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Ts An Exploit?


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#121 Serapth

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Posted 27 January 2013 - 09:48 AM

View PostJoseph Mallan, on 27 January 2013 - 08:36 AM, said:

A well wrote post. Can I reverse the question? Whats wrong with actually facing some teams that is better than you?To be 'competitive' don't you need a challenge? Sometimes a team is better than you some times they are worse! I live is Detroit Look at most of Our Sports teams! Specially our football team!!! They suck. But they still have to go up against the Superbowl champs every season.!



Would you play football against a better team than you, if that team was better because they were allowed to use swords?

View PostMischiefSC, on 27 January 2013 - 08:46 AM, said:


I have every confidence that the Elo will do more to balance gameplay than any sort of premade vs pug setup but I just see the arguments here a lot but have yet to see an actual legitimate argument against grouping premade against premade whenever possible.



And you never will. There is no logical reason to not balance premades. Thus the ad hominem, misdirection and strawman arguments.

#122 Bluescuba

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Posted 27 January 2013 - 09:49 AM

View PostSerapth, on 27 January 2013 - 09:46 AM, said:



Would you play football against a better team than you, if that team was better because they were allowed to use swords?


Take away swords and put in football boots... then have a box of football boots in a box on the sideline that anyone can use; then maybe you analogue would be correct.

#123 Serapth

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Posted 27 January 2013 - 09:59 AM

View PostBluescuba, on 27 January 2013 - 09:49 AM, said:


Take away swords and put in football boots... then have a box of football boots in a box on the sideline that anyone can use; then maybe you analogue would be correct.



This comes down to the fundamental problem... how much of an advantage a premade has. Some people are dismissive of it, some people comically/delusionally so ( we are only ever drunk and dont talk, coordinate or know what mechs each other have.... ).

In the current game, without any ELO, its premade that is the biggest advantage, not voip. Guaranteeing the composition of 50% of your team is a massive advantage. To use the football analogy, its the equivalent of a professional team playing against a bunch of people just thrown together, some of whom have never played the game before.

The ability to guarantee an ECM mech, or LRM boat, a tagger, etc... on your team cant be overlooked either.

Then of course, there is VOIP.




Thing is, nobody is saying premades shouldn't play this way, or at least the majority arent. Simply that they should be balanced on each side.

Edited by Serapth, 27 January 2013 - 09:59 AM.


#124 MischiefSC

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Posted 27 January 2013 - 10:01 AM

@Bluescuba;

Here's a different analogy for you:

Suppose Everyone who comes to a party free food if they listen to your sales pitch. The only stipulation is that everyone who comes and has the free food from the banquet table has to eat some of the glazed ham. It may be delicious, but some people are Jewish, vegetarians, allergic, or just don't like ham. Telling them that the ham is, in fact, delicious does not change the nature of their situation and it also means that your 'free food' offer is contingent on people eating the ham.

You're trying to portray this as some people just inexplicably don't want to use teamspeak. Perhaps for a tiny minority that's true, for others they have their own reason. They don't want it, don't enjoy it, can't use it, whatever. They have their own reason for not wanting to use it which is irrelevant to the discussion.

The reality is that less than 25% of the time players are using teamspeak or dropping in premades. When balancing that needs taken into consideration. The fact that teamspeak provides some kind of advantage isn't really in dispute. Perhaps how much of an advantage is in dispute, but that it is an advantage is not.

Given that, where is the logic not to either put premades vs premades or if there are not enough of them to fill their own queue split them among teams?

#125 Serapth

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Posted 27 January 2013 - 10:09 AM

View PostKensaisama, on 27 January 2013 - 10:07 AM, said:

Loving the oneupsmanship that is taking place, all this taking quotes out of context to bolster an arguement is facinating. What I find particularly ironic is that we have people crying no fair to voice comms and team play, when they have the exact same access as everyone else, but refuse to use it. Crying no fair because you handicapped yourself is not the fault of the individuals that choose to use comms and play as part of a team.


That still doesn't answer the (ongoing and never answered question ) of... why not just put a premade on each side?

Other than liking easy mode that is.

Edited by Serapth, 27 January 2013 - 10:10 AM.


#126 MischiefSC

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Posted 27 January 2013 - 10:14 AM

View PostSerapth, on 27 January 2013 - 10:09 AM, said:


That still doesn't answer the (ongoing and never answered question ) of... why not just put a premade on each side?

Other than liking easy mode that is.


This.

Why not? Or even premades filling vs premades?

#127 Kensaisama

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Posted 27 January 2013 - 10:17 AM

View PostSerapth, on 27 January 2013 - 10:09 AM, said:


That still doesn't answer the (ongoing and never answered question ) of... why not just put a premade on each side?

Other than liking easy mode that is.


Sorry Serapth, I have decided to remove myself from the topic.

#128 Boris The Spider

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Posted 27 January 2013 - 10:19 AM

View PostSerapth, on 27 January 2013 - 10:09 AM, said:


That still doesn't answer the (ongoing and never answered question ) of... why not just put a premade on each side?

Other than liking easy mode that is.


Serapth, you brought the one group a side topic up somewhere two pages back for the 1st time and tagged it onto the argument about a solo queue, since then nobody has argued against it. Infact, I have seen very little argument against it in any thread from group players if it can be accomplished without making it too difficult to launch. Has there ever been a poll conducted to see how group players feel about it? Because at the minute you guys are just using this as a straw man to bash group players.

#129 Bluescuba

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Posted 27 January 2013 - 10:21 AM

View PostSerapth, on 27 January 2013 - 09:59 AM, said:



This comes down to the fundamental problem... how much of an advantage a premade has. Some people are dismissive of it, some people comically/delusionally so ( we are only ever drunk and dont talk, coordinate or know what mechs each other have.... ).

In the current game, without any ELO, its premade that is the biggest advantage, not voip. Guaranteeing the composition of 50% of your team is a massive advantage. To use the football analogy, its the equivalent of a professional team playing against a bunch of people just thrown together, some of whom have never played the game before.

The ability to guarantee an ECM mech, or LRM boat, a tagger, etc... on your team cant be overlooked either.

Then of course, there is VOIP.




Thing is, nobody is saying premades shouldn't play this way, or at least the majority arent. Simply that they should be balanced on each side.


Actually unless we are dropping in an 8 vs 8 match we rarely if ever run with minmax setups, when we drop in 4 man or less its all about having fun, so we take our favour mechs, or mechs we need to level up. Sorry but there is little or no reason to take specialised lances to anything other than 8 man matches.

View PostMischiefSC, on 27 January 2013 - 10:01 AM, said:

@Bluescuba;

Here's a different analogy for you:

Suppose Everyone who comes to a party free food if they listen to your sales pitch. The only stipulation is that everyone who comes and has the free food from the banquet table has to eat some of the glazed ham. It may be delicious, but some people are Jewish, vegetarians, allergic, or just don't like ham. Telling them that the ham is, in fact, delicious does not change the nature of their situation and it also means that your 'free food' offer is contingent on people eating the ham.

You're trying to portray this as some people just inexplicably don't want to use teamspeak. Perhaps for a tiny minority that's true, for others they have their own reason. They don't want it, don't enjoy it, can't use it, whatever. They have their own reason for not wanting to use it which is irrelevant to the discussion.

The reality is that less than 25% of the time players are using teamspeak or dropping in premades. When balancing that needs taken into consideration. The fact that teamspeak provides some kind of advantage isn't really in dispute. Perhaps how much of an advantage is in dispute, but that it is an advantage is not.

Given that, where is the logic not to either put premades vs premades or if there are not enough of them to fill their own queue split them among teams?


Sorry, in you analogy you are replace something that has no real negative issues with something that does for religious or other reasons. That is not a like for like comparison.

There is nothing in any religion that stop you from using teamspeak, and neither is there anything from a purely moral perspective either. No it is a pure choice whether you use it or not. Your choice may be effected by other external considerations. But those considerations are your own, nothing to do with the game or the other players of the game. Maybe you can't talk because your wife would get mad, what does that have to do with me. More over, just because that external consideration motivates you not to choose to use TS, what right does that give to you to dictate that other people should also not use TS.

Really? Are things only fair when they are in your favour?

Edited by Bluescuba, 27 January 2013 - 10:24 AM.


#130 Leo Dante

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Posted 27 January 2013 - 10:24 AM

This arguement has gone on since teamspeak and vent was introduced. Republic Commando, F.E.A.R., the first and second CoD, none of them had in game voice coms. Yet I never remember seeing anyone whine or ***** about it in those games when people used these third party chat systems. In fact this is probably the first game I have ever seen so much QQ over people using a voip system. The idea of using a com system to coordinate your team is a solid tactic, but not a required one. In the games I mentioned we rarely used them in my old clan, but we played well together and used text chat more than not.

Some people are uncomfortable with using a Voip system, some just don't want to hear all the BS that goes on over one. If you have people that play together regularly, voice or not, they get to learn each other's playstyle, learn to work with each other as a team. You can be just as effective in this game without using voice as with if you get some friends together, drop on a regular basis, and learn to play as a team. Is it nice to have someone tell you a six pack of ravens are coming through the tunnel on voice, sure. Just as easy for you to hit the y key and type ravens tunnel.

If you are playing with regular friends, they'll get used to watching for the text msgs and so will you. People complain to much about voip users and blame them for the lack of teamwork on the pug teams. The thing that gets me is that people will send text messages to each other while driving down the highway at 65mph, but seem to have a problem doing it while sitting still at a keyboard. Just don't understand the logic....

Edit: I also find it funny as hell when people cry about a premade being on the other team but not a peep about them when they are on your own. /shrug

Edited by Leo Dante, 27 January 2013 - 10:25 AM.


#131 Greyfyl

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Posted 27 January 2013 - 10:28 AM

View PostLeo Dante, on 27 January 2013 - 10:24 AM, said:

This arguement has gone on since teamspeak and vent was introduced. Republic Commando, F.E.A.R., the first and second CoD, none of them had in game voice coms. Yet I never remember seeing anyone whine or ***** about it in those games when people used these third party chat systems. In fact this is probably the first game I have ever seen so much QQ over people using a voip system. The idea of using a com system to coordinate your team is a solid tactic, but not a required one. In the games I mentioned we rarely used them in my old clan, but we played well together and used text chat more than not.

Some people are uncomfortable with using a Voip system, some just don't want to hear all the BS that goes on over one. If you have people that play together regularly, voice or not, they get to learn each other's playstyle, learn to work with each other as a team. You can be just as effective in this game without using voice as with if you get some friends together, drop on a regular basis, and learn to play as a team. Is it nice to have someone tell you a six pack of ravens are coming through the tunnel on voice, sure. Just as easy for you to hit the y key and type ravens tunnel.

If you are playing with regular friends, they'll get used to watching for the text msgs and so will you. People complain to much about voip users and blame them for the lack of teamwork on the pug teams. The thing that gets me is that people will send text messages to each other while driving down the highway at 65mph, but seem to have a problem doing it while sitting still at a keyboard. Just don't understand the logic....


You don't have to understand the logic, quite frankly it's none of your business why we don't want to have to get on TS every time we sit down to game just to get an even match. There is a large percentage of the gaming community that feels this way, how many times does this have to be repeated? Are you that dense?

There IS NO REASON to keep letting premades drop on one team only. None. Put premades on both teams and the quality of play increases across the board. But obviously many of you don't want good matches, you want easy wins.

Do any of you defending the current status quo even have the ability to read? I'm beginning to doubt it highly.

Edited by Greyfyl, 27 January 2013 - 10:29 AM.


#132 Serapth

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Posted 27 January 2013 - 10:29 AM

View PostLeo Dante, on 27 January 2013 - 10:24 AM, said:

This arguement has gone on since teamspeak and vent was introduced. Republic Commando, F.E.A.R., the first and second CoD, none of them had in game voice coms. Yet I never remember seeing anyone whine or ***** about it in those games when people used these third party chat systems. In fact this is probably the first game I have ever seen so much QQ over people using a voip system. The idea of using a com system to coordinate your team is a solid tactic, but not a required one. In the games I mentioned we rarely used them in my old clan, but we played well together and used text chat more than not.

Some people are uncomfortable with using a Voip system, some just don't want to hear all the BS that goes on over one. If you have people that play together regularly, voice or not, they get to learn each other's playstyle, learn to work with each other as a team. You can be just as effective in this game without using voice as with if you get some friends together, drop on a regular basis, and learn to play as a team. Is it nice to have someone tell you a six pack of ravens are coming through the tunnel on voice, sure. Just as easy for you to hit the y key and type ravens tunnel.

If you are playing with regular friends, they'll get used to watching for the text msgs and so will you. People complain to much about voip users and blame them for the lack of teamwork on the pug teams. The thing that gets me is that people will send text messages to each other while driving down the highway at 65mph, but seem to have a problem doing it while sitting still at a keyboard. Just don't understand the logic....

Edit: I also find it funny as hell when people cry about a premade being on the other team but not a peep about them when they are on your own. /shrug


Because teamspeak and premade are lumped (somewhat unfairly) in the same group, because the in-built grouping/communication features of this game are a #$@$ing joke.

#133 MischiefSC

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Posted 27 January 2013 - 10:31 AM

Actually I'm in a position right now where I can't use teamspeak. I agree completely those are my concerns, as are everyone elses who doesn't use teamspeak. This equates to the dramatic majority of players and deserves some sort of consideration for that but not much. I'm talking about grouping more than TS.

I'm not saying nobody should have it or use it, that's a strawman. I'm all for you using and enjoying teamspeak and grouping. It's entirely possibly you and I agree on the whole topic.

My question is and remains, are there any arguments against separating out group drops to either A) if there's enough of them available fill drops with group vs group (not just 8v8, 4+4 v 2+2+4 or whatever) and if not then don't drop a 4+pug vs 8 pug. Drop groups 4 + pug vs 4+pug. Groups of 2 shouldn't equate to that save having them drop to fill the 'group queue' first, if none is available then drop with pugs.

Grouping without teamspeak is so rare I'm not sure it's statistically significant. Even group drops are a minority of playtime.

I'm not saying anything is bad or shouldn't be done or anything of the sort. I'm just asking if there are any arguments against the idea aside from 'there just are not enough group drops'.

#134 Serapth

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Posted 27 January 2013 - 10:33 AM

View PostGreyfyl, on 27 January 2013 - 10:28 AM, said:


You don't have to understand the logic, quite frankly it's none of your business why we don't want to have to get on TS every time we sit down to game just to get an even match. There is a large percentage of the gaming community that feels this way, how many times does this have to be repeated? Are you that dense?

There IS NO REASON to keep letting premades drop on one team only. None. Put premades on both teams and the quality of play increases across the board. But obviously many of you don't want good matches, you want easy wins.

Do any of you defending the current status quo even have the ability to read? I'm beginning to doubt is highly.




I think one of the big problems with this argument is, we are having it in what is essentially a troll OP. When the OP is a troll, or the thread is hyperbole about NERF premades, people can pick and choose what questions they want to answer.

#135 Bluescuba

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Posted 27 January 2013 - 10:33 AM

View PostGreyfyl, on 27 January 2013 - 10:28 AM, said:


You don't have to understand the logic, quite frankly it's none of your business why we don't want to have to get on TS every time we sit down to game just to get an even match. There is a large percentage of the gaming community that feels this way, how many times does this have to be repeated? Are you that dense?

There IS NO REASON to keep letting premades drop on one team only. None. Put premades on both teams and the quality of play increases across the board. But obviously many of you don't want good matches, you want easy wins.

Do any of you defending the current status quo even have the ability to read? I'm beginning to doubt it highly.


We don't have to understand the logic and you don't have to QQ about it but you do!

Further more how do you even know if you have a premade on your side or not? Does everyone declare at the beginning of the match that they are puggies... I dont think so. There could be many a game you have been in that you have a partial premade on your side. To be frank when I am in a partial premade I rarely ever communicate with puggies any more, due to all of the negative attitude that we receive.

#136 Greyfyl

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Posted 27 January 2013 - 10:34 AM

View PostBluescuba, on 27 January 2013 - 10:21 AM, said:


Actually unless we are dropping in an 8 vs 8 match we rarely if ever run with minmax setups, when we drop in 4 man or less its all about having fun, so we take our favour mechs, or mechs we need to level up. Sorry but there is little or no reason to take specialised lances to anything other than 8 man matches.


Exactly, because you are already at such a large advantage between having experienced players and voice comms. Thank you for making our point for us.

View PostBluescuba, on 27 January 2013 - 10:21 AM, said:


There is nothing in any religion that stop you from using teamspeak, and neither is there anything from a purely moral perspective either. No it is a pure choice whether you use it or not. Your choice may be effected by other external considerations. But those considerations are your own, nothing to do with the game or the other players of the game. Maybe you can't talk because your wife would get mad, what does that have to do with me. More over, just because that external consideration motivates you not to choose to use TS, what right does that give to you to dictate that other people should also not use TS.

Really? Are things only fair when they are in your favour?



Aren't you doing exactly that? Playing when things are in your favour, but not wanting to play if the field was fair.

Exactly how would those of us that pug have any advantage over premades simply by having premades on both teams or neither? It sounds alot more 'fair' than the current setup where only one team usually gets the advantages of having a premade on their side. Again, thanks for making the point for us. You really just showed the true colors of 99% of people that want to see the pugstomping continue. Sad little people.

#137 Sandslice

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Posted 27 January 2013 - 10:35 AM

As long as the ingame equivalent isn't available, it's technically an exploit. That said:
1. The effect of the exploit is only to provide a function that should definitely be in the game but isn't.
2. Even if it were somehow wrong, it would be undetectable, even if reasonable "anti-cheat" scans were used.

So, in the end, it doesn't matter. FIGHT HARD! :P

#138 Serapth

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Posted 27 January 2013 - 10:35 AM

View PostMischiefSC, on 27 January 2013 - 10:31 AM, said:

Actually I'm in a position right now where I can't use teamspeak. I agree completely those are my concerns, as are everyone elses who doesn't use teamspeak. This equates to the dramatic majority of players and deserves some sort of consideration for that but not much. I'm talking about grouping more than TS.

I'm not saying nobody should have it or use it, that's a strawman. I'm all for you using and enjoying teamspeak and grouping. It's entirely possibly you and I agree on the whole topic.

My question is and remains, are there any arguments against separating out group drops to either A) if there's enough of them available fill drops with group vs group (not just 8v8, 4+4 v 2+2+4 or whatever) and if not then don't drop a 4+pug vs 8 pug. Drop groups 4 + pug vs 4+pug. Groups of 2 shouldn't equate to that save having them drop to fill the 'group queue' first, if none is available then drop with pugs.

Grouping without teamspeak is so rare I'm not sure it's statistically significant. Even group drops are a minority of playtime.

I'm not saying anything is bad or shouldn't be done or anything of the sort. I'm just asking if there are any arguments against the idea aside from 'there just are not enough group drops'.



I would suggest you make an individual thread, asking exactly that question.

I think you will find a great many people avoid it though, as when you cut the argument down to the barest essentials, it becomes pretty indefensible, other than to say they like their advantage. Which you get on occasion... idiocy like PANZERBUNNYS "life isn't balanced, why should games be". Otherwise I have never once heard a good argument against balancing premades.

#139 Rift Hawk

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Posted 27 January 2013 - 10:37 AM

View PostMoonsavage, on 26 January 2013 - 07:39 AM, said:

Nice troll post.

People using TS while others aren't have an advantage over them.
It's not an exploit, since it's allowed by the game.

it's just

NOT VERY SPORTING.



How is it not very sporting. You have a team for a reason and people who use ts and run premades are just the ones sick of dropping into an 8 man team who plays like the game is single player.

#140 Boris The Spider

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Posted 27 January 2013 - 10:37 AM

View PostMischiefSC, on 27 January 2013 - 10:31 AM, said:

My question is and remains, are there any arguments against separating out group drops to either A) if there's enough of them available fill drops with group vs group (not just 8v8, 4+4 v 2+2+4 or whatever) and if not then don't drop a 4+pug vs 8 pug. Drop groups 4 + pug vs 4+pug. Groups of 2 shouldn't equate to that save having them drop to fill the 'group queue' first, if none is available then drop with pugs.


Yes for your first example. Put a three man in there.... doesnt work anymore. The matchmaker needs 2X3 man groups to launch at the same time as a 2 man VS 2-4 other groups with an equivilant tonnage. Chance of that happening anyone? 5, 6, and seven man groups have already been obliterated from this game, doing that would doom 2 and 3 man groups and could possibly make it as difficult to launch a 4 man as it is to launch an 8 man currently.

The best your going to get with this matchmaker would be a group on each side, tonnage matched using the solo players.

Edited by Boris The Spider, 27 January 2013 - 10:40 AM.






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