Buddahcjcc, on 30 May 2012 - 12:01 PM, said:
what one thing do you not want to see in MWO?
#481
Posted 30 May 2012 - 01:26 PM
#482
Posted 30 May 2012 - 01:41 PM
#483
Posted 30 May 2012 - 01:52 PM
Buddahcjcc, on 30 May 2012 - 01:45 PM, said:
Should we not have access to those either?
Mind you I havent had a book in my hands in 20 years
Yeah, there are. They don't have coolant flushes for when they **** up because they swapped out heatsinks for more weaponry, though.
Coolant flushes make an "I WIN" button because you remove the only balancing factor, giving you pretty much a free alpha strike, or a second chance when you don't deserve one, because you ****** up.
Edited by Volthorne, 30 May 2012 - 01:55 PM.
#484
Posted 30 May 2012 - 01:54 PM
Phoenixfire, on 26 May 2012 - 05:06 AM, said:
I agree. I hope there are more opportunities for elevation and maneuvering. Give me rivers, valleys, forests and rock formations to keep things interesting.
#485
Posted 30 May 2012 - 02:12 PM
#486
Posted 30 May 2012 - 02:34 PM
Natedog, on 29 May 2012 - 12:29 PM, said:
An easy way to fix having too many of the same mech, or the most popular mech, is having a "supply and demand" feature built into the game. There really should only be a finite amount of mechs available in the game to simulate manufacturing capabilities (along with weapons, munitions, etc..) and it would also be nice if there was some sort of auction house where houses/merc units can pick up used equipment from units that don't need it anymore.
I'm with you there. Scarcity will ensure the game continues to be balanced.. Also, the whole arguement for Battle Value for bouts, or Tonnage limits will make sure each fight stays more balanced.
#487
Posted 30 May 2012 - 02:38 PM
Buddahcjcc, on 30 May 2012 - 01:45 PM, said:
Should we not have access to those either?
Mind you I havent had a book in my hands in 20 years
ah yes... youre talking about triple strength myomer, running hot makes the tsm muscles increase your mechs strength making it run faster and hit harder in melee combat
#488
Posted 30 May 2012 - 02:52 PM
Buddahcjcc, on 30 May 2012 - 02:20 PM, said:
So you have even an issue with coolant pods then cause theyre an I win button?
Cause if youll notice thats what IM talking about
Not some magical amount of infinite coolant that you keep talking about
Cause up there you say pods are cool as long as they debilitate your mech in a way they never did in the game -.-
Which imo is kinda stupid.
They have battlemechs powered by fusion reactors but science from a thousand plus years ago should still be the norm as far as the heat goes.
No, coolant pods make sense. They have downsides (read: they can be exploded and they **** up your coolant system when used - it's even in the ******* description on Sarna). Random built-in "Coolant Flushes" that don't have a downside (read: can't be exploded and don't harm your 'mech in any way) are bullshit.
Also: cold-fusion reactors.
Edited by Volthorne, 30 May 2012 - 02:54 PM.
#489
Posted 30 May 2012 - 03:12 PM
Dude, Im -all- for maxing your PC hardware for max fps, using every nuance of a variant in the Mechlab to get the most performance, and using comms, skype, or shared tactical maps.. whatever..
but if you alter the game, change the code, manipulate your packets, use trainers, aim bots, esp bots, or otherwise change the rules of the sim that we ALL play under then you are destroying the game. If you find a hack or an exploit, report it and report eveyone using it. I know there are alot of grey hats out there. Solve the problem, dont be part of it.
Edited by LakeDaemon, 30 May 2012 - 03:14 PM.
#490
Posted 30 May 2012 - 03:43 PM
RainbowToh, on 29 May 2012 - 01:37 AM, said:
dude it is not about whether it is realistic or whatever that NASA does. It is that having coolant flush is a huge tactical advantage.
Scenario:
Spams energy weapons, mech overheating, shutting down. Flush coolant, annoying warning goes away, spams energy weapons some more.
If you really want coolant flush, i suggest limit it to single use or at most twice, only to be used in a do or die moment.
Except, as pointed out, Coolant Pods take up space and weight which requires you to give up something else if you want to mount them.
Also, they're "one use only" so if you have 2 of them you only get to use the "coolant flush" twice.
Oh, and the explode when hit.
From my understanding, MW4's version of a coolant flush was actually venting the 'Mech's coolant. (Not really sure how that was actually suppose to cool the mech down more but, eh, I'm not a tech/mechanic guy).
Angelicon, on 29 May 2012 - 06:56 AM, said:
While IS Mechs are already extremely vulnerable to the higher Tech base of the Clans, removing the inherent issue with the IS version of the XL just doesn't seem right.
Not that I'll get all bent out of shape if they decide to do so, just that I don't think it should be done.
Kalyko Jak, on 29 May 2012 - 08:19 AM, said:
Unfortunately, the developers don't agree with you as they have said (and it's been repeatedly quoted) that there are going to be sticking as close to that "1980's table top game" as possible.
From what I've read, they'll only change a rule if it doesn't make sense (ala the minimum range for the AC2/5's).
Edited by Lycan, 30 May 2012 - 03:43 PM.
#491
Posted 30 May 2012 - 03:50 PM
#492
Posted 30 May 2012 - 03:57 PM
Then again earning your way to the top nets you first hand experience in piloting your mech, knowing turn radiuses, torso speeds, and various other handling characteristics . This should give you a edge over someone who just got gifted a fully decked out mech. I am still against it, but it wouldnt be game breaking.
#493
Posted 30 May 2012 - 04:01 PM
#495
Posted 30 May 2012 - 04:08 PM
Badfinger, on 30 May 2012 - 03:50 PM, said:
Valron, on 30 May 2012 - 03:57 PM, said:
Then again earning your way to the top nets you first hand experience in piloting your mech, knowing turn radiuses, torso speeds, and various other handling characteristics . This should give you a edge over someone who just got gifted a fully decked out mech. I am still against it, but it wouldnt be game breaking.
Trading has been confirmed as not included. Can you please maybe go read the Dev Blogs and Q&A sessions?
#496
Posted 30 May 2012 - 04:11 PM
#497
Posted 30 May 2012 - 04:17 PM
#498
Posted 30 May 2012 - 04:21 PM
Edited by Your Worst Nightmare, 30 May 2012 - 04:22 PM.
#499
Posted 30 May 2012 - 04:22 PM
#500
Posted 30 May 2012 - 04:26 PM
Completely casual gameplay, whcih comes again and again ruining the bases of cybersport, and spoiling the taste of real voctories.
Clear vision of weapon purpose making no real fun in customization, same weapons can be used in many different situations, making them more or less effective, but not usable non usable, lasers range for examble - having maximum firing range is not really sencible optimal friring range would be great.
many copies of the same mech chassis in one battle, its not the war of clones.
14 user(s) are reading this topic
0 members, 14 guests, 0 anonymous users