Edited by cmopatrick, 10 April 2013 - 08:38 PM.
#481
Posted 10 April 2013 - 08:35 PM
#482
Posted 10 April 2013 - 08:37 PM
#483
Posted 10 April 2013 - 08:45 PM
#484
Posted 11 April 2013 - 01:32 AM
Thom, you need to work on your swearing...
#485
Posted 11 April 2013 - 03:41 AM
@Pat Sláinte Mhathe mate. Was great fun reading a writing with you. Please let us know if the old coot lands ok?
Waiting on the Tanks to weigh in and the rest of Havok lance to react before manoeuvring James.
#486
Posted 11 April 2013 - 05:58 AM
#487
Posted 11 April 2013 - 07:14 AM
Edited by dal10, 11 April 2013 - 07:16 AM.
#488
Posted 11 April 2013 - 01:44 PM
Though giving the location for the Po's instead is a viable option in the RP, I'll let you do it, but that Artillery base is probably gonna be a royal pain in the rear to deal without the Arrows.
So obviously I'm
So I'm holding a little mini poll, do you guys want me to continue and try to work my head out of my @$$? Or should I close up shop and try again later? Or just close shop?
Edit: Updated Map.
Edited by Janitor101, 11 April 2013 - 01:57 PM.
#489
Posted 11 April 2013 - 02:09 PM
#490
Posted 11 April 2013 - 04:16 PM
Forward! Second star to the right and straight on till morning. . .
#491
Posted 11 April 2013 - 04:22 PM
#492
Posted 11 April 2013 - 04:56 PM
#493
Posted 11 April 2013 - 06:34 PM
the long tom arty trains themselves (assuming that is what is there, it was never established exactly what arty unit was there) are fairly easy to kill (i can 2 shot them). the issue is whatever defending units are there. i would also venture a guess on those po's being a large chunk of the base's defenses, meaning if there are any defending units left (got to be, too easy otherwise) the amount is going to be anemic.
Edited by dal10, 11 April 2013 - 06:35 PM.
#494
Posted 11 April 2013 - 06:50 PM
Sparks Murphey, on 10 April 2013 - 07:29 PM, said:
It's not simply convenient, it's justifying a player's choice for an unusual feature. Shepherd picked a character with a 'Mech that had TAG, when he could have taken a more direct-combat focused machine. Janitor, like a good GM, has taken notice of this, and created a situation where having TAG is advantageous. The ASFs don't just turn up and vanish the arty, Shepherd has to use his TAG. Sure, it should be simple for him, but imagine if he didn't have it? "I sure wish we had some TAG right now!" GM decisions like this that validate player choices are gold.
^ I stand by that, emphasis added. You're doing a great job, and I want to see where this story and the stories that follow it are going.
#495
Posted 11 April 2013 - 07:54 PM
That being said, I think there are some things we all should work out.
Edit: Spacing and added a word or two.
Edited by Thom Frankfurt, 11 April 2013 - 08:48 PM.
#496
Posted 11 April 2013 - 08:15 PM
#497
Posted 11 April 2013 - 09:32 PM
RogueSpear, on 11 April 2013 - 01:32 AM, said:
Thom, you need to work on your swearing...
I meant for it to be 'Ha! you like that fuc*er!?" but the philter worked in German too... Oh yeah and I tried a-hole too. I just found out that ****** doesn't work also. That's her pes. Or ****, err, a ids.
Edited by Thom Frankfurt, 11 April 2013 - 09:33 PM.
#498
Posted 11 April 2013 - 09:45 PM
guardian wolf, on 11 April 2013 - 08:15 PM, said:
actually, at this point your shadowhawk is so beat up they will probably ignore you if you try to retreat. They would likely fight for their own hides first. and there are much more dangerous targets around. (plus, sparks just pissed off the crusader)
#499
Posted 11 April 2013 - 09:50 PM
#500
Posted 12 April 2013 - 01:52 AM
What I'd do is have a blurb of Shade thinking 'Well sh*t, I should really announce to the lance what I'm doing,' check his armour and decide he is pretty beat up. From there, depending on what you guys want to do I'd call for focusfire from the other Havoks and try to get some axe hits in - with a berzerking Shadow Hawk in amongst them and concentrated fire incoming, they'll probably retreat. 50-50 that your mech is dropped though. Other than that, I'd still call for supporting fire and bail for cover. Sneak about and either ambush the Pos in the rear or sneak back at the mechs later.
But that's just me.
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