$220 - founders and then an addition $100 on the xmas sale
still have about 28k MC left, have pretty much had premium the whole time i've been playing, and likely will continue to do so while there are still things left to grind cbills for (I have 3 of every chassis right now, and currently need another 150M to buy everything in the game including modules, dhs/endo and each different XL engine worth having)
i never sell mechs, and only grudgingly sell some engines (like when i had 5 standard 260 engines, i sold 3 of them), so i need to buy mechbays.
things i will never buy:
GXP conversion - why are you unlocking skills for mechs you don't like enough to play legitimately? I intend to play every chassis to 1/1 master at least anyway, so i dont feel like converting gxp is of any value.
Temporary paintjobs - real money is for things you can keep only as far as im concerned. will buy all the permanent paints they make available if theyre reasonably priced.
Hero Mechs (as currently implemented) - If they're made too good (like i feel they currently kind of are), i'll feel like i'm condoning pay-for-advantage. i would consider paying for "founders" type heroes that are just vanilla variants (no better in-game) with cbill bonuses, so that i could sell my existing variants and get more cbills faster.
edit: oh, and i bought an urbie and a hula girl, because why the hell not?
Edited by icey, 01 February 2013 - 04:10 AM.