zrap, on 04 February 2013 - 02:16 PM, said:
There's other stuff that needs a fix in this game (starts with E

).
Agreeing with the rest of your post, but you covered this part already with this:
zrap, on 04 February 2013 - 02:16 PM, said:
whiner's gonna whine, always been that way.
Void Angel, on 04 February 2013 - 02:05 PM, said:
As far as your SL Hunchback... That's kind of a sub-par build. Sure, you can sustain the heat, but it's much lower dps and alpha strike damage compared to a medium laser. If you're going to boat (and with the 4P, you don't have a choice

) you should use medium lasers.
But that would mean, instead of crying, some of these people would have to adapt and try different things out, and the feeling of self-entitlement is misleading them
In seriousness - The A1 has some pretty big weaknesses to go along with its ease of use. Put those same pilots
consistently scoring 900+ in Cats in a different mech and the results will not be much different. Regardless of the mech, this group of pilots will still use terrain, pick targets, and pick when to engage in fights wisely when able. It has already been mentioned that without the srm6 build, the cat is pretty damn useless with ECM being around, and I think that will continue for the A1 even after the proposed ECM changes. What could be done, is
-increasing the spread of SRM (I'd test it by 4-7% more spread). This makes artemis more tempting, since right now I could not give a crap about artemis as it is too heavy and slot consuming.
-Or limit the speed engines are capable of in the Cat without reducing the size limit (keeps the same weight of engines that way but it is a direct nerf, basically bring the speed down to the one 3 below it, so the 315 engine would cap around 82 - also requires more weight to go the same speed but now with reduces how much ammo and/or jumpjets one would carry).
These are small changes that would go a long way. Though, the SRM spread change would be bad for a number of other mechs, and I would not suggest it, while the engine one would have a ripple effect, possibly encouraging more SRM4s to be able to keep ammo/jumpjets and a slightly larger engine while reducing damage
That said - whoever made the video seems to have just put together a killshot clip (I read there is actual footage at the end, but being at work and getting bored real quickly means I did not make it that far). That does not tell much and could be done with any mech. There were some screenshots though, showing 1k+ damage even when losing on an awful team. That is more telling imo since that will be more common on a Splatcat, but it is still possible to do with stalkers or atlases - again bringing the attention to pilot ability. They will probably also agree that just having multiple people over 100, let alone 200, when they did that screenshot is almost a luxury since there are times that will happen with
maybe one "teammate" over 100 damage, I know I've had plenty of runs like that.
Whoever posted the screenshot of their "first" run in an A1 - doesn't really mean a damn thing. I've put up close to those numbers a couple days ago on my first run in a Centurion AL. It is not as consistent, nor as easy as the A1, but it is possible and a lot comes down to the teams.
Someone also mentioned a comment along the lines of "imagine what a good A1 pilot can do in a 4man" - this is a double edged sword. Your survivability goes up, but so does the difficulty in doing the 1k+ damage consistently as you have more competition from better players in your 4-man. You can still do it, but it is less likely to be consistent if running with other good players as they'll be doing the same thing you are. 8 fish can only feed so many sharks
Edited by Segoris, 04 February 2013 - 02:43 PM.