Apnu, on 31 January 2013 - 09:40 AM, said:
PGI won't allow assaults and planetary take overs in the deep country of each faction. At least not right away. Its all in the CW documentation on the forums here and its been said by Garth several times in various NGNG podcasts.
When the clans come, and if we have CW running, they will have a fixed territory and will only be able to launch border skirmishes like the rest of us.
As for the clan tech and stuff like that, I can't even speculate how they will handle it. If the game is to be fair, they need to give the Inner Sphere some kind of advantage to balance out the clan tech.
Maybe that's got something to do with the ELO. Maybe they'll give IS factions a tonnage advantage or a c-bill advantage (and odd thought because the Clans warrior caste has no economy). But I do know this: Human players, playing this game, will never willingly subscribe to the Clans combat doctrine -- the bidding process and the 1-on-1 combat rules. They'll ton up with the best of them and focus fire with Daishis and MadCats that are all min/maxed with omni tech.
PGI has to know that's going to happen.
They have stated that Certain Major planets can't be taken. They have never said that borders will be "maintained".
That would be THE WORST idea ever if they want any semblance of organized, challenging play.
Kick the training wheels off for Community warfare.
Matchmaker is there for a reason. Let the devs spoon feed players in that part of the game, not Galactic Conquest.
Sadistic Savior, on 31 January 2013 - 09:42 AM, said:
Make Clan MC only, and expensive. Problem solved.
Don't encourage that. You should be pounded with a phone book or garden hose.