARN their paychecks.

Edited by Infine, 26 May 2012 - 04:30 AM.


#12 Vininator

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Posted 26 May 2012 - 04:31 AM

"One loadout to rule them all" situations where one particular loadout on one particular mech can dominate almost every other mech in the game.

Second (and this is probably inevitable), people exploiting faults in the game for tactical advantage. For example, hugging a wall so your guns glitch out the other side, but the enemy can't hit you. I hate it when poeple do stuff like that and it completely ruins the experience for me.

#13 Redshift2k5

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Posted 26 May 2012 - 04:38 AM

View PostVininator, on 26 May 2012 - 04:31 AM, said:

"One loadout to rule them all" situations where one particular loadout on one particular mech can dominate almost every other mech in the game.

Second (and this is probably inevitable), people exploiting faults in the game for tactical advantage. For example, hugging a wall so your guns glitch out the other side, but the enemy can't hit you. I hate it when poeple do stuff like that and it completely ruins the experience for me.


both very good points, I'm sure we can all agree we don't that those two items mucking up MWO

#14 Thomas Hogarth

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Posted 26 May 2012 - 04:55 AM

I don't want to see an experience that is so far removed from canon that it breaks immersion. When rare 'Mechs are used more frequently than common 'Mechs, it breaks immersion for me. When every-freakin-body is in a custom 'Mech that bears little to no resemblance to the original chassis, it breaks immersion for me. When 20 out of 24 'Mechs in the match have Lostech, and the year is 3049, it breaks immersion for me.

#15 Gozer

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Posted 26 May 2012 - 05:02 AM

View PostThomas Hogarth, on 26 May 2012 - 04:55 AM, said:

I don't want to see an experience that is so far removed from canon that it breaks immersion. When rare 'Mechs are used more frequently than common 'Mechs, it breaks immersion for me. When every-freakin-body is in a custom 'Mech that bears little to no resemblance to the original chassis, it breaks immersion for me. When 20 out of 24 'Mechs in the match have Lostech, and the year is 3049, it breaks immersion for me.


This right here is what I'm worried about. Sure post 3050 I expect to see ER lasers, Pulse lasers, and Gauss all over the place but pre-3050 I don't want to see that stuff yet. Get everyone used to the "normal" stuff and then give us the fun toys. I don't want that stuff showing up too early. ;)

#16 Jun Watarase

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Posted 26 May 2012 - 05:03 AM

View PostThomas Hogarth, on 26 May 2012 - 04:55 AM, said:

I don't want to see an experience that is so far removed from canon that it breaks immersion. When rare 'Mechs are used more frequently than common 'Mechs, it breaks immersion for me. When every-freakin-body is in a custom 'Mech that bears little to no resemblance to the original chassis, it breaks immersion for me. When 20 out of 24 'Mechs in the match have Lostech, and the year is 3049, it breaks immersion for me.


I have bad news for you, every mech can be freely customized, that already breaks immersion. All weapons have 100% accuracy, that also breaks immersion.

#17 El Loco

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Posted 26 May 2012 - 05:06 AM

Flame kiddies, cry babies, and rage quitters. I despise these people that can't reflect on themselves.

#18 Phoenixfire

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Posted 26 May 2012 - 05:06 AM

Maps that are all similar, I want some variety in my maps and in MW4 it seemed all the maps were pretty much flat arenas with little to no cover

#19 Leanansidhe

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Posted 26 May 2012 - 05:07 AM

Suicide scouting, another WoT thing that ticks me off because its so braindead but works there.

EDIT: Maps that funel you to a few key locations.. hate those

Edited by Leanansidhe, 26 May 2012 - 05:08 AM.


#20 Henchman 24

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Posted 26 May 2012 - 05:11 AM

View PostRedshift2k5, on 26 May 2012 - 04:21 AM, said:

Aerospace units.
They drive me up the wall in MWLL because they can fly above your radar range (in excess of 1000m) where you can't detect them, and they can stay directly above you well above your angle of elevation- They're free to fire down on your with impunity and you can't return fire. They neccesitate your team field anti-air units decreasing your direct effectiveness, and the jet of course are a thousand times more mobile than any AA ground vehicles and can simply avoid them.

Anything that lets someone shoot me with impunity without me being able to return fire (NARCs and TAG don't count, I had my chance to open fire on the scout who tagged me, snipers have to reveal themselves to return sniper fire to shoot)


Oh please, there's no impunity there. Yeah, they can be annoying in the hands of a good pilot. No, they aren't OP, and yes, you will need some support to keep them at bay.

This is all part of a combined arms game. Luckily, MWO is a little simpler, and should be easier to deal with in that regard.
Funny how you mention the hill camp(which so far is in EVERY mech game, just abused in MW4), yet complain about the air units that discourage such behavior.

I bet you think BattleArmor is OP too huh?





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