Sadistic Savior, on 31 January 2013 - 07:39 AM, said:
I don't know why people think of it as obsolete. Slightly longer ranges makes it better than previous tech...does not make previous tech "obsolete". An enemy AC/20 is still going to hurt just as much even if yours can hit slightly farther out.
The IS was already recovering Lostech at the start of the Clan invasion. IS already has some ER and Ultra and Pulse and Streak weapons. Clans just have more variety of them. Clans have Omnimechs, but IS has variants of each mech model too. The differences are not as dramatic as they seam IMO.
What makes it Obsolete?
Well lets tackle the 2 Big Boys of the Game, the Atlas-K for the Inner Sphere, and the Daishi.....
Both 100 tons, (tie)
and both stock will be about 48 kph (tie)
Both Mount approximately 19 tons of Standard Armor. (Tie)
Atlas has 20 SHS, the Daishi 15 DHS (advantage Dasihi, +10 heat dissipation)
Armament: Atlas K: 45.5 tons vs Daishi: 50.5 tons. (advantage Daishi +5)
so far pretty minor, but lets look at firepower:
Atlas- K (Gauss x1, LRM20x1, ER L laserx2, Mpulse x2) approximately 75-80 alpha
Daishi Prime: (UAC/5x2, ER L Laserx4, Mpulsex4, LRM/10x1) Approx. 95-100 alpha
(both overheat and shut down)
What Happens if I mimic the Atlas-Ks weapons......
I shave off 10 tons....added to my already existing 5 ton advantage.... +5 tons.... and those same weapons do an extra 6 pts damage... while my LRMs have no minimum range, my pulses have DOUBLE the range, my ER Larges 150% the range.
All the while my XL engine only puts 2 crits per torso, allowing me to Zombie WITH AN XL, and my DHS take up 33% less weight (and who here really believes that Clan DHS wont ALL function at 2.0 efficiency? I would bank on it). so Now I use that extra 15 tons to what... add another Gauss Rifle with 3 tons of ammo? More heat sinks?
Take the current Stalker 6 PPC boat.... vs the Masakari/Warhawk prime.
Same tonnage, similar armor, simlar DHS number. (about 20 each)
BUT.... the Warhawk does the same damage as the Stalker... using 4 ER PPCs, weaning 30 less heat burden on an alpha. AND has room to add an LRM 10 into that...... and while that Stalker is pulling 48 kph (if it's lucky) the Warhawk is pulling 64 kph, and has those PPCs in arms with full traverse ability, allowing it PPC pepper your Stalker while it circle jerks you.
The advantage is very much there.
Taemien, on 31 January 2013 - 07:53 AM, said:
Alright, I love the fiction just like any other Btechie out there. But even I will say I don't want my Clan opponents following Zelbrigen. That would be ridiculous. I would toast 4 of them before they could even react. Thats if you can even encourage them to play like that.
No, they need to play like we do to stay competitive. I've played against Clans in Planetary Leagues where I was forced to use IS tech before. Its possible to do and very possible to succeed. In fact my unit was one of the few to annihilate a clan in that particular league.
All that needs to be done is like I said before:
Reduce their torsotwist and arm movements in comparison to their IS counterparts. Forcing them to use the strengths of their weapons in long range direct fire and fast skirmishing roles. This way IS mechs will have a better range of movement and will be better at brawling which is an Inner Sphere tactic anyway.
In addition, IS will have access to indirect fire from LRMs. Clan LRMs cannot indirect fire (they are direct fire, hence the lack of minimum range).
To add to this, do not allow Clan to share targeting info (no C3).
This would balance the two techs and make them play differently. Not simply have one side have better tech.
Really.. since you know what those mechs will have, apparently, and how they will operate, you will toast 4? Man I hope I drop with you on the first Clan Invasion drop... and after we have BOTH been smoked by the Same MadCat.. tell me how you are going to smoke 4 of them again.....