Henchman 24, on 26 May 2012 - 05:11 AM, said:
Oh please, there's no impunity there. Yeah, they can be annoying in the hands of a good pilot. No, they aren't OP, and yes, you will need some support to keep them at bay.
This is all part of a combined arms game. Luckily, MWO is a little simpler, and should be easier to deal with in that regard.
Funny how you mention the hill camp(which so far is in EVERY mech game, just abused in MW4), yet complain about the air units that discourage such behavior.
I bet you think BattleArmor is OP too huh?
I think Red's point is that Aero/BA can be easily exploited in MWLL by fair to moderate players, and the 'expert' exploiters are practically unstoppable while you are in your mech that cant shoot straight up, or in your mech that has nothing but heavy/slow weapons. So then you take the time to field a tank specifically geared to deal with these guys, which nobody that signed up to play MECHWARRIOR is really interested in doing. Anyone that plays MWLL and takes a tank/aero/ba and exploits them is basically saying, "Mechwarrior is stupid...see how easy it is to take down an Atlas with a cheap non-mech unit!"
That said, most of the blame resides with the MWLL game designers that havent worked out the bugs and actual buy-values with these units. This is an online game, and any exploitable 'game-mechanic' will be exploited by the less scrupulous. I think the majority of us hope that the MWO game designers will get the game mechanics worked out so that the guys that must cheese-to-win will go play something else.
So to the point of the post, what I do not want to see is anything resembling the very easy to exploit and undervalued (not overpowered) units in MWLL. I dont mind aero/tanks/ba, but tanks in CBT were squishy, aerotech couldnt hover like vtols, vtols were dead in one shot, and BA werent ant-sized, impossible to hit units with more firepower than most light mechs.
The other thing I dont want to see is legging...so Im hoping that the game-play design will discourage it.