what one thing do you not want to see in MWO?
#161
Posted 26 May 2012 - 10:37 PM
So much controversey over Lockboxes in most F2P's as well as legal issues with some countrys.
For those that dont know what they are. you would get them as loot. And you have to buy a key for them in the cash shop for a chance at something. The actuall odd's of getting something actually worth while are so low.
Some country's consider it to be Gambleing where the house allways wins so there have been some laws passed about it (not in the US yet).
#162
Posted 26 May 2012 - 10:40 PM
#163
Posted 26 May 2012 - 10:43 PM
#164
Posted 26 May 2012 - 10:48 PM
Siebzhen, on 26 May 2012 - 10:37 PM, said:
So much controversey over Lockboxes in most F2P's as well as legal issues with some countrys.
For those that dont know what they are. you would get them as loot. And you have to buy a key for them in the cash shop for a chance at something. The actuall odd's of getting something actually worth while are so low.
Some country's consider it to be Gambleing where the house allways wins so there have been some laws passed about it (not in the US yet).
Pretty much never gonna be passed in the US or Canada.
/hats.
#165
Posted 26 May 2012 - 10:48 PM
MW4 which was AGES ago had a simple chat box that when used worked well. If death is penalized and talent is rewarded correctly, people will want to stay teamed up! A jump sniper is easy enough. When he pops, he only fires once, but a team fires back multiple times. I used to be in a competitive clan in MW4 and jump sniping will LL boats was common, and was dealt with just as commonly. We used headsets which are pretty ubiquitous now with the modern console gamers now.
While i don't want to see boats, I don't want to see needless restrictions because team play isn't properly motivated.
#166
Posted 26 May 2012 - 10:50 PM
#167
Posted 26 May 2012 - 10:52 PM
Pook600, on 26 May 2012 - 06:32 AM, said:
oh dear lord Goonswarm. Never mention them again!
Siebzhen, on 26 May 2012 - 10:37 PM, said:
So much controversey over Lockboxes in most F2P's as well as legal issues with some countrys.
For those that dont know what they are. you would get them as loot. And you have to buy a key for them in the cash shop for a chance at something. The actuall odd's of getting something actually worth while are so low.
Some country's consider it to be Gambleing where the house allways wins so there have been some laws passed about it (not in the US yet).
This is why I no longer play TF2.
Edited by chaz706, 26 May 2012 - 10:54 PM.
#168
Posted 26 May 2012 - 10:54 PM
#169
Posted 26 May 2012 - 10:55 PM
#170
Posted 26 May 2012 - 10:57 PM
#171
Posted 26 May 2012 - 10:57 PM
#172
Posted 26 May 2012 - 10:58 PM
Siebzhen, on 26 May 2012 - 10:37 PM, said:
So much controversey over Lockboxes in most F2P's as well as legal issues with some countrys.
For those that dont know what they are. you would get them as loot. And you have to buy a key for them in the cash shop for a chance at something. The actuall odd's of getting something actually worth while are so low.
Some country's consider it to be Gambleing where the house allways wins so there have been some laws passed about it (not in the US yet).
I'm totally fine with lockboxes (and I play STO and CO sometimes) If people want to gamble away their money on some keys for a chance to get a random drop on some vanity item; I say let them.
I only get annoyed with them when they continously drop during a game and I forgot to switch auto loot off.
#173
Posted 26 May 2012 - 11:05 PM
Easy 8, on 26 May 2012 - 10:57 PM, said:
deleting the account in a P2Play works, but not in a F2P, get new email, new account, and voila, back in, back hacking...
#174
Posted 26 May 2012 - 11:12 PM
#175
Posted 26 May 2012 - 11:15 PM
#176
Posted 26 May 2012 - 11:22 PM
Jun Watarase, on 26 May 2012 - 10:17 PM, said:
There's a critical problem with putting all your weapons in one location. I'd tell you, but I think I'll let you figure it out. =P
#177
Posted 26 May 2012 - 11:36 PM
Rejarial Galatan, on 26 May 2012 - 10:28 PM, said:
The pads were flooded with water not for heat issues but to dampen the tremendous sonic vibrations. "A sound suppression system was installed on the pads and the mobile launcher platform to protect the orbiter and its payloads from being damaged by acoustical energy reflected from the platform during liftoff."
http://www.nasa.gov/...ion-system.html
Sorry, Stalag
#178
Posted 26 May 2012 - 11:44 PM
Stalag, on 26 May 2012 - 11:36 PM, said:
The pads were flooded with water not for heat issues but to dampen the tremendous sonic vibrations. "A sound suppression system was installed on the pads and the mobile launcher platform to protect the orbiter and its payloads from being damaged by acoustical energy reflected from the platform during liftoff."
http://www.nasa.gov/...ion-system.html
Sorry, Stalag
You're trying to reason with the unreasonable. Rej doesn't care about your silly facts and logic. He's right and that's all there is to it.
#179
Posted 27 May 2012 - 12:06 AM
Jun Watarase, on 26 May 2012 - 10:11 PM, said:
According to this logic, the US army should be terribly ineffective because they have a standardised MBT, a standardised rifle, standardised body armor, etc...
The lances are already standardised according to roles, the problem is you get so many different chassises that do basically the same thing but all of them require different parts to maintain.
If you want a lance of heavy missle boats, you should standardised on a certain design, not have 4 or more different designs that are all basically LRMs + lasers. But we have so many designs because it's a game that follows the rule of cool rather than logic.
That's why I asked if you were referring to lance roles as a whole rather than individual roles.
That would also make a pretty boring game too. Part of the fun of MechWarrior is the variety of chassis and variants. There is such a thing as too much realism and there is no reason to sacrifice fun because "that's how it is in real life". For example, in real life you can only die once but in most games that isn't fun, so it's not included.
Rejarial Galatan, on 26 May 2012 - 11:05 PM, said:
Well I suppose you could try to block IP adresses but people can get around that too without much more difficulty.
#180
Posted 27 May 2012 - 12:14 AM
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